Revert "Adjust naming conventions and general refactoring in HLE Project (#490)" (#526)

This reverts commit 85dbb9559a.
This commit is contained in:
gdkchan 2018-12-04 22:52:39 -02:00 committed by GitHub
parent 85dbb9559a
commit 3615a70cae
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GPG key ID: 4AEE18F83AFDEB23
299 changed files with 12276 additions and 12268 deletions

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@ -22,33 +22,33 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
//high latency).
private const int MixBufferSamplesCount = 960;
private Dictionary<int, ServiceProcessRequest> _commands;
private Dictionary<int, ServiceProcessRequest> m_Commands;
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => _commands;
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
private KEvent _updateEvent;
private KEvent UpdateEvent;
private MemoryManager _memory;
private MemoryManager Memory;
private IAalOutput _audioOut;
private IAalOutput AudioOut;
private AudioRendererParameter _params;
private AudioRendererParameter Params;
private MemoryPoolContext[] _memoryPools;
private MemoryPoolContext[] MemoryPools;
private VoiceContext[] _voices;
private VoiceContext[] Voices;
private int _track;
private int Track;
private PlayState _playState;
private PlayState PlayState;
public IAudioRenderer(
Horizon system,
MemoryManager memory,
IAalOutput audioOut,
Horizon System,
MemoryManager Memory,
IAalOutput AudioOut,
AudioRendererParameter Params)
{
_commands = new Dictionary<int, ServiceProcessRequest>
m_Commands = new Dictionary<int, ServiceProcessRequest>()
{
{ 0, GetSampleRate },
{ 1, GetSampleCount },
@ -60,75 +60,75 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
{ 7, QuerySystemEvent }
};
_updateEvent = new KEvent(system);
UpdateEvent = new KEvent(System);
_memory = memory;
_audioOut = audioOut;
_params = Params;
this.Memory = Memory;
this.AudioOut = AudioOut;
this.Params = Params;
_track = audioOut.OpenTrack(
Track = AudioOut.OpenTrack(
AudioConsts.HostSampleRate,
AudioConsts.HostChannelsCount,
AudioCallback);
_memoryPools = CreateArray<MemoryPoolContext>(Params.EffectCount + Params.VoiceCount * 4);
MemoryPools = CreateArray<MemoryPoolContext>(Params.EffectCount + Params.VoiceCount * 4);
_voices = CreateArray<VoiceContext>(Params.VoiceCount);
Voices = CreateArray<VoiceContext>(Params.VoiceCount);
InitializeAudioOut();
_playState = PlayState.Stopped;
PlayState = PlayState.Stopped;
}
// GetSampleRate() -> u32
public long GetSampleRate(ServiceCtx context)
public long GetSampleRate(ServiceCtx Context)
{
context.ResponseData.Write(_params.SampleRate);
Context.ResponseData.Write(Params.SampleRate);
return 0;
}
// GetSampleCount() -> u32
public long GetSampleCount(ServiceCtx context)
public long GetSampleCount(ServiceCtx Context)
{
context.ResponseData.Write(_params.SampleCount);
Context.ResponseData.Write(Params.SampleCount);
return 0;
}
// GetMixBufferCount() -> u32
public long GetMixBufferCount(ServiceCtx context)
public long GetMixBufferCount(ServiceCtx Context)
{
context.ResponseData.Write(_params.MixCount);
Context.ResponseData.Write(Params.MixCount);
return 0;
}
// GetState() -> u32
private long GetState(ServiceCtx context)
private long GetState(ServiceCtx Context)
{
context.ResponseData.Write((int)_playState);
Context.ResponseData.Write((int)PlayState);
Logger.PrintStub(LogClass.ServiceAudio, $"Stubbed. Renderer State: {Enum.GetName(typeof(PlayState), _playState)}");
