Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626)

* Get rid of Reflection.Emit dependency on CPU and Shader projects

* Remove useless private sets

* Missed those due to the alignment
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gdkchan 2020-10-21 09:13:44 -03:00 committed by GitHub
parent efa77a2415
commit 2f16491712
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173 changed files with 1709 additions and 1417 deletions

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@ -9,6 +9,8 @@ namespace Ryujinx.Graphics.Shader.Decoders
public bool InvertA { get; }
public bool InvertB { get; }
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeLopImm32(emitter, address, opCode);
public OpCodeLopImm32(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
LogicalOp = (LogicalOperation)opCode.Extract(53, 2);