Add XML documentation to Ryujinx.Graphics.Gpu.Image
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24 changed files with 1133 additions and 61 deletions
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@ -3,17 +3,31 @@ using System.Collections.Generic;
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namespace Ryujinx.Graphics.Gpu.Image
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{
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/// <summary>
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/// A texture cache that automatically removes older textures that are not used for some time.
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/// The cache works with a rotated list with a fixed size. When new textures are added, the
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/// old ones at the bottom of the list are deleted.
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/// </summary>
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class AutoDeleteCache : IEnumerable<Texture>
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{
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private const int MaxCapacity = 2048;
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private LinkedList<Texture> _textures;
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private readonly LinkedList<Texture> _textures;
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/// <summary>
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/// Creates a new instance of the automatic deletion cache.
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/// </summary>
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public AutoDeleteCache()
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{
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_textures = new LinkedList<Texture>();
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}
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/// <summary>
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/// Adds a new texture to the cache, even if the texture added is already on the cache.
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/// Using this method is only recommended if you know that the texture is not yet on the cache,
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/// otherwise it would store the same texture more than once.
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/// </summary>
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/// <param name="texture">The texture to be added to the cache</param>
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public void Add(Texture texture)
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{
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texture.IncrementReferenceCount();
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@ -32,6 +46,12 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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}
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/// <summary>
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/// Adds a new texture to the cache, or just moves it to the top of the list if the
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/// texture is already on the cache. Moving the texture to the top of the list prevents
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/// it from being deleted, as the textures on the bottom of the list are deleted when new ones are added.
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/// </summary>
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/// <param name="texture">The texture to be added, or moved to the top</param>
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public void Lift(Texture texture)
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{
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if (texture.CacheNode != null)
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