HLE: Fix integer sign inconcistency accross the codebase (#2222)

* Make all title id instances unsigned

* Replace address and size with ulong instead of signed types

Long overdue change.
Also change some logics here and there to optimize with the new memory
manager.

* Address Ac_K's comments

* Remove uneeded cast all around

* Fixes some others misalignment
This commit is contained in:
Mary 2021-04-24 12:16:01 +02:00 committed by GitHub
parent c46f6879ff
commit 305f06eb71
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GPG key ID: 4AEE18F83AFDEB23
73 changed files with 707 additions and 716 deletions

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@ -25,10 +25,10 @@ namespace Ryujinx.HLE.HOS.Services.Audio.AudioRenderer
{
string[] deviceNames = _impl.ListAudioDeviceName();
long position = context.Request.ReceiveBuff[0].Position;
long size = context.Request.ReceiveBuff[0].Size;
ulong position = context.Request.ReceiveBuff[0].Position;
ulong size = context.Request.ReceiveBuff[0].Size;
long basePosition = position;
ulong basePosition = position;
int count = 0;
@ -36,15 +36,15 @@ namespace Ryujinx.HLE.HOS.Services.Audio.AudioRenderer
{
byte[] buffer = Encoding.ASCII.GetBytes(name);
if ((position - basePosition) + buffer.Length > size)
if ((position - basePosition) + (ulong)buffer.Length > size)
{
Logger.Error?.Print(LogClass.ServiceAudio, $"Output buffer size {size} too small!");
break;
}
context.Memory.Write((ulong)position, buffer);
MemoryHelper.FillWithZeros(context.Memory, position + buffer.Length, AudioDeviceNameSize - buffer.Length);
context.Memory.Write(position, buffer);
MemoryHelper.FillWithZeros(context.Memory, position + (ulong)buffer.Length, AudioDeviceNameSize - buffer.Length);
position += AudioDeviceNameSize;
count++;
@ -61,10 +61,10 @@ namespace Ryujinx.HLE.HOS.Services.Audio.AudioRenderer
{
float volume = context.RequestData.ReadSingle();
long position = context.Request.SendBuff[0].Position;
long size = context.Request.SendBuff[0].Size;
ulong position = context.Request.SendBuff[0].Position;
ulong size = context.Request.SendBuff[0].Size;
string deviceName = MemoryHelper.ReadAsciiString(context.Memory, position, size);
string deviceName = MemoryHelper.ReadAsciiString(context.Memory, position, (long)size);
return _impl.SetAudioDeviceOutputVolume(deviceName, volume);
}
@ -73,10 +73,10 @@ namespace Ryujinx.HLE.HOS.Services.Audio.AudioRenderer
// GetAudioDeviceOutputVolume(buffer<bytes, 5> name) -> f32 volume
public ResultCode GetAudioDeviceOutputVolume(ServiceCtx context)
{
long position = context.Request.SendBuff[0].Position;
long size = context.Request.SendBuff[0].Size;
ulong position = context.Request.SendBuff[0].Position;
ulong size = context.Request.SendBuff[0].Size;
string deviceName = MemoryHelper.ReadAsciiString(context.Memory, position, size);
string deviceName = MemoryHelper.ReadAsciiString(context.Memory, position, (long)size);
ResultCode result = _impl.GetAudioDeviceOutputVolume(deviceName, out float volume);
@ -94,14 +94,14 @@ namespace Ryujinx.HLE.HOS.Services.Audio.AudioRenderer
{
string name = _impl.GetActiveAudioDeviceName();
long position = context.Request.ReceiveBuff[0].Position;
long size = context.Request.ReceiveBuff[0].Size;
ulong position = context.Request.ReceiveBuff[0].Position;
ulong size = context.Request.ReceiveBuff[0].Size;
byte[] deviceNameBuffer = Encoding.ASCII.GetBytes(name + "\0");
if ((ulong)deviceNameBuffer.Length <= (ulong)size)
if ((ulong)deviceNameBuffer.Length <= size)
