NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl * More work on NvHostCtrl * Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind * Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb) * Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks * Remove now unused code, add comment about probably wrong result codes
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75 changed files with 2472 additions and 1440 deletions
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@ -40,7 +40,7 @@ namespace Ryujinx.Core.OsHle.Kernel
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if (Obj == null)
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{
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Ns.Log.PrintWarning(LogClass.KernelSvc, $"Tried to CloseHandle on invalid handle 0x{Handle:x8}!");
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Ns.Log.PrintWarning(LogClass.KernelSvc, $"Invalid handle 0x{Handle:x8}!");
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ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
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@ -88,9 +88,21 @@ namespace Ryujinx.Core.OsHle.Kernel
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int HandlesCount = (int)ThreadState.X2;
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ulong Timeout = ThreadState.X3;
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Ns.Log.PrintDebug(LogClass.KernelSvc,
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"HandlesPtr = " + HandlesPtr .ToString("x16") + ", " +
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"HandlesCount = " + HandlesCount.ToString("x8") + ", " +
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"Timeout = " + Timeout .ToString("x16"));
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if ((uint)HandlesCount > 0x40)
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{
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ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.CountOutOfRange);
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return;
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}
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KThread CurrThread = Process.GetThread(ThreadState.Tpidr);
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WaitHandle[] Handles = new WaitHandle[HandlesCount];
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WaitHandle[] Handles = new WaitHandle[HandlesCount + 1];
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for (int Index = 0; Index < HandlesCount; Index++)
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{
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@ -110,34 +122,73 @@ namespace Ryujinx.Core.OsHle.Kernel
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Handles[Index] = SyncObj.WaitEvent;
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}
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Process.Scheduler.Suspend(CurrThread.ProcessorId);
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int HandleIndex;
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ulong Result = 0;
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if (Timeout != ulong.MaxValue)
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using (AutoResetEvent WaitEvent = new AutoResetEvent(false))
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{
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HandleIndex = WaitHandle.WaitAny(Handles, NsTimeConverter.GetTimeMs(Timeout));
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if (!SyncWaits.TryAdd(CurrThread, WaitEvent))
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{
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throw new InvalidOperationException();
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}
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Handles[HandlesCount] = WaitEvent;
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Process.Scheduler.Suspend(CurrThread.ProcessorId);
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int HandleIndex;
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ulong Result = 0;
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if (Timeout != ulong.MaxValue)
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{
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HandleIndex = WaitHandle.WaitAny(Handles, NsTimeConverter.GetTimeMs(Timeout));
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}
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else
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{
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HandleIndex = WaitHandle.WaitAny(Handles);
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}
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if (HandleIndex == WaitHandle.WaitTimeout)
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{
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Result = MakeError(ErrorModule.Kernel, KernelErr.Timeout);
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}
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else if (HandleIndex == HandlesCount)
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{
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Result = MakeError(ErrorModule.Kernel, KernelErr.Canceled);
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}
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SyncWaits.TryRemove(CurrThread, out _);
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Process.Scheduler.Resume(CurrThread);
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ThreadState.X0 = Result;
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if (Result == 0)
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{
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ThreadState.X1 = (ulong)HandleIndex;
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}
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}
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else
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}
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private void SvcCancelSynchronization(AThreadState ThreadState)
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{
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int ThreadHandle = (int)ThreadState.X0;
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KThread Thread = GetThread(ThreadState.Tpidr, ThreadHandle);
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if (Thread == null)
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{
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HandleIndex = WaitHandle.WaitAny(Handles);
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Ns.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{ThreadHandle:x8}!");
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ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
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return;
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}
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Process.Scheduler.Resume(CurrThread);
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ThreadState.X0 = Result;
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if (Result == 0)
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if (SyncWaits.TryRemove(Thread, out AutoResetEvent WaitEvent))
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{
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ThreadState.X1 = (ulong)HandleIndex;
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WaitEvent.Set();
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}
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ThreadState.X0 = 0;
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}
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private void SvcGetSystemTick(AThreadState ThreadState)
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@ -190,13 +241,13 @@ namespace Ryujinx.Core.OsHle.Kernel
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IpcMessage Cmd = new IpcMessage(CmdData, CmdPtr);
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IpcHandler.IpcCall(Ns, Process, Memory, Session, Cmd, CmdPtr);
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long Result = IpcHandler.IpcCall(Ns, Process, Memory, Session, Cmd, CmdPtr);
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Thread.Yield();
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Process.Scheduler.Resume(CurrThread);
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ThreadState.X0 = 0;
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ThreadState.X0 = (ulong)Result;
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}
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else
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{
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