Logger.PrintStub(LogClass.ServiceAudio, $"Stubbed. Renderer State: {Enum.GetName(typeof(PlayState), PlayState)}");
return 0;
}
private void AudioCallback()
{
_updateEvent.ReadableEvent.Signal();
UpdateEvent.ReadableEvent.Signal();
}
private static T[] CreateArray<T>(int size) where T : new()
private static T[] CreateArray<T>(int Size) where T : new()
{
T[] output = new T[size];
T[] Output = new T[Size];
for (int index = 0; index < size; index++)
for (int Index = 0; Index < Size; Index++)
{
output[index] = new T();
Output[Index] = new T();
}
return output;
return Output;
}
private void InitializeAudioOut()
@ -137,258 +137,258 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
AppendMixedBuffer(1);
AppendMixedBuffer(2);
_audioOut.Start(_track);
AudioOut.Start(Track);
}
public long RequestUpdateAudioRenderer(ServiceCtx context)
public long RequestUpdateAudioRenderer(ServiceCtx Context)
{
long outputPosition = context.Request.ReceiveBuff[0].Position;
long outputSize = context.Request.ReceiveBuff[0].Size;
long OutputPosition = Context.Request.ReceiveBuff[0].Position;
long OutputSize = Context.Request.ReceiveBuff[0].Size;
MemoryHelper.FillWithZeros(context.Memory, outputPosition, (int)outputSize);
MemoryHelper.FillWithZeros(Context.Memory, OutputPosition, (int)OutputSize);
long inputPosition = context.Request.SendBuff[0].Position;
long InputPosition = Context.Request.SendBuff[0].Position;
StructReader reader = new StructReader(context.Memory, inputPosition);
StructWriter writer = new StructWriter(context.Memory, outputPosition);
StructReader Reader = new StructReader(Context.Memory, InputPosition);
StructWriter Writer = new StructWriter(Context.Memory, OutputPosition);
UpdateDataHeader inputHeader = reader.Read<UpdateDataHeader>();
UpdateDataHeader InputHeader = Reader.Read<UpdateDataHeader>();
reader.Read<BehaviorIn>(inputHeader.BehaviorSize);
Reader.Read<BehaviorIn>(InputHeader.BehaviorSize);
MemoryPoolIn[] memoryPoolsIn = reader.Read<MemoryPoolIn>(inputHeader.MemoryPoolSize);
MemoryPoolIn[] MemoryPoolsIn = Reader.Read<MemoryPoolIn>(InputHeader.MemoryPoolSize);
for (int index = 0; index < memoryPoolsIn.Length; index++)
for (int Index = 0; Index < MemoryPoolsIn.Length; Index++)
{
MemoryPoolIn memoryPool = memoryPoolsIn[index];
MemoryPoolIn MemoryPool = MemoryPoolsIn[Index];
if (memoryPool.State == MemoryPoolState.RequestAttach)
if (MemoryPool.State == MemoryPoolState.RequestAttach)
{
_memoryPools[index].OutStatus.State = MemoryPoolState.Attached;
MemoryPools[Index].OutStatus.State = MemoryPoolState.Attached;
}
else if (memoryPool.State == MemoryPoolState.RequestDetach)
else if (MemoryPool.State == MemoryPoolState.RequestDetach)
{
_memoryPools[index].OutStatus.State = MemoryPoolState.Detached;
MemoryPools[Index].OutStatus.State = MemoryPoolState.Detached;
}
}
reader.Read<VoiceChannelResourceIn>(inputHeader.VoiceResourceSize);
Reader.Read<VoiceChannelResourceIn>(InputHeader.VoiceResourceSize);
VoiceIn[] voicesIn = reader.Read<VoiceIn>(inputHeader.VoiceSize);
VoiceIn[] VoicesIn = Reader.Read<VoiceIn>(InputHeader.VoiceSize);
for (int index = 0; index < voicesIn.Length; index++)
for (int Index = 0; Index < VoicesIn.Length; Index++)
{
VoiceIn voice = voicesIn[index];
VoiceIn Voice = VoicesIn[Index];
VoiceContext voiceCtx = _voices[index];
VoiceContext VoiceCtx = Voices[Index];
voiceCtx.SetAcquireState(voice.Acquired != 0);
VoiceCtx.SetAcquireState(Voice.Acquired != 0);
if (voice.Acquired == 0)
