Some minor cleanups and optimizations (#4174)
* Replace Array.Clear(x, 0, x.Length) with Array.Clear(x) * Use DateTime.UnixEpoch field * Replace SHA256.ComputeHash calls with static SHA256.HashData call More performant and avoids the need to initialize a SHA256 instance.
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6 changed files with 19 additions and 33 deletions
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@ -100,27 +100,24 @@ namespace Ryujinx.HLE.HOS.Services.Caps
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Unknown0x1f = 1
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};
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using (SHA256 sha256Hash = SHA256.Create())
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// NOTE: The hex hash is a HMAC-SHA256 (first 32 bytes) using a hardcoded secret key over the titleId, we can simulate it by hashing the titleId instead.
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string hash = BitConverter.ToString(SHA256.HashData(BitConverter.GetBytes(titleId))).Replace("-", "").Remove(0x20);
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string folderPath = Path.Combine(_sdCardPath, "Nintendo", "Album", currentDateTime.Year.ToString("00"), currentDateTime.Month.ToString("00"), currentDateTime.Day.ToString("00"));
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string filePath = GenerateFilePath(folderPath, applicationAlbumEntry, currentDateTime, hash);
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// TODO: Handle that using the FS service implementation and return the right error code instead of throwing exceptions.
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Directory.CreateDirectory(folderPath);
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while (File.Exists(filePath))
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{
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// NOTE: The hex hash is a HMAC-SHA256 (first 32 bytes) using a hardcoded secret key over the titleId, we can simulate it by hashing the titleId instead.
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string hash = BitConverter.ToString(sha256Hash.ComputeHash(BitConverter.GetBytes(titleId))).Replace("-", "").Remove(0x20);
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string folderPath = Path.Combine(_sdCardPath, "Nintendo", "Album", currentDateTime.Year.ToString("00"), currentDateTime.Month.ToString("00"), currentDateTime.Day.ToString("00"));
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string filePath = GenerateFilePath(folderPath, applicationAlbumEntry, currentDateTime, hash);
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applicationAlbumEntry.AlbumFileDateTime.UniqueId++;
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// TODO: Handle that using the FS service implementation and return the right error code instead of throwing exceptions.
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Directory.CreateDirectory(folderPath);
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while (File.Exists(filePath))
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{
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applicationAlbumEntry.AlbumFileDateTime.UniqueId++;
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filePath = GenerateFilePath(folderPath, applicationAlbumEntry, currentDateTime, hash);
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}
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// NOTE: The saved JPEG file doesn't have the limitation in the extra EXIF data.
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Image.LoadPixelData<Rgba32>(screenshotData, 1280, 720).SaveAsJpegAsync(filePath);
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filePath = GenerateFilePath(folderPath, applicationAlbumEntry, currentDateTime, hash);
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}
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// NOTE: The saved JPEG file doesn't have the limitation in the extra EXIF data.
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Image.LoadPixelData<Rgba32>(screenshotData, 1280, 720).SaveAsJpegAsync(filePath);
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return ResultCode.Success;
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}
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