HLE: Fix integer sign inconcistency accross the codebase (#2222)
* Make all title id instances unsigned * Replace address and size with ulong instead of signed types Long overdue change. Also change some logics here and there to optimize with the new memory manager. * Address Ac_K's comments * Remove uneeded cast all around * Fixes some others misalignment
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73 changed files with 707 additions and 716 deletions
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@ -45,7 +45,7 @@ namespace Ryujinx.HLE.HOS.Services.Audio.AudioIn
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// AppendAudioInBuffer(u64 tag, buffer<nn::audio::AudioInBuffer, 5>)
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public ResultCode AppendAudioInBuffer(ServiceCtx context)
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{
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long position = context.Request.SendBuff[0].Position;
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ulong position = context.Request.SendBuff[0].Position;
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ulong bufferTag = context.RequestData.ReadUInt64();
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@ -74,8 +74,8 @@ namespace Ryujinx.HLE.HOS.Services.Audio.AudioIn
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// GetReleasedAudioInBuffers() -> (u32 count, buffer<u64, 6> tags)
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public ResultCode GetReleasedAudioInBuffers(ServiceCtx context)
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{
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long position = context.Request.ReceiveBuff[0].Position;
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long size = context.Request.ReceiveBuff[0].Size;
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ulong position = context.Request.ReceiveBuff[0].Position;
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ulong size = context.Request.ReceiveBuff[0].Size;
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using (WritableRegion outputRegion = context.Memory.GetWritableRegion((ulong)position, (int)size))
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{
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@ -102,7 +102,7 @@ namespace Ryujinx.HLE.HOS.Services.Audio.AudioIn
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// AppendUacInBuffer(u64 tag, handle<copy, unknown>, buffer<nn::audio::AudioInBuffer, 5>)
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public ResultCode AppendUacInBuffer(ServiceCtx context)
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{
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long position = context.Request.SendBuff[0].Position;
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ulong position = context.Request.SendBuff[0].Position;
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ulong bufferTag = context.RequestData.ReadUInt64();
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uint handle = (uint)context.Request.HandleDesc.ToCopy[0];
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@ -116,7 +116,7 @@ namespace Ryujinx.HLE.HOS.Services.Audio.AudioIn
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// AppendAudioInBufferAuto(u64 tag, buffer<nn::audio::AudioInBuffer, 0x21>)
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public ResultCode AppendAudioInBufferAuto(ServiceCtx context)
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{
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(long position, _) = context.Request.GetBufferType0x21();
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(ulong position, _) = context.Request.GetBufferType0x21();
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ulong bufferTag = context.RequestData.ReadUInt64();
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@ -129,9 +129,9 @@ namespace Ryujinx.HLE.HOS.Services.Audio.AudioIn
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// GetReleasedAudioInBuffersAuto() -> (u32 count, buffer<u64, 0x22> tags)
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public ResultCode GetReleasedAudioInBuffersAuto(ServiceCtx context)
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{
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(long position, long size) = context.Request.GetBufferType0x22();
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(ulong position, ulong size) = context.Request.GetBufferType0x22();
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using (WritableRegion outputRegion = context.Memory.GetWritableRegion((ulong)position, (int)size))
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using (WritableRegion outputRegion = context.Memory.GetWritableRegion(position, (int)size))
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{
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ResultCode result = _impl.GetReleasedBuffers(MemoryMarshal.Cast<byte, ulong>(outputRegion.Memory.Span), out uint releasedCount);
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@ -145,7 +145,7 @@ namespace Ryujinx.HLE.HOS.Services.Audio.AudioIn
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// AppendUacInBufferAuto(u64 tag, handle<copy, event>, buffer<nn::audio::AudioInBuffer, 0x21>)
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public ResultCode AppendUacInBufferAuto(ServiceCtx context)
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{
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(long position, _) = context.Request.GetBufferType0x21();
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(ulong position, _) = context.Request.GetBufferType0x21();
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ulong bufferTag = context.RequestData.ReadUInt64();
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uint handle = (uint)context.Request.HandleDesc.ToCopy[0];
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