NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl * More work on NvHostCtrl * Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind * Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb) * Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks * Remove now unused code, add comment about probably wrong result codes
This commit is contained in:
parent
4419e8d6b4
commit
34037701c7
75 changed files with 2472 additions and 1440 deletions
|
@ -410,11 +410,7 @@ namespace Ryujinx.Core.OsHle
|
|||
}
|
||||
}
|
||||
|
||||
INvDrvServices.Fds.DeleteProcess(this);
|
||||
|
||||
INvDrvServices.NvMaps .DeleteProcess(this);
|
||||
INvDrvServices.NvMapsById.DeleteProcess(this);
|
||||
INvDrvServices.NvMapsFb .DeleteProcess(this);
|
||||
INvDrvServices.UnloadProcess(this);
|
||||
|
||||
AppletState.Dispose();
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue