Cache changes (#302)

* Skip repeated cache tests between same sync

* Skip some checks for regions where just one resource is resident

* Dehardcode residency page size

* Some cleanup
This commit is contained in:
ReinUsesLisp 2018-07-29 01:39:15 -03:00 committed by gdkchan
parent fdda67d476
commit 3208173620
3 changed files with 127 additions and 10 deletions

View file

@ -25,6 +25,8 @@ namespace Ryujinx.HLE.Gpu.Engines
private HashSet<long> FrameBuffers;
private List<long>[] UploadedKeys;
public NvGpuEngine3d(NvGpu Gpu)
{
this.Gpu = Gpu;
@ -57,6 +59,13 @@ namespace Ryujinx.HLE.Gpu.Engines
}
FrameBuffers = new HashSet<long>();
UploadedKeys = new List<long>[(int)NvGpuBufferType.Count];
for (int i = 0; i < UploadedKeys.Length; i++)
{
UploadedKeys[i] = new List<long>();
}
}
public void CallMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
@ -516,7 +525,7 @@ namespace Ryujinx.HLE.Gpu.Engines
if (Gpu.Renderer.Texture.TryGetCachedTexture(Key, Size, out GalTexture Texture))
{
if (NewTexture.Equals(Texture) && !Vmm.IsRegionModified(Key, Size, NvGpuBufferType.Texture))
if (NewTexture.Equals(Texture) && !QueryKeyUpload(Vmm, Key, Size, NvGpuBufferType.Texture))
{
Gpu.Renderer.Texture.Bind(Key, TexIndex);
@ -593,7 +602,7 @@ namespace Ryujinx.HLE.Gpu.Engines
bool IboCached = Gpu.Renderer.Rasterizer.IsIboCached(IboKey, (uint)IbSize);
if (!IboCached || Vmm.IsRegionModified(IboKey, (uint)IbSize, NvGpuBufferType.Index))
if (!IboCached || QueryKeyUpload(Vmm, IboKey, (uint)IbSize, NvGpuBufferType.Index))
{
IntPtr DataAddress = Vmm.GetHostAddress(IndexPosition, IbSize);
@ -657,7 +666,7 @@ namespace Ryujinx.HLE.Gpu.Engines
bool VboCached = Gpu.Renderer.Rasterizer.IsVboCached(VboKey, VbSize);
if (!VboCached || Vmm.IsRegionModified(VboKey, VbSize, NvGpuBufferType.Vertex))
if (!VboCached || QueryKeyUpload(Vmm, VboKey, VbSize, NvGpuBufferType.Vertex))
{
IntPtr DataAddress = Vmm.GetHostAddress(VertexPosition, VbSize);
@ -692,6 +701,11 @@ namespace Ryujinx.HLE.Gpu.Engines
if (Mode == 0)
{
foreach (List<long> Uploaded in UploadedKeys)
{
Uploaded.Clear();
}
//Write mode.
Vmm.WriteInt32(Position, Seq);
}
@ -774,5 +788,19 @@ namespace Ryujinx.HLE.Gpu.Engines
{
return FrameBuffers.Contains(Position);
}
private bool QueryKeyUpload(NvGpuVmm Vmm, long Key, long Size, NvGpuBufferType Type)
{
List<long> Uploaded = UploadedKeys[(int)Type];
if (Uploaded.Contains(Key))
{
return false;
}
Uploaded.Add(Key);
return Vmm.IsRegionModified(Key, Size, Type);
}
}
}