[Ryujinx.HLE] Address dotnet-format issues (#5380)

* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address or silence dotnet format IDE1006 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA2208 warnings

* Address or silence dotnet format CA1806 and a few CA1854 warnings

* Address dotnet format CA2211 warnings

* Address dotnet format CA1822 warnings

* Address or silence dotnet format CA1069 warnings

* Make dotnet format succeed in style mode

* Address or silence dotnet format CA2211 warnings

* Address review comments

* Address dotnet format CA2208 warnings properly

* Make ProcessResult readonly

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Add previously silenced warnings back

I have no clue how these disappeared

* Revert formatting changes for while and for-loops

* Format if-blocks correctly

* Run dotnet format style after rebase

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format analyzers after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Fix a few disabled warnings

* Fix naming rule violation, Convert shader properties to auto-property and convert values to const

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Run dotnet format after rebase

* Use using declaration instead of block syntax

* Address IDE0251 warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Fix naming rule violations

* Fix typo

* Add trailing commas, use targeted new and use array initializer

* Fix build issues

* Fix remaining build issues

* Remove SuppressMessage for CA1069 where possible

* Address dotnet format issues

* Address formatting issues

Co-authored-by: Ac_K <acoustik666@gmail.com>

* Add GetHashCode implementation for RenderingSurfaceInfo

* Explicitly silence CA1822 for every affected method in Syscall

* Address formatting issues in Demangler.cs

* Address review feedback

Co-authored-by: Ac_K <acoustik666@gmail.com>

* Revert marking service methods as static

* Next dotnet format pass

* Address review feedback

---------

Co-authored-by: Ac_K <acoustik666@gmail.com>
This commit is contained in:
TSRBerry 2023-07-16 19:31:14 +02:00 committed by GitHub
parent fec8291c17
commit 326749498b
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
1015 changed files with 8173 additions and 7615 deletions