if (Voice.Acquired == 0)
{
continue;
}
if (voice.FirstUpdate != 0)
if (Voice.FirstUpdate != 0)
{
voiceCtx.AdpcmCtx = GetAdpcmDecoderContext(
voice.AdpcmCoeffsPosition,
voice.AdpcmCoeffsSize);
VoiceCtx.AdpcmCtx = GetAdpcmDecoderContext(
Voice.AdpcmCoeffsPosition,
Voice.AdpcmCoeffsSize);
voiceCtx.SampleFormat = voice.SampleFormat;
voiceCtx.SampleRate = voice.SampleRate;
voiceCtx.ChannelsCount = voice.ChannelsCount;
VoiceCtx.SampleFormat = Voice.SampleFormat;
VoiceCtx.SampleRate = Voice.SampleRate;
VoiceCtx.ChannelsCount = Voice.ChannelsCount;
voiceCtx.SetBufferIndex(voice.BaseWaveBufferIndex);
VoiceCtx.SetBufferIndex(Voice.BaseWaveBufferIndex);
}
voiceCtx.WaveBuffers[0] = voice.WaveBuffer0;
voiceCtx.WaveBuffers[1] = voice.WaveBuffer1;
voiceCtx.WaveBuffers[2] = voice.WaveBuffer2;
voiceCtx.WaveBuffers[3] = voice.WaveBuffer3;
voiceCtx.Volume = voice.Volume;
voiceCtx.PlayState = voice.PlayState;
VoiceCtx.WaveBuffers[0] = Voice.WaveBuffer0;
VoiceCtx.WaveBuffers[1] = Voice.WaveBuffer1;
VoiceCtx.WaveBuffers[2] = Voice.WaveBuffer2;
VoiceCtx.WaveBuffers[3] = Voice.WaveBuffer3;
VoiceCtx.Volume = Voice.Volume;
VoiceCtx.PlayState = Voice.PlayState;
}
UpdateAudio();
UpdateDataHeader outputHeader = new UpdateDataHeader();
UpdateDataHeader OutputHeader = new UpdateDataHeader();
int updateHeaderSize = Marshal.SizeOf<UpdateDataHeader>();
int UpdateHeaderSize = Marshal.SizeOf<UpdateDataHeader>();
outputHeader.Revision = IAudioRendererManager.RevMagic;
outputHeader.BehaviorSize = 0xb0;
outputHeader.MemoryPoolSize = (_params.EffectCount + _params.VoiceCount * 4) * 0x10;
outputHeader.VoiceSize = _params.VoiceCount * 0x10;
outputHeader.EffectSize = _params.EffectCount * 0x10;
outputHeader.SinkSize = _params.SinkCount * 0x20;
outputHeader.PerformanceManagerSize = 0x10;
outputHeader.TotalSize = updateHeaderSize +
outputHeader.BehaviorSize +
outputHeader.MemoryPoolSize +
outputHeader.VoiceSize +
outputHeader.EffectSize +
outputHeader.SinkSize +
outputHeader.PerformanceManagerSize;
OutputHeader.Revision = IAudioRendererManager.RevMagic;
OutputHeader.BehaviorSize = 0xb0;
OutputHeader.MemoryPoolSize = (Params.EffectCount + Params.VoiceCount * 4) * 0x10;
OutputHeader.VoiceSize = Params.VoiceCount * 0x10;
OutputHeader.EffectSize = Params.EffectCount * 0x10;
OutputHeader.SinkSize = Params.SinkCount * 0x20;
OutputHeader.PerformanceManagerSize = 0x10;
OutputHeader.TotalSize = UpdateHeaderSize +
OutputHeader.BehaviorSize +
OutputHeader.MemoryPoolSize +
OutputHeader.VoiceSize +
OutputHeader.EffectSize +
OutputHeader.SinkSize +
OutputHeader.PerformanceManagerSize;
writer.Write(outputHeader);
Writer.Write(OutputHeader);
foreach (MemoryPoolContext memoryPool in _memoryPools)
foreach (MemoryPoolContext MemoryPool in MemoryPools)
{
writer.Write(memoryPool.OutStatus);
Writer.Write(MemoryPool.OutStatus);
}
foreach (VoiceContext voice in _voices)
foreach (VoiceContext Voice in Voices)
{
writer.Write(voice.OutStatus);
Writer.Write(Voice.OutStatus);
}
return 0;
}
public long StartAudioRenderer(ServiceCtx context)
public long StartAudioRenderer(ServiceCtx Context)
{
Logger.PrintStub(LogClass.ServiceAudio, "Stubbed.");
_playState = PlayState.Playing;
PlayState = PlayState.Playing;
return 0;
}
public long StopAudioRenderer(ServiceCtx context)
public long StopAudioRenderer(ServiceCtx Context)
{
Logger.PrintStub(LogClass.ServiceAudio, "Stubbed.");
_playState = PlayState.Stopped;
PlayState = PlayState.Stopped;
return 0;
}
public long QuerySystemEvent(ServiceCtx context)
public long QuerySystemEvent(ServiceCtx Context)
{
if (context.Process.HandleTable.GenerateHandle(_updateEvent.ReadableEvent, out int handle) != KernelResult.Success)
if (Context.Process.HandleTable.GenerateHandle(UpdateEvent.ReadableEvent, out int Handle) != KernelResult.Success)
{
throw new InvalidOperationException("Out of handles!");
}
context.Response.HandleDesc = IpcHandleDesc.MakeCopy(handle);
Context.Response.HandleDesc = IpcHandleDesc.MakeCopy(Handle);
return 0;
}
private AdpcmDecoderContext GetAdpcmDecoderContext(long position, long size)
private AdpcmDecoderContext GetAdpcmDecoderContext(long Position, long Size)
{
if (size == 0)
if (Size == 0)
{
return null;
}
AdpcmDecoderContext context = new AdpcmDecoderContext();
AdpcmDecoderContext Context = new AdpcmDecoderContext();
context.Coefficients = new short[size >> 1];
Context.Coefficients = new short[Size >> 1];
for (int offset = 0; offset < size; offset += 2)
for (int Offset = 0; Offset < Size; Offset += 2)
{
context.Coefficients[offset >> 1] = _memory.ReadInt16(position + offset);
Context.Coefficients[Offset >> 1] = Memory.ReadInt16(Position + Offset);
}
return context;
return Context;
}
private void UpdateAudio()
{
long[] released = _audioOut.GetReleasedBuffers(_track, 2);
long[] Released = AudioOut.GetReleasedBuffers(Track, 2);
for (int index = 0; index < released.Length; index++)
for (int Index = 0; Index < Released.Length; Index++)
{
AppendMixedBuffer(released[index]);
AppendMixedBuffer(Released[Index]);
}
}
private void AppendMixedBuffer(long tag)
private unsafe void AppendMixedBuffer(long Tag)
{
int[] mixBuffer = new int[MixBufferSamplesCount * AudioConsts.HostChannelsCount];
int[] MixBuffer = new int[MixBufferSamplesCount * AudioConsts.HostChannelsCount];
foreach (VoiceContext voice in _voices)
foreach (VoiceContext Voice in Voices)
{
if (!voice.Playing)
if (!Voice.Playing)
{
continue;
}
int outOffset = 0;
int pendingSamples = MixBufferSamplesCount;
float volume = voice.Volume;
int OutOffset = 0;
int PendingSamples = MixBufferSamplesCount;
float Volume = Voice.Volume;
while (pendingSamples > 0)
while (PendingSamples > 0)
{
int[] samples = voice.GetBufferData(_memory, pendingSamples, out int returnedSamples);
int[] Samples = Voice.GetBufferData(Memory, PendingSamples, out int ReturnedSamples);
if (returnedSamples == 0)
if (ReturnedSamples == 0)
{
break;
}
pendingSamples -= returnedSamples;
PendingSamples -= ReturnedSamples;
for (int offset = 0; offset < samples.Length; offset++)
for (int Offset = 0; Offset < Samples.Length; Offset++)
{
mixBuffer[outOffset++] += (int)(samples[offset] * voice.Volume);
MixBuffer[OutOffset++] += (int)(Samples[Offset] * Voice.Volume);
}
}
}
_audioOut.AppendBuffer(_track, tag, GetFinalBuffer(mixBuffer));
AudioOut.AppendBuffer(Track, Tag, GetFinalBuffer(MixBuffer));
}
private static unsafe short[] GetFinalBuffer(int[] buffer)
private unsafe static short[] GetFinalBuffer(int[] Buffer)
{
short[] output = new short[buffer.Length];
short[] Output = new short[Buffer.Length];
int offset = 0;
int Offset = 0;
// Perform Saturation using SSE2 if supported
if (Sse2.IsSupported)
{
fixed (int* inptr = buffer)
fixed (short* outptr = output)
fixed (int* inptr = Buffer)
fixed (short* outptr = Output)
{
for (; offset + 32 <= buffer.Length; offset += 32)
for (; Offset + 32 <= Buffer.Length; Offset += 32)
{
// Unroll the loop a little to ensure the CPU pipeline
// is always full.