{
context.Memory.Write((ulong)position, deviceNameBuffer);
context.Memory.Write(position, deviceNameBuffer);
}
else
{
@ -146,9 +146,9 @@ namespace Ryujinx.HLE.HOS.Services.Audio.AudioRenderer
{
string[] deviceNames = _impl.ListAudioDeviceName();
(long position, long size) = context.Request.GetBufferType0x22();
(ulong position, ulong size) = context.Request.GetBufferType0x22();
long basePosition = position;
ulong basePosition = position;
int count = 0;
@ -156,15 +156,15 @@ namespace Ryujinx.HLE.HOS.Services.Audio.AudioRenderer
{
byte[] buffer = Encoding.ASCII.GetBytes(name);
if ((position - basePosition) + buffer.Length > size)
if ((position - basePosition) + (ulong)buffer.Length > size)
{
Logger.Error?.Print(LogClass.ServiceAudio, $"Output buffer size {size} too small!");
break;
}
context.Memory.Write((ulong)position, buffer);
MemoryHelper.FillWithZeros(context.Memory, position + buffer.Length, AudioDeviceNameSize - buffer.Length);
context.Memory.Write(position, buffer);
MemoryHelper.FillWithZeros(context.Memory, position + (ulong)buffer.Length, AudioDeviceNameSize - buffer.Length);
position += AudioDeviceNameSize;
count++;
@ -181,9 +181,9 @@ namespace Ryujinx.HLE.HOS.Services.Audio.AudioRenderer
{
float volume = context.RequestData.ReadSingle();
(long position, long size) = context.Request.GetBufferType0x21();
(ulong position, ulong size) = context.Request.GetBufferType0x21();
string deviceName = MemoryHelper.ReadAsciiString(context.Memory, position, size);
string deviceName = MemoryHelper.ReadAsciiString(context.Memory, position, (long)size);
return _impl.SetAudioDeviceOutputVolume(deviceName, volume);
}
@ -192,9 +192,9 @@ namespace Ryujinx.HLE.HOS.Services.Audio.AudioRenderer
// GetAudioDeviceOutputVolumeAuto(buffer<bytes, 0x21> name) -> f32
public ResultCode GetAudioDeviceOutputVolumeAuto(ServiceCtx context)
{
(long position, long size) = context.Request.GetBufferType0x21();
(ulong position, ulong size) = context.Request.GetBufferType0x21();
string deviceName = MemoryHelper.ReadAsciiString(context.Memory, position, size);
string deviceName = MemoryHelper.ReadAsciiString(context.Memory, position, (long)size);
ResultCode result = _impl.GetAudioDeviceOutputVolume(deviceName, out float volume);
@ -212,13 +212,13 @@ namespace Ryujinx.HLE.HOS.Services.Audio.AudioRenderer
{
string name = _impl.GetActiveAudioDeviceName();
(long position, long size) = context.Request.GetBufferType0x22();
(ulong position, ulong size) = context.Request.GetBufferType0x22();
byte[] deviceNameBuffer = Encoding.UTF8.GetBytes(name + '\0');
if ((ulong)deviceNameBuffer.Length <= (ulong)size)
if ((ulong)deviceNameBuffer.Length <= size)
{
context.Memory.Write((ulong)position, deviceNameBuffer);
context.Memory.Write(position, deviceNameBuffer);
}
else
{
@ -268,10 +268,10 @@ namespace Ryujinx.HLE.HOS.Services.Audio.AudioRenderer
// GetAudioSystemMasterVolumeSetting(buffer<bytes, 5> name) -> f32
public ResultCode GetAudioSystemMasterVolumeSetting(ServiceCtx context)
{
long position = context.Request.SendBuff[0].Position;
long size = context.Request.SendBuff[0].Size;
ulong position = context.Request.SendBuff[0].Position;
ulong size = context.Request.SendBuff[0].Size;
string deviceName = MemoryHelper.ReadAsciiString(context.Memory, position, size);
string deviceName = MemoryHelper.ReadAsciiString(context.Memory, position, (long)size);
ResultCode result = _impl.GetAudioSystemMasterVolumeSetting(deviceName, out float systemMasterVolume);