SurfaceFlinger v2 (#981)

* Rewrite SurfaceFlinger

Reimplement accurately SurfaceFlinger (based on my 8.1.0 reversing of it)

TODO: support swap interval properly and reintroduce disabled "game vsync" support.

* Some fixes for SetBufferCount

* uncomment a test from last commit

* SurfaceFlinger: don't free the graphic buffer in SetBufferCount

* SurfaceFlinger: Implement swap interval correctly

* SurfaceFlinger: Reintegrate Game VSync toggle

* SurfaceFlinger: do not push a fence on buffer release on the consumer side

* Revert "SurfaceFlinger: do not push a fence on buffer release on the consumer side"

This reverts commit 586b52b0bfab2d11f361f4b59ab7b7141020bbad.

* Make the game vsync toggle work dynamically again

* Unregister producer's Binder object when closing layer

* Address ripinperi's comments

* Add a timeout on syncpoint wait operation

Syncpoint aren't supposed to be waited on for more than a second.

This effectively workaround issues caused by not having a channel
scheduling in place yet.

PS: Also introduce Android WaitForever warning about fence being not
signaled for 3s

* Fix a print of previous commit

* Address Ac_K's comments

* Address gdkchan's comments

* Address final comments
This commit is contained in:
Thog 2020-04-22 06:10:27 +02:00 committed by GitHub
parent 03711dd7b5
commit 36749c358d
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50 changed files with 3416 additions and 831 deletions

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@ -66,6 +66,8 @@ namespace Ryujinx.HLE.HOS
internal Switch Device { get; private set; }
internal SurfaceFlinger SurfaceFlinger { get; private set; }
public SystemStateMgr State { get; private set; }
internal bool KernelInitialized { get; private set; }
@ -268,6 +270,8 @@ namespace Ryujinx.HLE.HOS
DatabaseImpl.Instance.InitializeDatabase(device);
HostSyncpoint = new NvHostSyncpt(device);
SurfaceFlinger = new SurfaceFlinger(device);
}
public void LoadCart(string exeFsDir, string romFsFile = null)
@ -850,6 +854,8 @@ namespace Ryujinx.HLE.HOS
{
_isDisposed = true;
SurfaceFlinger.Dispose();
KProcess terminationProcess = new KProcess(this);
KThread terminationThread = new KThread(this);
@ -873,12 +879,6 @@ namespace Ryujinx.HLE.HOS
terminationThread.Start();
// Signal the vsync event to avoid issues of KThread waiting on it.
if (Device.EnableDeviceVsync)
{
Device.VsyncEvent.Set();
}
// Destroy nvservices channels as KThread could be waiting on some user events.
// This is safe as KThread that are likely to call ioctls are going to be terminated by the post handler hook on the SVC facade.
INvDrvServices.Destroy();