HLE: Fix integer sign inconcistency accross the codebase (#2222)
* Make all title id instances unsigned * Replace address and size with ulong instead of signed types Long overdue change. Also change some logics here and there to optimize with the new memory manager. * Address Ac_K's comments * Remove uneeded cast all around * Fixes some others misalignment
This commit is contained in:
parent
c46f6879ff
commit
305f06eb71
73 changed files with 707 additions and 716 deletions
|
@ -4,11 +4,11 @@ namespace Ryujinx.HLE.HOS.Ipc
|
|||
{
|
||||
struct IpcPtrBuffDesc
|
||||
{
|
||||
public long Position { get; private set; }
|
||||
public int Index { get; private set; }
|
||||
public long Size { get; private set; }
|
||||
public ulong Position { get; private set; }
|
||||
public uint Index { get; private set; }
|
||||
public ulong Size { get; private set; }
|
||||
|
||||
public IpcPtrBuffDesc(long position, int index, long size)
|
||||
public IpcPtrBuffDesc(ulong position, uint index, ulong size)
|
||||
{
|
||||
Position = position;
|
||||
Index = index;
|
||||
|
@ -17,20 +17,20 @@ namespace Ryujinx.HLE.HOS.Ipc
|
|||
|
||||
public IpcPtrBuffDesc(BinaryReader reader)
|
||||
{
|
||||
long word0 = reader.ReadUInt32();
|
||||
long word1 = reader.ReadUInt32();
|
||||
ulong word0 = reader.ReadUInt32();
|
||||
ulong word1 = reader.ReadUInt32();
|
||||
|
||||
Position = word1;
|
||||
Position = word1;
|
||||
Position |= (word0 << 20) & 0x0f00000000;
|
||||
Position |= (word0 << 30) & 0x7000000000;
|
||||
|
||||
Index = ((int)word0 >> 0) & 0x03f;
|
||||
Index |= ((int)word0 >> 3) & 0x1c0;
|
||||
Index = ((uint)word0 >> 0) & 0x03f;
|
||||
Index |= ((uint)word0 >> 3) & 0x1c0;
|
||||
|
||||
Size = (ushort)(word0 >> 16);
|
||||
}
|
||||
|
||||
public IpcPtrBuffDesc WithSize(long size)
|
||||
public IpcPtrBuffDesc WithSize(ulong size)
|
||||
{
|
||||
return new IpcPtrBuffDesc(Position, Index, size);
|
||||
}
|
||||
|
@ -42,8 +42,8 @@ namespace Ryujinx.HLE.HOS.Ipc
|
|||
word0 = (uint)((Position & 0x0f00000000) >> 20);
|
||||
word0 |= (uint)((Position & 0x7000000000) >> 30);
|
||||
|
||||
word0 |= (uint)(Index & 0x03f) << 0;
|
||||
word0 |= (uint)(Index & 0x1c0) << 3;
|
||||
word0 |= (Index & 0x03f) << 0;
|
||||
word0 |= (Index & 0x1c0) << 3;
|
||||
|
||||
word0 |= (uint)Size << 16;
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue