Implement a rudimentary applets system (#804)
* Implement Player Select applet * Initialize the Horizon system reference * Tidy up namespaces * Resolve nits * Resolve nits * Rename stack to queue * Implement an applet FIFO * Remove debugging log * Log applet creation events * Reorganise AppletFifo * More reorganisation * Final changes
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8 changed files with 245 additions and 14 deletions
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@ -1,3 +1,4 @@
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using Ryujinx.HLE.HOS.Applets;
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using Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.LibraryAppletCreator;
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namespace Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.SystemAppletProxy
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@ -10,7 +11,10 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.Sys
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// CreateLibraryApplet(u32, u32) -> object<nn::am::service::ILibraryAppletAccessor>
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public ResultCode CreateLibraryApplet(ServiceCtx context)
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{
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MakeObject(context, new ILibraryAppletAccessor(context.Device.System));
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AppletId appletId = (AppletId)context.RequestData.ReadInt32();
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int libraryAppletMode = context.RequestData.ReadInt32();
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MakeObject(context, new ILibraryAppletAccessor(appletId, context.Device.System));
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return ResultCode.Success;
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}
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