Add XML documentation to Ryujinx.Graphics.Gpu.Image
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24 changed files with 1133 additions and 61 deletions
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@ -3,6 +3,9 @@ using System.Collections.Generic;
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namespace Ryujinx.Graphics.Gpu.Image
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{
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/// <summary>
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/// Contains format tables, for texture and vertex attribute formats.
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/// </summary>
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static class FormatTable
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{
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private static Dictionary<uint, FormatInfo> _textureFormats = new Dictionary<uint, FormatInfo>()
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@ -186,6 +189,13 @@ namespace Ryujinx.Graphics.Gpu.Image
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{ 0x36000000, Format.R10G10B10A2Sscaled }
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};
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/// <summary>
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/// Try getting the texture format from a encoded format integer from the Maxwell texture descriptor.
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/// </summary>
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/// <param name="encoded">The encoded format integer from the texture descriptor</param>
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/// <param name="isSrgb">Indicates if the format is a sRGB format</param>
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/// <param name="format">The output texture format</param>
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/// <returns>True if the format is valid, false otherwise</returns>
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public static bool TryGetTextureFormat(uint encoded, bool isSrgb, out FormatInfo format)
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{
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encoded |= (isSrgb ? 1u << 19 : 0u);
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@ -193,6 +203,12 @@ namespace Ryujinx.Graphics.Gpu.Image
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return _textureFormats.TryGetValue(encoded, out format);
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}
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/// <summary>
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/// Try getting the vertex attribute format from a encoded format integer from Maxwell attribute registers.
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/// </summary>
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/// <param name="encoded">The encoded format integer from the attribute registers</param>
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/// <param name="format">The output vertex attribute format</param>
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/// <returns>True if the format is valid, false otherwise</returns>
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public static bool TryGetAttribFormat(uint encoded, out Format format)
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{
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return _attribFormats.TryGetValue(encoded, out format);
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