Inline software keyboard without input pop up dialog (#2180)
* Initial implementation * Refactor dynamic text input keys out to facilitate configuration via UI * Fix code styling * Add per applet indirect layer handles * Remove static functions from SoftwareKeyboardRenderer * Remove inline keyboard reset delay * Remove inline keyboard V2 responses * Add inline keyboard soft-lock recovering * Add comments * Forward accept and cancel key names to the keyboard and add soft-lock prevention line * Add dummy window to handle paste events * Rework inline keyboard state machine and graphics * Implement IHostUiHandler interfaces on headless WindowBase class * Add inline keyboard assets * Fix coding style * Fix coding style * Change mode cycling shortcut to F6 * Fix invalid calc size error in games using extended calc * Remove unnecessary namespaces
This commit is contained in:
parent
69093cf2d6
commit
380b95bc59
47 changed files with 2853 additions and 344 deletions
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@ -11,23 +11,23 @@
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Uninitialized = 0x0,
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/// <summary>
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/// A Calc was previously received and fulfilled, so the software keyboard is initialized, but is not processing input.
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/// The software keyboard is initialized, but it is not visible and not processing input.
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/// </summary>
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Initialized = 0x1,
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/// <summary>
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/// A Calc was received and the software keyboard is processing input.
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/// The software keyboard is transitioning to a visible state.
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/// </summary>
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Ready = 0x2,
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Appearing = 0x2,
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/// <summary>
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/// New text data or cursor position of the software keyboard are available.
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/// The software keyboard is visible and receiving processing input.
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/// </summary>
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DataAvailable = 0x3,
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Shown = 0x3,
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/// <summary>
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/// The Calc request was fulfilled with either a text input or a cancel.
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/// software keyboard is transitioning to a hidden state because the user pressed either OK or Cancel.
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/// </summary>
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Complete = 0x4
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Disappearing = 0x4
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}
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}
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@ -38,9 +38,20 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
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return (uint)text.Length; // Return the cursor position at the end of the text
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}
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private static void WriteStringWithCursor(string text, BinaryWriter writer, uint maxSize, Encoding encoding)
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private static void WriteStringWithCursor(string text, uint cursor, BinaryWriter writer, uint maxSize, Encoding encoding, bool padMiddle)
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{
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uint cursor = WriteString(text, writer, maxSize, encoding);
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uint length = WriteString(text, writer, maxSize, encoding);
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if (cursor > length)
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{
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cursor = length;
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}
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if (padMiddle)
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{
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writer.Write((int)-1); // ?
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writer.Write((int)-1); // ?
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}
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writer.Write(cursor); // Cursor position
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}
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@ -72,7 +83,7 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
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}
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}
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public static byte[] ChangedString(string text, InlineKeyboardState state)
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public static byte[] ChangedString(string text, uint cursor, InlineKeyboardState state)
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{
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uint resSize = 6 * sizeof(uint) + MaxStrLenUTF16;
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@ -80,15 +91,13 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
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using (BinaryWriter writer = new BinaryWriter(stream))
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{
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BeginResponse(state, InlineKeyboardResponse.ChangedString, writer);
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WriteStringWithCursor(text, writer, MaxStrLenUTF16, Encoding.Unicode);
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writer.Write((int)0); // ?
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writer.Write((int)0); // ?
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WriteStringWithCursor(text, cursor, writer, MaxStrLenUTF16, Encoding.Unicode, true);
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return stream.ToArray();
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}
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}
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public static byte[] MovedCursor(string text, InlineKeyboardState state)
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public static byte[] MovedCursor(string text, uint cursor, InlineKeyboardState state)
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{
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uint resSize = 4 * sizeof(uint) + MaxStrLenUTF16;
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@ -96,13 +105,13 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
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using (BinaryWriter writer = new BinaryWriter(stream))
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{
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BeginResponse(state, InlineKeyboardResponse.MovedCursor, writer);
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WriteStringWithCursor(text, writer, MaxStrLenUTF16, Encoding.Unicode);
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WriteStringWithCursor(text, cursor, writer, MaxStrLenUTF16, Encoding.Unicode, false);
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return stream.ToArray();
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}
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}
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public static byte[] MovedTab(string text, InlineKeyboardState state)
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public static byte[] MovedTab(string text, uint cursor, InlineKeyboardState state)
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{
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// Should be the same as MovedCursor.
