NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl * More work on NvHostCtrl * Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind * Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb) * Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks * Remove now unused code, add comment about probably wrong result codes
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75 changed files with 2472 additions and 1440 deletions
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@ -174,31 +174,6 @@ namespace Ryujinx.Core.OsHle.Ipc
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return 0;
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}
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public long GetSendBuffPtr()
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{
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if (SendBuff.Count > 0 && SendBuff[0].Size != 0)
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{
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return SendBuff[0].Position;
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}
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if (PtrBuff.Count > 0 && PtrBuff[0].Size != 0)
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{
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return PtrBuff[0].Position;
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}
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if (ReceiveBuff.Count > 0 && ReceiveBuff[0].Size != 0)
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{
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return ReceiveBuff[0].Position;
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}
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if (RecvListBuff.Count > 0 && RecvListBuff[0].Size != 0)
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{
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return RecvListBuff[0].Position;
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}
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return -1;
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}
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public long GetBufferType0x21Position()
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{
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if (PtrBuff.Count > 0 && PtrBuff[0].Position != 0)
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