vulkan: Clean up MemoryAllocator (#4418)
This started as an attempt to remove vkGetPhysicalDeviceMemoryProperties in FindSuitableMemoryTypeIndex (As this could have some overhead and shouldn't change at runtime) and turned in a little bigger cleanup.
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4 changed files with 19 additions and 24 deletions
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@ -9,34 +9,36 @@ namespace Ryujinx.Graphics.Vulkan
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private ulong MaxDeviceMemoryUsageEstimate = 16UL * 1024 * 1024 * 1024;
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private readonly Vk _api;
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private readonly PhysicalDevice _physicalDevice;
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private readonly Device _device;
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private readonly List<MemoryAllocatorBlockList> _blockLists;
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private readonly int _blockAlignment;
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private readonly PhysicalDeviceMemoryProperties _physicalDeviceMemoryProperties;
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private int _blockAlignment;
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public MemoryAllocator(Vk api, Device device, uint maxMemoryAllocationCount)
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public MemoryAllocator(Vk api, PhysicalDevice physicalDevice, Device device, uint maxMemoryAllocationCount)
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{
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_api = api;
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_physicalDevice = physicalDevice;
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_device = device;
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_blockLists = new List<MemoryAllocatorBlockList>();
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_blockAlignment = (int)Math.Min(int.MaxValue, MaxDeviceMemoryUsageEstimate / (ulong)maxMemoryAllocationCount);
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_api.GetPhysicalDeviceMemoryProperties(_physicalDevice, out _physicalDeviceMemoryProperties);
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}
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public MemoryAllocation AllocateDeviceMemory(
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PhysicalDevice physicalDevice,
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MemoryRequirements requirements,
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MemoryPropertyFlags flags = 0)
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{
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return AllocateDeviceMemory(physicalDevice, requirements, flags, flags);
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return AllocateDeviceMemory(requirements, flags, flags);
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}
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public MemoryAllocation AllocateDeviceMemory(
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PhysicalDevice physicalDevice,
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MemoryRequirements requirements,
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MemoryPropertyFlags flags,
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MemoryPropertyFlags alternativeFlags)
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{
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int memoryTypeIndex = FindSuitableMemoryTypeIndex(_api, physicalDevice, requirements.MemoryTypeBits, flags, alternativeFlags);
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int memoryTypeIndex = FindSuitableMemoryTypeIndex(requirements.MemoryTypeBits, flags, alternativeFlags);
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if (memoryTypeIndex < 0)
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{
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return default;
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@ -65,20 +67,16 @@ namespace Ryujinx.Graphics.Vulkan
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return newBl.Allocate(size, alignment, map);
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}
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private static int FindSuitableMemoryTypeIndex(
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Vk api,
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PhysicalDevice physicalDevice,
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private int FindSuitableMemoryTypeIndex(
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uint memoryTypeBits,
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MemoryPropertyFlags flags,
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MemoryPropertyFlags alternativeFlags)
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{
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int bestCandidateIndex = -1;
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api.GetPhysicalDeviceMemoryProperties(physicalDevice, out var properties);
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for (int i = 0; i < properties.MemoryTypeCount; i++)
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for (int i = 0; i < _physicalDeviceMemoryProperties.MemoryTypeCount; i++)
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{
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var type = properties.MemoryTypes[i];
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var type = _physicalDeviceMemoryProperties.MemoryTypes[i];
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if ((memoryTypeBits & (1 << i)) != 0)
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{
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