GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)
* Eliminate CB0 accesses Still some work to do, decouple from hle? * Forgot the important part somehow * Fix and improve alignment test * Address Feedback * Remove some complexity when checking storage buffer alignment * Update Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: gdkchan <gab.dark.100@gmail.com>
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16 changed files with 317 additions and 68 deletions
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@ -177,6 +177,15 @@ namespace Ryujinx.Graphics.Shader
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return false;
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}
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/// <summary>
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/// Queries whenever the current draw uses unaligned storage buffer addresses.
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/// </summary>
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/// <returns>True if any storage buffer address is not aligned to 16 bytes, false otherwise</returns>
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bool QueryHasUnalignedStorageBuffer()
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{
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return false;
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}
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/// <summary>
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/// Queries host about the presence of the FrontFacing built-in variable bug.
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/// </summary>
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