Fix fragment shader bindings

This commit is contained in:
Isaac Marovitz 2024-03-19 21:04:31 -04:00 committed by Isaac Marovitz
parent 8dca53685a
commit 35cc208435
2 changed files with 9 additions and 3 deletions

View file

@ -106,7 +106,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
}
else if (stage == ShaderStage.Fragment)
{
args = args.Prepend("VertexOut in").ToArray();
args = args.Prepend("VertexOut in [[stage_in]]").ToArray();
}
else if (stage == ShaderStage.Compute)
{