SurfaceFlinger v2 (#981)
* Rewrite SurfaceFlinger Reimplement accurately SurfaceFlinger (based on my 8.1.0 reversing of it) TODO: support swap interval properly and reintroduce disabled "game vsync" support. * Some fixes for SetBufferCount * uncomment a test from last commit * SurfaceFlinger: don't free the graphic buffer in SetBufferCount * SurfaceFlinger: Implement swap interval correctly * SurfaceFlinger: Reintegrate Game VSync toggle * SurfaceFlinger: do not push a fence on buffer release on the consumer side * Revert "SurfaceFlinger: do not push a fence on buffer release on the consumer side" This reverts commit 586b52b0bfab2d11f361f4b59ab7b7141020bbad. * Make the game vsync toggle work dynamically again * Unregister producer's Binder object when closing layer * Address ripinperi's comments * Add a timeout on syncpoint wait operation Syncpoint aren't supposed to be waited on for more than a second. This effectively workaround issues caused by not having a channel scheduling in place yet. PS: Also introduce Android WaitForever warning about fence being not signaled for 3s * Fix a print of previous commit * Address Ac_K's comments * Address gdkchan's comments * Address final comments
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50 changed files with 3416 additions and 831 deletions
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@ -1,99 +0,0 @@
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using Ryujinx.Graphics.GAL;
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using Ryujinx.HLE.HOS.Ipc;
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using Ryujinx.HLE.HOS.Kernel.Common;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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using Ryujinx.HLE.HOS.Services.SurfaceFlinger;
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using System;
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namespace Ryujinx.HLE.HOS.Services.Vi.RootService.ApplicationDisplayService
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{
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class IHOSBinderDriver : IpcService, IDisposable
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{
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private KEvent _binderEvent;
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private NvFlinger _flinger;
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public IHOSBinderDriver(Horizon system, IRenderer renderer)
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{
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_binderEvent = new KEvent(system);
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_binderEvent.ReadableEvent.Signal();
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_flinger = new NvFlinger(renderer, _binderEvent);
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}
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[Command(0)]
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// TransactParcel(s32, u32, u32, buffer<unknown, 5, 0>) -> buffer<unknown, 6, 0>
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public ResultCode TransactParcel(ServiceCtx context)
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{
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int id = context.RequestData.ReadInt32();
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int code = context.RequestData.ReadInt32();
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long dataPos = context.Request.SendBuff[0].Position;
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long dataSize = context.Request.SendBuff[0].Size;
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byte[] data = context.Memory.ReadBytes(dataPos, dataSize);
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data = Parcel.GetParcelData(data);
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return (ResultCode)_flinger.ProcessParcelRequest(context, data, code);
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}
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[Command(1)]
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// AdjustRefcount(s32, s32, s32)
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public ResultCode AdjustRefcount(ServiceCtx context)
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{
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int id = context.RequestData.ReadInt32();
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int addVal = context.RequestData.ReadInt32();
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int type = context.RequestData.ReadInt32();
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return ResultCode.Success;
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}
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[Command(2)]
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// GetNativeHandle(s32, s32) -> handle<copy>
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public ResultCode GetNativeHandle(ServiceCtx context)
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{
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int id = context.RequestData.ReadInt32();
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uint unk = context.RequestData.ReadUInt32();
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if (context.Process.HandleTable.GenerateHandle(_binderEvent.ReadableEvent, out int handle) != KernelResult.Success)
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{
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throw new InvalidOperationException("Out of handles!");
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}
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context.Response.HandleDesc = IpcHandleDesc.MakeMove(handle);
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return ResultCode.Success;
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}
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[Command(3)] // 3.0.0+
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// TransactParcelAuto(s32, u32, u32, buffer<unknown, 21, 0>) -> buffer<unknown, 22, 0>
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public ResultCode TransactParcelAuto(ServiceCtx context)
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{
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int id = context.RequestData.ReadInt32();
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int code = context.RequestData.ReadInt32();
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(long dataPos, long dataSize) = context.Request.GetBufferType0x21();
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byte[] data = context.Memory.ReadBytes(dataPos, dataSize);
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data = Parcel.GetParcelData(data);
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return (ResultCode)_flinger.ProcessParcelRequest(context, data, code);
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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_flinger.Dispose();
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}
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}
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}
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}
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@ -1,4 +1,5 @@
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using Ryujinx.Common.Logging;
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using Ryujinx.HLE.HOS.Services.SurfaceFlinger;
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namespace Ryujinx.HLE.HOS.Services.Vi.RootService.ApplicationDisplayService
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{
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@ -15,9 +16,12 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService.ApplicationDisplayService
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// CreateManagedLayer(u32, u64, nn::applet::AppletResourceUserId) -> u64
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public ResultCode CreateManagedLayer(ServiceCtx context)
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{
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Logger.PrintStub(LogClass.ServiceVi);
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long layerFlags = context.RequestData.ReadInt64();
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long displayId = context.RequestData.ReadInt64();
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context.ResponseData.Write(0L); //LayerId
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context.Device.System.SurfaceFlinger.CreateLayer(context.Process, out long layerId);
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context.ResponseData.Write(layerId);
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return ResultCode.Success;
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}
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// DestroyManagedLayer(u64)
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public ResultCode DestroyManagedLayer(ServiceCtx context)
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{
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Logger.PrintStub(LogClass.ServiceVi);
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long layerId = context.RequestData.ReadInt64();
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context.Device.System.SurfaceFlinger.CloseLayer(layerId);
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return ResultCode.Success;
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}
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// CreateStrayLayer(u32, u64) -> (u64, u64, buffer<bytes, 6>)
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public ResultCode CreateStrayLayer(ServiceCtx context)
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{
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Logger.PrintStub(LogClass.ServiceVi);
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return _applicationDisplayService.CreateStrayLayer(context);
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}
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