SurfaceFlinger v2 (#981)
* Rewrite SurfaceFlinger Reimplement accurately SurfaceFlinger (based on my 8.1.0 reversing of it) TODO: support swap interval properly and reintroduce disabled "game vsync" support. * Some fixes for SetBufferCount * uncomment a test from last commit * SurfaceFlinger: don't free the graphic buffer in SetBufferCount * SurfaceFlinger: Implement swap interval correctly * SurfaceFlinger: Reintegrate Game VSync toggle * SurfaceFlinger: do not push a fence on buffer release on the consumer side * Revert "SurfaceFlinger: do not push a fence on buffer release on the consumer side" This reverts commit 586b52b0bfab2d11f361f4b59ab7b7141020bbad. * Make the game vsync toggle work dynamically again * Unregister producer's Binder object when closing layer * Address ripinperi's comments * Add a timeout on syncpoint wait operation Syncpoint aren't supposed to be waited on for more than a second. This effectively workaround issues caused by not having a channel scheduling in place yet. PS: Also introduce Android WaitForever warning about fence being not signaled for 3s * Fix a print of previous commit * Address Ac_K's comments * Address gdkchan's comments * Address final comments
This commit is contained in:
parent
03711dd7b5
commit
36749c358d
50 changed files with 3416 additions and 831 deletions
62
Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferItem.cs
Normal file
62
Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferItem.cs
Normal file
|
@ -0,0 +1,62 @@
|
|||
using Ryujinx.HLE.HOS.Services.SurfaceFlinger.Types;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
||||
{
|
||||
class BufferItem : ICloneable
|
||||
{
|
||||
public AndroidStrongPointer<GraphicBuffer> GraphicBuffer;
|
||||
public AndroidFence Fence;
|
||||
public Rect Crop;
|
||||
public NativeWindowTransform Transform;
|
||||
public NativeWindowScalingMode ScalingMode;
|
||||
public long Timestamp;
|
||||
public bool IsAutoTimestamp;
|
||||
public int SwapInterval;
|
||||
public ulong FrameNumber;
|
||||
public int Slot;
|
||||
public bool IsDroppable;
|
||||
public bool AcquireCalled;
|
||||
public bool TransformToDisplayInverse;
|
||||
|
||||
public BufferItem()
|
||||
{
|
||||
GraphicBuffer = new AndroidStrongPointer<GraphicBuffer>();
|
||||
Transform = NativeWindowTransform.None;
|
||||
ScalingMode = NativeWindowScalingMode.Freeze;
|
||||
Timestamp = 0;
|
||||
IsAutoTimestamp = false;
|
||||
FrameNumber = 0;
|
||||
Slot = BufferSlotArray.InvalidBufferSlot;
|
||||
IsDroppable = false;
|
||||
AcquireCalled = false;
|
||||
TransformToDisplayInverse = false;
|
||||
SwapInterval = 1;
|
||||
Fence = AndroidFence.NoFence;
|
||||
|
||||
Crop = new Rect();
|
||||
Crop.MakeInvalid();
|
||||
}
|
||||
|
||||
public object Clone()
|
||||
{
|
||||
BufferItem item = new BufferItem();
|
||||
|
||||
item.Transform = Transform;
|
||||
item.ScalingMode = ScalingMode;
|
||||
item.IsAutoTimestamp = IsAutoTimestamp;
|
||||
item.FrameNumber = FrameNumber;
|
||||
item.Slot = Slot;
|
||||
item.IsDroppable = IsDroppable;
|
||||
item.AcquireCalled = AcquireCalled;
|
||||
item.TransformToDisplayInverse = TransformToDisplayInverse;
|
||||
item.SwapInterval = SwapInterval;
|
||||
item.Fence = Fence;
|
||||
item.Crop = Crop;
|
||||
|
||||
item.GraphicBuffer.Set(GraphicBuffer);
|
||||
|
||||
return item;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue