[HLE/Kernel] Fix SetThreadPriority, allow nano seconds values > int.MaxValue, fix on WaitProcessWideKeyAtomic (althrough looks like it still doesn't work properly

This commit is contained in:
gdkchan 2018-04-19 04:06:23 -03:00
parent 62b2124c03
commit 33ae6e544b
6 changed files with 47 additions and 24 deletions

View file

@ -64,11 +64,11 @@ namespace Ryujinx.Core.OsHle.Kernel
private void SvcSleepThread(AThreadState ThreadState)
{
ulong NanoSecs = ThreadState.X0;
ulong Ns = ThreadState.X0;
KThread CurrThread = Process.GetThread(ThreadState.Tpidr);
if (NanoSecs == 0)
if (Ns == 0)
{
Process.Scheduler.Yield(CurrThread);
}
@ -76,7 +76,7 @@ namespace Ryujinx.Core.OsHle.Kernel
{
Process.Scheduler.Suspend(CurrThread.ProcessorId);
Thread.Sleep((int)(NanoSecs / 1000000));
Thread.Sleep(NsTimeConverter.GetTimeMs(Ns));
Process.Scheduler.Resume(CurrThread);
}
@ -103,14 +103,14 @@ namespace Ryujinx.Core.OsHle.Kernel
private void SvcSetThreadPriority(AThreadState ThreadState)
{
int Prio = (int)ThreadState.X0;
int Handle = (int)ThreadState.X1;
int Handle = (int)ThreadState.X0;
int Priority = (int)ThreadState.X1;
KThread CurrThread = Process.HandleTable.GetData<KThread>(Handle);
if (CurrThread != null)
{
CurrThread.Priority = Prio;
CurrThread.Priority = Priority;
ThreadState.X0 = 0;
}