add: textures and samplers as shader arguments & fix: issue with casting
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4 changed files with 15 additions and 9 deletions
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@ -122,6 +122,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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{
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args = args.Append($"device float4 *{storageBuffers.Name} [[buffer({storageBuffers.Binding})]]").ToArray();
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}
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foreach (var texture in context.Properties.Textures.Values)
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{
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// TODO: don't use always texture2d
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args = args.Append($"texture2d<float> tex_{texture.Name} [[texture({texture.Binding})]]").ToArray();
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args = args.Append($"sampler samp_{texture.Name} [[sampler({texture.Binding})]]").ToArray();
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}
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}
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return $"{funcKeyword} {returnType} {funcName ?? function.Name}({string.Join(", ", args)})";
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