HLE: Fix integer sign inconcistency accross the codebase (#2222)
* Make all title id instances unsigned * Replace address and size with ulong instead of signed types Long overdue change. Also change some logics here and there to optimize with the new memory manager. * Address Ac_K's comments * Remove uneeded cast all around * Fixes some others misalignment
This commit is contained in:
parent
c46f6879ff
commit
305f06eb71
73 changed files with 707 additions and 716 deletions
|
@ -97,12 +97,12 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Nsd.Manager
|
|||
|
||||
public ResultCode ResolveEx(ServiceCtx context, out ResultCode resultCode, out string resolvedAddress)
|
||||
{
|
||||
long inputPosition = context.Request.SendBuff[0].Position;
|
||||
long inputSize = context.Request.SendBuff[0].Size;
|
||||
ulong inputPosition = context.Request.SendBuff[0].Position;
|
||||
ulong inputSize = context.Request.SendBuff[0].Size;
|
||||
|
||||
byte[] addressBuffer = new byte[inputSize];
|
||||
|
||||
context.Memory.Read((ulong)inputPosition, addressBuffer);
|
||||
context.Memory.Read(inputPosition, addressBuffer);
|
||||
|
||||
string address = Encoding.UTF8.GetString(addressBuffer).TrimEnd('\0');
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue