HLE: Fix integer sign inconcistency accross the codebase (#2222)
* Make all title id instances unsigned * Replace address and size with ulong instead of signed types Long overdue change. Also change some logics here and there to optimize with the new memory manager. * Address Ac_K's comments * Remove uneeded cast all around * Fixes some others misalignment
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73 changed files with 707 additions and 716 deletions
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@ -16,16 +16,16 @@ namespace Ryujinx.HLE.HOS.Services.Account.Acc.AccountService
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public ResultCode Get(ServiceCtx context)
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{
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context.Response.PtrBuff[0] = context.Response.PtrBuff[0].WithSize(0x80L);
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context.Response.PtrBuff[0] = context.Response.PtrBuff[0].WithSize(0x80UL);
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long bufferPosition = context.Request.RecvListBuff[0].Position;
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ulong bufferPosition = context.Request.RecvListBuff[0].Position;
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MemoryHelper.FillWithZeros(context.Memory, bufferPosition, 0x80);
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// TODO: Determine the struct.
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context.Memory.Write((ulong)bufferPosition, 0); // Unknown
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context.Memory.Write((ulong)bufferPosition + 4, 1); // Icon ID. 0 = Mii, the rest are character icon IDs.
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context.Memory.Write((ulong)bufferPosition + 8, (byte)1); // Profile icon background color ID
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context.Memory.Write(bufferPosition, 0); // Unknown
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context.Memory.Write(bufferPosition + 4, 1); // Icon ID. 0 = Mii, the rest are character icon IDs.
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context.Memory.Write(bufferPosition + 8, (byte)1); // Profile icon background color ID
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// 0x07 bytes - Unknown
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// 0x10 bytes - Some ID related to the Mii? All zeros when a character icon is used.
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// 0x60 bytes - Usually zeros?
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@ -57,15 +57,15 @@ namespace Ryujinx.HLE.HOS.Services.Account.Acc.AccountService
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public ResultCode LoadImage(ServiceCtx context)
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{
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long bufferPosition = context.Request.ReceiveBuff[0].Position;
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long bufferLen = context.Request.ReceiveBuff[0].Size;
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ulong bufferPosition = context.Request.ReceiveBuff[0].Position;
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ulong bufferLen = context.Request.ReceiveBuff[0].Size;
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if (_profile.Image.Length > bufferLen)
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if ((ulong)_profile.Image.Length > bufferLen)
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{
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return ResultCode.InvalidBufferSize;
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}
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context.Memory.Write((ulong)bufferPosition, _profile.Image);
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context.Memory.Write(bufferPosition, _profile.Image);
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context.ResponseData.Write(_profile.Image.Length);
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@ -74,12 +74,12 @@ namespace Ryujinx.HLE.HOS.Services.Account.Acc.AccountService
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public ResultCode Store(ServiceCtx context)
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{
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long userDataPosition = context.Request.PtrBuff[0].Position;
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long userDataSize = context.Request.PtrBuff[0].Size;
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ulong userDataPosition = context.Request.PtrBuff[0].Position;
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ulong userDataSize = context.Request.PtrBuff[0].Size;
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byte[] userData = new byte[userDataSize];
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context.Memory.Read((ulong)userDataPosition, userData);
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context.Memory.Read(userDataPosition, userData);
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// TODO: Read the nn::account::profile::ProfileBase and store everything in the savedata.
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@ -90,19 +90,19 @@ namespace Ryujinx.HLE.HOS.Services.Account.Acc.AccountService
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public ResultCode StoreWithImage(ServiceCtx context)
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{
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long userDataPosition = context.Request.PtrBuff[0].Position;
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long userDataSize = context.Request.PtrBuff[0].Size;
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ulong userDataPosition = context.Request.PtrBuff[0].Position;
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ulong userDataSize = context.Request.PtrBuff[0].Size;
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byte[] userData = new byte[userDataSize];
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context.Memory.Read((ulong)userDataPosition, userData);
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context.Memory.Read(userDataPosition, userData);
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long profileImagePosition = context.Request.SendBuff[0].Position;
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long profileImageSize = context.Request.SendBuff[0].Size;
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ulong profileImagePosition = context.Request.SendBuff[0].Position;
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ulong profileImageSize = context.Request.SendBuff[0].Size;
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byte[] profileImageData = new byte[profileImageSize];
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context.Memory.Read((ulong)profileImagePosition, profileImageData);
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context.Memory.Read(profileImagePosition, profileImageData);
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// TODO: Read the nn::account::profile::ProfileBase and store everything in the savedata.
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