HLE: Fix integer sign inconcistency accross the codebase (#2222)

* Make all title id instances unsigned

* Replace address and size with ulong instead of signed types

Long overdue change.
Also change some logics here and there to optimize with the new memory
manager.

* Address Ac_K's comments

* Remove uneeded cast all around

* Fixes some others misalignment
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Mary 2021-04-24 12:16:01 +02:00 committed by GitHub
parent c46f6879ff
commit 305f06eb71
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73 changed files with 707 additions and 716 deletions

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@ -4,6 +4,7 @@ using Ryujinx.HLE.HOS.Kernel.Common;
using Ryujinx.HLE.HOS.Kernel.Threading;
using Ryujinx.HLE.HOS.Services.Hid.HidServer;
using System;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Hid
{
@ -590,25 +591,22 @@ namespace Ryujinx.HLE.HOS.Services.Hid
public ResultCode SetSupportedNpadIdType(ServiceCtx context)
{
long appletResourceUserId = context.RequestData.ReadInt64();
long arraySize = context.Request.PtrBuff[0].Size / 4;
ulong arrayPosition = context.Request.PtrBuff[0].Position;
ulong arraySize = context.Request.PtrBuff[0].Size;
NpadIdType[] supportedPlayerIds = new NpadIdType[arraySize];
ReadOnlySpan<NpadIdType> supportedPlayerIds = MemoryMarshal.Cast<byte, NpadIdType>(context.Memory.GetSpan(arrayPosition, (int)arraySize));
context.Device.Hid.Npads.ClearSupportedPlayers();
for (int i = 0; i < arraySize; ++i)
for (int i = 0; i < supportedPlayerIds.Length; ++i)
{
NpadIdType id = context.Memory.Read<NpadIdType>((ulong)(context.Request.PtrBuff[0].Position + i * 4));
if (id >= 0)
if (supportedPlayerIds[i] >= 0)
{
context.Device.Hid.Npads.SetSupportedPlayer(HidUtils.GetIndexFromNpadIdType(id));
context.Device.Hid.Npads.SetSupportedPlayer(HidUtils.GetIndexFromNpadIdType(supportedPlayerIds[i]));
}
supportedPlayerIds[i] = id;
}
Logger.Stub?.PrintStub(LogClass.ServiceHid, $"{arraySize} " + string.Join(",", supportedPlayerIds));
Logger.Stub?.PrintStub(LogClass.ServiceHid, $"{supportedPlayerIds.Length} " + string.Join(",", supportedPlayerIds.ToArray()));
return ResultCode.Success;
}
@ -1007,11 +1005,11 @@ namespace Ryujinx.HLE.HOS.Services.Hid
byte[] vibrationDeviceHandleBuffer = new byte[context.Request.PtrBuff[0].Size];
context.Memory.Read((ulong)context.Request.PtrBuff[0].Position, vibrationDeviceHandleBuffer);
context.Memory.Read(context.Request.PtrBuff[0].Position, vibrationDeviceHandleBuffer);
byte[] vibrationValueBuffer = new byte[context.Request.PtrBuff[1].Size];
context.Memory.Read((ulong)context.Request.PtrBuff[1].Position, vibrationValueBuffer);
context.Memory.Read(context.Request.PtrBuff[1].Position, vibrationValueBuffer);
// TODO: Read all handles and values from buffer.