HLE: Fix integer sign inconcistency accross the codebase (#2222)
* Make all title id instances unsigned * Replace address and size with ulong instead of signed types Long overdue change. Also change some logics here and there to optimize with the new memory manager. * Address Ac_K's comments * Remove uneeded cast all around * Fixes some others misalignment
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73 changed files with 707 additions and 716 deletions
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@ -4,15 +4,15 @@ namespace Ryujinx.HLE.HOS.Ipc
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{
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struct IpcBuffDesc
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{
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public long Position { get; private set; }
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public long Size { get; private set; }
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public int Flags { get; private set; }
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public ulong Position { get; private set; }
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public ulong Size { get; private set; }
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public byte Flags { get; private set; }
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public IpcBuffDesc(BinaryReader reader)
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{
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long word0 = reader.ReadUInt32();
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long word1 = reader.ReadUInt32();
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long word2 = reader.ReadUInt32();
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ulong word0 = reader.ReadUInt32();
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ulong word1 = reader.ReadUInt32();
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ulong word2 = reader.ReadUInt32();
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Position = word1;
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Position |= (word2 << 4) & 0x0f00000000;
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@ -21,7 +21,7 @@ namespace Ryujinx.HLE.HOS.Ipc
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Size = word0;
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Size |= (word2 << 8) & 0xf00000000;
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Flags = (int)word2 & 3;
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Flags = (byte)(word2 & 3);
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}
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}
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}
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