Source generated json serializers (#4582)

* Use source generated json serializers in order to improve code trimming

* Use strongly typed github releases model to fetch updates instead of raw Newtonsoft.Json parsing

* Use separate model for LogEventArgs serialization

* Make dynamic object formatter static. Fix string builder pooling.

* Do not inherit json version of LogEventArgs from EventArgs

* Fix extra space in object formatting

* Write log json directly to stream instead of using buffer writer

* Rebase fixes

* Rebase fixes

* Rebase fixes

* Enforce block-scoped namespaces in the solution. Convert style for existing code

* Apply suggestions from code review

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Rebase indent fix

* Fix indent

* Delete unnecessary json properties

* Rebase fix

* Remove overridden json property names as they are handled in the options

* Apply suggestions from code review

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Use default json options in github api calls

* Indentation and spacing fixes

* Fix json serialization

* Fix missing JsonConverter for config enums

* Add double \n\n after the whole string, not inside join

---------

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
This commit is contained in:
Andrey Sukharev 2023-04-03 13:14:19 +03:00 committed by GitHub
parent 1b41b285ac
commit 3249f8ff41
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77 changed files with 904 additions and 615 deletions

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@ -1,5 +1,6 @@
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Memory;
using Ryujinx.Common.Utilities;
using Ryujinx.Cpu;
using Ryujinx.HLE.HOS.Services.Mii;
using Ryujinx.HLE.HOS.Services.Mii.Types;
@ -8,8 +9,6 @@ using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Text.Json;
namespace Ryujinx.HLE.HOS.Services.Nfc.Nfp
{
@ -17,6 +16,8 @@ namespace Ryujinx.HLE.HOS.Services.Nfc.Nfp
{
private static uint _openedApplicationAreaId;
private static readonly AmiiboJsonSerializerContext SerializerContext = AmiiboJsonSerializerContext.Default;
public static byte[] GenerateUuid(string amiiboId, bool useRandomUuid)
{
if (useRandomUuid)
@ -173,7 +174,7 @@ namespace Ryujinx.HLE.HOS.Services.Nfc.Nfp
if (File.Exists(filePath))
{
virtualAmiiboFile = JsonSerializer.Deserialize<VirtualAmiiboFile>(File.ReadAllText(filePath), new JsonSerializerOptions(JsonSerializerDefaults.General));
virtualAmiiboFile = JsonHelper.DeserializeFromFile(filePath, SerializerContext.VirtualAmiiboFile);
}
else
{
@ -197,8 +198,7 @@ namespace Ryujinx.HLE.HOS.Services.Nfc.Nfp
private static void SaveAmiiboFile(VirtualAmiiboFile virtualAmiiboFile)
{
string filePath = Path.Join(AppDataManager.BaseDirPath, "system", "amiibo", $"{virtualAmiiboFile.AmiiboId}.json");
File.WriteAllText(filePath, JsonSerializer.Serialize(virtualAmiiboFile));
JsonHelper.SerializeToFile(filePath, virtualAmiiboFile, SerializerContext.VirtualAmiiboFile);
}
}
}