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@ -26,14 +26,14 @@ namespace Ryujinx.HLE.FileSystem
{
public class VirtualFileSystem : IDisposable
{
public static string SafeNandPath = Path.Combine(AppDataManager.DefaultNandDir, "safe");
public static string SystemNandPath = Path.Combine(AppDataManager.DefaultNandDir, "system");
public static string UserNandPath = Path.Combine(AppDataManager.DefaultNandDir, "user");
public static readonly string SafeNandPath = Path.Combine(AppDataManager.DefaultNandDir, "safe");
public static readonly string SystemNandPath = Path.Combine(AppDataManager.DefaultNandDir, "system");
public static readonly string UserNandPath = Path.Combine(AppDataManager.DefaultNandDir, "user");
public KeySet KeySet { get; private set; }
public EmulatedGameCard GameCard { get; private set; }
public EmulatedSdCard SdCard { get; private set; }
public ModLoader ModLoader { get; private set; }
public KeySet KeySet { get; private set; }
public EmulatedGameCard GameCard { get; private set; }
public EmulatedSdCard SdCard { get; private set; }
public ModLoader ModLoader { get; private set; }
private readonly ConcurrentDictionary<ulong, Stream> _romFsByPid;
@ -85,15 +85,15 @@ namespace Ryujinx.HLE.FileSystem
return _romFsByPid[pid];
}
public string GetFullPath(string basePath, string fileName)
public static string GetFullPath(string basePath, string fileName)
{
if (fileName.StartsWith("//"))
{
fileName = fileName.Substring(2);
fileName = fileName[2..];
}
else if (fileName.StartsWith('/'))
{
fileName = fileName.Substring(1);
fileName = fileName[1..];
}
else
{
@ -110,10 +110,10 @@ namespace Ryujinx.HLE.FileSystem
return fullPath;
}
internal string GetSdCardPath() => MakeFullPath(AppDataManager.DefaultSdcardDir);
public string GetNandPath() => MakeFullPath(AppDataManager.DefaultNandDir);
internal static string GetSdCardPath() => MakeFullPath(AppDataManager.DefaultSdcardDir);
public static string GetNandPath() => MakeFullPath(AppDataManager.DefaultNandDir);
public string SwitchPathToSystemPath(string switchPath)
public static string SwitchPathToSystemPath(string switchPath)
{
string[] parts = switchPath.Split(":");
@ -125,7 +125,7 @@ namespace Ryujinx.HLE.FileSystem
return GetFullPath(MakeFullPath(parts[0]), parts[1]);
}
public string SystemPathToSwitchPath(string systemPath)
public static string SystemPathToSwitchPath(string systemPath)
{
string baseSystemPath = AppDataManager.BaseDirPath + Path.DirectorySeparatorChar;
@ -148,7 +148,7 @@ namespace Ryujinx.HLE.FileSystem
return null;
}
private string MakeFullPath(string path, bool isDirectory = true)
private static string MakeFullPath(string path, bool isDirectory = true)
{
// Handles Common Switch Content Paths
switch (path)
@ -185,7 +185,7 @@ namespace Ryujinx.HLE.FileSystem
public void InitializeFsServer(LibHac.Horizon horizon, out HorizonClient fsServerClient)
{
LocalFileSystem serverBaseFs = new LocalFileSystem(AppDataManager.BaseDirPath);
LocalFileSystem serverBaseFs = new(AppDataManager.BaseDirPath);
fsServerClient = horizon.CreatePrivilegedHorizonClient();
var fsServer = new FileSystemServer(fsServerClient);
@ -207,7 +207,7 @@ namespace Ryujinx.HLE.FileSystem
DeviceOperator = fsServerObjects.DeviceOperator,
ExternalKeySet = KeySet.ExternalKeySet,
FsCreators = fsServerObjects.FsCreators,
RandomGenerator = randomGenerator
RandomGenerator = randomGenerator,
};
FileSystemServerInitializer.InitializeWithConfig(fsServerClient, fsServer, fsServerConfig);
@ -282,16 +282,28 @@ namespace Ryujinx.HLE.FileSystem
public static Result FixExtraData(HorizonClient hos)
{
Result rc = GetSystemSaveList(hos, out List<ulong> systemSaveIds);
if (rc.IsFailure()) return rc;
if (rc.IsFailure())
{
return rc;
}
rc = FixUnindexedSystemSaves(hos, systemSaveIds);
if (rc.IsFailure()) return rc;
if (rc.IsFailure())
{
return rc;
}
rc = FixExtraDataInSpaceId(hos, SaveDataSpaceId.System);
if (rc.IsFailure()) return rc;
if (rc.IsFailure())
{
return rc;
}
rc = FixExtraDataInSpaceId(hos, SaveDataSpaceId.User);
if (rc.IsFailure()) return rc;
if (rc.IsFailure())
{
return rc;
}
return Result.Success;
}
@ -303,15 +315,23 @@ namespace Ryujinx.HLE.FileSystem
using var iterator = new UniqueRef<SaveDataIterator>();
Result rc = hos.Fs.OpenSaveDataIterator(ref iterator.Ref, spaceId);
if (rc.IsFailure()) return rc;
if (rc.IsFailure())
{
return rc;
}
while (true)
{
rc = iterator.Get.ReadSaveDataInfo(out long count, info);
if (rc.IsFailure()) return rc;
if (rc.IsFailure())
{
return rc;
}
if (count == 0)
