Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866)

* Move gl_Layer from vertex to geometry if GPU does not support it on vertex

* Shader cache version bump

* PR feedback
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gdkchan 2022-11-18 23:27:54 -03:00 committed by GitHub
parent 7373ec5792
commit 2e43d01d36
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13 changed files with 190 additions and 17 deletions

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@ -117,12 +117,13 @@ namespace Ryujinx.Graphics.OpenGL
supportsFragmentShaderOrderingIntel: HwCapabilities.SupportsFragmentShaderOrdering,
supportsGeometryShaderPassthrough: HwCapabilities.SupportsGeometryShaderPassthrough,
supportsImageLoadFormatted: HwCapabilities.SupportsImageLoadFormatted,
supportsLayerVertexTessellation: HwCapabilities.SupportsShaderViewportLayerArray,
supportsMismatchingViewFormat: HwCapabilities.SupportsMismatchingViewFormat,
supportsCubemapView: true,
supportsNonConstantTextureOffset: HwCapabilities.SupportsNonConstantTextureOffset,
supportsShaderBallot: HwCapabilities.SupportsShaderBallot,
supportsTextureShadowLod: HwCapabilities.SupportsTextureShadowLod,
supportsViewportIndex: true,
supportsViewportIndex: HwCapabilities.SupportsShaderViewportLayerArray,
supportsViewportSwizzle: HwCapabilities.SupportsViewportSwizzle,
supportsIndirectParameters: HwCapabilities.SupportsIndirectParameters,
maximumUniformBuffersPerStage: 13, // TODO: Avoid hardcoding those limits here and get from driver?