[Ryujinx.HLE] Address dotnet-format issues (#5380)

* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address or silence dotnet format IDE1006 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA2208 warnings

* Address or silence dotnet format CA1806 and a few CA1854 warnings

* Address dotnet format CA2211 warnings

* Address dotnet format CA1822 warnings

* Address or silence dotnet format CA1069 warnings

* Make dotnet format succeed in style mode

* Address or silence dotnet format CA2211 warnings

* Address review comments

* Address dotnet format CA2208 warnings properly

* Make ProcessResult readonly

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Add previously silenced warnings back

I have no clue how these disappeared

* Revert formatting changes for while and for-loops

* Format if-blocks correctly

* Run dotnet format style after rebase

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format analyzers after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Fix a few disabled warnings

* Fix naming rule violation, Convert shader properties to auto-property and convert values to const

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Run dotnet format after rebase

* Use using declaration instead of block syntax

* Address IDE0251 warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Fix naming rule violations

* Fix typo

* Add trailing commas, use targeted new and use array initializer

* Fix build issues

* Fix remaining build issues

* Remove SuppressMessage for CA1069 where possible

* Address dotnet format issues

* Address formatting issues

Co-authored-by: Ac_K <acoustik666@gmail.com>

* Add GetHashCode implementation for RenderingSurfaceInfo

* Explicitly silence CA1822 for every affected method in Syscall

* Address formatting issues in Demangler.cs

* Address review feedback

Co-authored-by: Ac_K <acoustik666@gmail.com>

* Revert marking service methods as static

* Next dotnet format pass

* Address review feedback

---------

Co-authored-by: Ac_K <acoustik666@gmail.com>
This commit is contained in:
TSRBerry 2023-07-16 19:31:14 +02:00 committed by GitHub
parent fec8291c17
commit 326749498b
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
1015 changed files with 8173 additions and 7615 deletions

View file

@ -38,7 +38,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
return KernelResult.ThreadTerminating;
}
currentThread.SignaledObj = null;
currentThread.SignaledObj = null;
currentThread.ObjSyncResult = Result.Success;
KProcess currentProcess = KernelStatic.GetCurrentProcess();
@ -66,7 +66,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
return KernelResult.InvalidHandle;
}
currentThread.MutexAddress = mutexAddress;
currentThread.MutexAddress = mutexAddress;
currentThread.ThreadHandleForUserMutex = requesterHandle;
mutexOwner.AddMutexWaiter(currentThread);
@ -76,10 +76,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
_context.CriticalSection.Leave();
_context.CriticalSection.Enter();
if (currentThread.MutexOwner != null)
{
currentThread.MutexOwner.RemoveMutexWaiter(currentThread);
}
currentThread.MutexOwner?.RemoveMutexWaiter(currentThread);
_context.CriticalSection.Leave();
@ -103,7 +100,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
if (result != Result.Success && newOwnerThread != null)
{
newOwnerThread.SignaledObj = null;
newOwnerThread.SignaledObj = null;
newOwnerThread.ObjSyncResult = result;
}
@ -118,7 +115,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
KThread currentThread = KernelStatic.GetCurrentThread();
currentThread.SignaledObj = null;
currentThread.SignaledObj = null;
currentThread.ObjSyncResult = KernelResult.TimedOut;
if (currentThread.TerminationRequested)
@ -139,9 +136,9 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
return KernelResult.InvalidMemState;
}
currentThread.MutexAddress = mutexAddress;
currentThread.MutexAddress = mutexAddress;
currentThread.ThreadHandleForUserMutex = threadHandle;
currentThread.CondVarAddress = condVarAddress;
currentThread.CondVarAddress = condVarAddress;
_condVarThreads.Add(currentThread);
@ -164,10 +161,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
_context.CriticalSection.Enter();
if (currentThread.MutexOwner != null)
{
currentThread.MutexOwner.RemoveMutexWaiter(currentThread);
}
currentThread.MutexOwner?.RemoveMutexWaiter(currentThread);
_condVarThreads.Remove(currentThread);
@ -176,7 +170,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
return currentThread.ObjSyncResult;
}
private (int, KThread) MutexUnlock(KThread currentThread, ulong mutexAddress)
private static (int, KThread) MutexUnlock(KThread currentThread, ulong mutexAddress)
{
KThread newOwnerThread = currentThread.RelinquishMutex(mutexAddress, out int count);
@ -191,7 +185,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
mutexValue |= HasListenersMask;
}
newOwnerThread.SignaledObj = null;
newOwnerThread.SignaledObj = null;
newOwnerThread.ObjSyncResult = Result.Success;
newOwnerThread.ReleaseAndResume();
@ -223,7 +217,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
if (!currentProcess.CpuMemory.IsMapped(address))
{
// Invalid address.
requester.SignaledObj = null;
requester.SignaledObj = null;
requester.ObjSyncResult = KernelResult.InvalidMemState;
return;
@ -253,7 +247,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
if (mutexValue == 0)
{
// We now own the mutex.
requester.SignaledObj = null;
requester.SignaledObj = null;
requester.ObjSyncResult = Result.Success;
requester.ReleaseAndResume();
@ -273,7 +267,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
else
{
// Invalid mutex owner.
requester.SignaledObj = null;
requester.SignaledObj = null;
requester.ObjSyncResult = KernelResult.InvalidHandle;
requester.ReleaseAndResume();
@ -293,7 +287,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
return KernelResult.ThreadTerminating;
}
currentThread.SignaledObj = null;
currentThread.SignaledObj = null;
currentThread.ObjSyncResult = KernelResult.TimedOut;
if (!KernelTransfer.UserToKernel(out int currentValue, address))
@ -312,7 +306,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
return KernelResult.TimedOut;
}
currentThread.MutexAddress = address;
currentThread.MutexAddress = address;
currentThread.WaitingInArbitration = true;
_arbiterThreads.Add(currentThread);
@ -363,7 +357,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
return KernelResult.ThreadTerminating;
}
currentThread.SignaledObj = null;
currentThread.SignaledObj = null;
currentThread.ObjSyncResult = KernelResult.TimedOut;
KProcess currentProcess = KernelStatic.GetCurrentProcess();
@ -389,7 +383,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
return KernelResult.TimedOut;
}
currentThread.MutexAddress = address;
currentThread.MutexAddress = address;
currentThread.WaitingInArbitration = true;
_arbiterThreads.Add(currentThread);
@ -551,7 +545,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
{
static void RemoveArbiterThread(KThread thread)
{
thread.SignaledObj = null;
thread.SignaledObj = null;
thread.ObjSyncResult = Result.Success;
thread.ReleaseAndResume();