{
return Result.Success;
}
for (int i = 0; i < count; i++)
{
@ -351,7 +371,9 @@ namespace Ryujinx.HLE.FileSystem
private static Result CreateSaveDataDirectory(HorizonClient hos, in SaveDataInfo info)
{
if (info.SpaceId != SaveDataSpaceId.User && info.SpaceId != SaveDataSpaceId.System)
{
return Result.Success;
}
const string MountName = "SaveDir";
var mountNameU8 = MountName.ToU8Span();
@ -360,11 +382,15 @@ namespace Ryujinx.HLE.FileSystem
{
SaveDataSpaceId.System => BisPartitionId.System,
SaveDataSpaceId.User => BisPartitionId.User,
_ => throw new ArgumentOutOfRangeException()
_ => throw new ArgumentOutOfRangeException(nameof(info), info.SpaceId, null),
};
Result rc = hos.Fs.MountBis(mountNameU8, partitionId);
if (rc.IsFailure()) return rc;
if (rc.IsFailure())
{
return rc;
}
try
{
var path = $"{MountName}:/save/{info.SaveDataId:x16}".ToU8Span();
@ -391,28 +417,38 @@ namespace Ryujinx.HLE.FileSystem
var mountName = "system".ToU8Span();
DirectoryHandle handle = default;
List<ulong> localList = new List<ulong>();
List<ulong> localList = new();
try
{
Result rc = hos.Fs.MountBis(mountName, BisPartitionId.System);
if (rc.IsFailure()) return rc;
if (rc.IsFailure())
{
return rc;
}
rc = hos.Fs.OpenDirectory(out handle, "system:/save".ToU8Span(), OpenDirectoryMode.All);
if (rc.IsFailure()) return rc;
if (rc.IsFailure())
{
return rc;
}
DirectoryEntry entry = new DirectoryEntry();
DirectoryEntry entry = new();
while (true)
{
rc = hos.Fs.ReadDirectory(out long readCount, SpanHelpers.AsSpan(ref entry), handle);
if (rc.IsFailure()) return rc;
if (rc.IsFailure())
{
return rc;
}
if (readCount == 0)
{
break;
}
if (Utf8Parser.TryParse(entry.Name, out ulong saveDataId, out int bytesRead, 'x') &&
bytesRead == 16 && (long)saveDataId < 0)
if (Utf8Parser.TryParse(entry.Name, out ulong saveDataId, out int bytesRead, 'x') && bytesRead == 16 && (long)saveDataId < 0)
{
localList.Add(saveDataId);
}
@ -440,7 +476,7 @@ namespace Ryujinx.HLE.FileSystem
// Only save data IDs added to SystemExtraDataFixInfo will be fixed.
private static Result FixUnindexedSystemSaves(HorizonClient hos, List<ulong> existingSaveIds)
{
foreach (var fixInfo in SystemExtraDataFixInfo)
foreach (var fixInfo in _systemExtraDataFixInfo)
{
if (!existingSaveIds.Contains(fixInfo.StaticSaveDataId))
{
@ -472,7 +508,9 @@ namespace Ryujinx.HLE.FileSystem
if (!rc.IsSuccess())
{
if (!ResultFs.TargetNotFound.Includes(rc))
{
return rc;
}
// We'll reach this point only if the save data directory exists but it's not in the save data indexer.
// Creating the save will add it to the indexer while leaving its existing contents intact.
@ -492,7 +530,7 @@ namespace Ryujinx.HLE.FileSystem
OwnerId = info.OwnerId,
Flags = info.Flags,
DataSize = info.DataSize,
JournalSize = info.JournalSize
JournalSize = info.JournalSize,
};
// Make a mask for writing the entire extra data
@ -507,9 +545,11 @@ namespace Ryujinx.HLE.FileSystem
{
wasFixNeeded = true;
Result rc = hos.Fs.Impl.ReadSaveDataFileSystemExtraData(out SaveDataExtraData extraData, info.SpaceId,
info.SaveDataId);
if (rc.IsFailure()) return rc;
Result rc = hos.Fs.Impl.ReadSaveDataFileSystemExtraData(out SaveDataExtraData extraData, info.SpaceId, info.SaveDataId);
if (rc.IsFailure())
{
return rc;
}
// The extra data should have program ID or static save data ID set if it's valid.
// We only try to fix the extra data if the info from the save data indexer has a program ID or static save data ID.
@ -543,7 +583,7 @@ namespace Ryujinx.HLE.FileSystem
else
{
// Try to match the system save with one of the known saves
foreach (ExtraDataFixInfo fixInfo in SystemExtraDataFixInfo)
foreach (ExtraDataFixInfo fixInfo in _systemExtraDataFixInfo)
{
if (extraData.Attribute.StaticSaveDataId == fixInfo.StaticSaveDataId)
{
@ -573,7 +613,7 @@ namespace Ryujinx.HLE.FileSystem
public long JournalSize;
}
private static readonly ExtraDataFixInfo[] SystemExtraDataFixInfo =
private static readonly ExtraDataFixInfo[] _systemExtraDataFixInfo =
{
new ExtraDataFixInfo()
{
@ -581,7 +621,7 @@ namespace Ryujinx.HLE.FileSystem
OwnerId = 0x010000000000001F,
Flags = SaveDataFlags.KeepAfterResettingSystemSaveDataWithoutUserSaveData,
DataSize = 0x10000,
JournalSize = 0x10000
JournalSize = 0x10000,
},
new ExtraDataFixInfo()
{
@ -589,12 +629,13 @@ namespace Ryujinx.HLE.FileSystem
OwnerId = 0x0100000000001009,
Flags = SaveDataFlags.None,
DataSize = 0xC000,
JournalSize = 0xC000
}
JournalSize = 0xC000,
},
};
public void Dispose()
{
GC.SuppressFinalize(this);
Dispose(true);
}