Vector128<int> block1A = Sse2.LoadVector128(inptr + offset + 0);
Vector128<int> block1B = Sse2.LoadVector128(inptr + offset + 4);
Vector128<int> block1A = Sse2.LoadVector128(inptr + Offset + 0);
Vector128<int> block1B = Sse2.LoadVector128(inptr + Offset + 4);
Vector128<int> block2A = Sse2.LoadVector128(inptr + offset + 8);
Vector128<int> block2B = Sse2.LoadVector128(inptr + offset + 12);
Vector128<int> block2A = Sse2.LoadVector128(inptr + Offset + 8);
Vector128<int> block2B = Sse2.LoadVector128(inptr + Offset + 12);
Vector128<int> block3A = Sse2.LoadVector128(inptr + offset + 16);
Vector128<int> block3B = Sse2.LoadVector128(inptr + offset + 20);
Vector128<int> block3A = Sse2.LoadVector128(inptr + Offset + 16);
Vector128<int> block3B = Sse2.LoadVector128(inptr + Offset + 20);
Vector128<int> block4A = Sse2.LoadVector128(inptr + offset + 24);
Vector128<int> block4B = Sse2.LoadVector128(inptr + offset + 28);
Vector128<int> block4A = Sse2.LoadVector128(inptr + Offset + 24);
Vector128<int> block4B = Sse2.LoadVector128(inptr + Offset + 28);
Vector128<short> output1 = Sse2.PackSignedSaturate(block1A, block1B);
Vector128<short> output2 = Sse2.PackSignedSaturate(block2A, block2B);
Vector128<short> output3 = Sse2.PackSignedSaturate(block3A, block3B);
Vector128<short> output4 = Sse2.PackSignedSaturate(block4A, block4B);
Sse2.Store(outptr + offset + 0, output1);
Sse2.Store(outptr + offset + 8, output2);
Sse2.Store(outptr + offset + 16, output3);
Sse2.Store(outptr + offset + 24, output4);
Sse2.Store(outptr + Offset + 0, output1);
Sse2.Store(outptr + Offset + 8, output2);
Sse2.Store(outptr + Offset + 16, output3);
Sse2.Store(outptr + Offset + 24, output4);
}
}
}
// Process left overs
for (; offset < buffer.Length; offset++)
for (; Offset < Buffer.Length; Offset++)
{
output[offset] = DspUtils.Saturate(buffer[offset]);
Output[Offset] = DspUtils.Saturate(Buffer[Offset]);
}
return output;
return Output;
}
public void Dispose()
@ -396,11 +396,11 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
Dispose(true);
}
protected virtual void Dispose(bool disposing)
protected virtual void Dispose(bool Disposing)
{
if (disposing)
if (Disposing)
{
_audioOut.CloseTrack(_track);
AudioOut.CloseTrack(Track);
}
}
}