HLE: Fix integer sign inconcistency accross the codebase (#2222)
* Make all title id instances unsigned * Replace address and size with ulong instead of signed types Long overdue change. Also change some logics here and there to optimize with the new memory manager. * Address Ac_K's comments * Remove uneeded cast all around * Fixes some others misalignment
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73 changed files with 707 additions and 716 deletions
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@ -38,7 +38,7 @@ namespace Ryujinx.HLE.HOS.Services.Fs
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public ResultCode OpenFileSystemWithId(ServiceCtx context)
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{
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FileSystemType fileSystemType = (FileSystemType)context.RequestData.ReadInt32();
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long titleId = context.RequestData.ReadInt64();
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ulong titleId = context.RequestData.ReadUInt64();
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string switchPath = ReadUtf8String(context);
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string fullPath = context.Device.FileSystem.SwitchPathToSystemPath(switchPath);
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@ -337,14 +337,14 @@ namespace Ryujinx.HLE.HOS.Services.Fs
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SaveDataSpaceId spaceId = (SaveDataSpaceId)context.RequestData.ReadInt64();
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SaveDataFilter filter = context.RequestData.ReadStruct<SaveDataFilter>();
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long bufferPosition = context.Request.ReceiveBuff[0].Position;
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long bufferLen = context.Request.ReceiveBuff[0].Size;
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ulong bufferPosition = context.Request.ReceiveBuff[0].Position;
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ulong bufferLen = context.Request.ReceiveBuff[0].Size;
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byte[] infoBuffer = new byte[bufferLen];
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Result result = _baseFileSystemProxy.FindSaveDataWithFilter(out long count, infoBuffer, spaceId, ref filter);
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context.Memory.Write((ulong)bufferPosition, infoBuffer);
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context.Memory.Write(bufferPosition, infoBuffer);
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context.ResponseData.Write(count);
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return (ResultCode)result.Value;
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@ -392,7 +392,7 @@ namespace Ryujinx.HLE.HOS.Services.Fs
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{
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StorageId storageId = (StorageId)context.RequestData.ReadByte();
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byte[] padding = context.RequestData.ReadBytes(7);
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long titleId = context.RequestData.ReadInt64();
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ulong titleId = context.RequestData.ReadUInt64();
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// We do a mitm here to find if the request is for an AOC.
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// This is because AOC can be distributed over multiple containers in the emulator.
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