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@ -112,7 +121,7 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
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using (BinaryWriter writer = new BinaryWriter(stream))
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{
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BeginResponse(state, InlineKeyboardResponse.MovedTab, writer);
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WriteStringWithCursor(text, writer, MaxStrLenUTF16, Encoding.Unicode);
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WriteStringWithCursor(text, cursor, writer, MaxStrLenUTF16, Encoding.Unicode, false);
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return stream.ToArray();
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}
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@ -145,7 +154,7 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
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}
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}
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public static byte[] ChangedStringUtf8(string text, InlineKeyboardState state)
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public static byte[] ChangedStringUtf8(string text, uint cursor, InlineKeyboardState state)
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{
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uint resSize = 6 * sizeof(uint) + MaxStrLenUTF8;
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@ -153,15 +162,13 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
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using (BinaryWriter writer = new BinaryWriter(stream))
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{
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BeginResponse(state, InlineKeyboardResponse.ChangedStringUtf8, writer);
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WriteStringWithCursor(text, writer, MaxStrLenUTF8, Encoding.UTF8);
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writer.Write((int)0); // ?
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writer.Write((int)0); // ?
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WriteStringWithCursor(text, cursor, writer, MaxStrLenUTF8, Encoding.UTF8, true);
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return stream.ToArray();
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}
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}
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public static byte[] MovedCursorUtf8(string text, InlineKeyboardState state)
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public static byte[] MovedCursorUtf8(string text, uint cursor, InlineKeyboardState state)
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{
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uint resSize = 4 * sizeof(uint) + MaxStrLenUTF8;
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@ -169,7 +176,7 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
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using (BinaryWriter writer = new BinaryWriter(stream))
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{
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BeginResponse(state, InlineKeyboardResponse.MovedCursorUtf8, writer);
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WriteStringWithCursor(text, writer, MaxStrLenUTF8, Encoding.UTF8);
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WriteStringWithCursor(text, cursor, writer, MaxStrLenUTF8, Encoding.UTF8, false);
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return stream.ToArray();
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}
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@ -228,7 +235,7 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
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}
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}
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public static byte[] ChangedStringV2(string text, InlineKeyboardState state)
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public static byte[] ChangedStringV2(string text, uint cursor, InlineKeyboardState state)
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{
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uint resSize = 6 * sizeof(uint) + MaxStrLenUTF16 + 0x1;
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@ -236,16 +243,14 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
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using (BinaryWriter writer = new BinaryWriter(stream))
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{
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BeginResponse(state, InlineKeyboardResponse.ChangedStringV2, writer);
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WriteStringWithCursor(text, writer, MaxStrLenUTF16, Encoding.Unicode);
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writer.Write((int)0); // ?
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writer.Write((int)0); // ?
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WriteStringWithCursor(text, cursor, writer, MaxStrLenUTF16, Encoding.Unicode, true);
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writer.Write((byte)0); // Flag == 0
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return stream.ToArray();
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}
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}
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public static byte[] MovedCursorV2(string text, InlineKeyboardState state)
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public static byte[] MovedCursorV2(string text, uint cursor, InlineKeyboardState state)
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{
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uint resSize = 4 * sizeof(uint) + MaxStrLenUTF16 + 0x1;
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@ -253,14 +258,14 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
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using (BinaryWriter writer = new BinaryWriter(stream))
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{
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BeginResponse(state, InlineKeyboardResponse.MovedCursorV2, writer);
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WriteStringWithCursor(text, writer, MaxStrLenUTF16, Encoding.Unicode);
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WriteStringWithCursor(text, cursor, writer, MaxStrLenUTF16, Encoding.Unicode, false);
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writer.Write((byte)0); // Flag == 0
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return stream.ToArray();
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}
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}
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public static byte[] ChangedStringUtf8V2(string text, InlineKeyboardState state)
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public static byte[] ChangedStringUtf8V2(string text, uint cursor, InlineKeyboardState state)
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{
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uint resSize = 6 * sizeof(uint) + MaxStrLenUTF8 + 0x1;
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@ -268,16 +273,14 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
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using (BinaryWriter writer = new BinaryWriter(stream))
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{
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BeginResponse(state, InlineKeyboardResponse.ChangedStringUtf8V2, writer);
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WriteStringWithCursor(text, writer, MaxStrLenUTF8, Encoding.UTF8);
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writer.Write((int)0); // ?
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writer.Write((int)0); // ?
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WriteStringWithCursor(text, cursor, writer, MaxStrLenUTF8, Encoding.UTF8, true);
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writer.Write((byte)0); // Flag == 0
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return stream.ToArray();
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}
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}
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public static byte[] MovedCursorUtf8V2(string text, InlineKeyboardState state)
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public static byte[] MovedCursorUtf8V2(string text, uint cursor, InlineKeyboardState state)
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{
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uint resSize = 4 * sizeof(uint) + MaxStrLenUTF8 + 0x1;
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@ -285,7 +288,7 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
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using (BinaryWriter writer = new BinaryWriter(stream))
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{
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BeginResponse(state, InlineKeyboardResponse.MovedCursorUtf8V2, writer);
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WriteStringWithCursor(text, writer, MaxStrLenUTF8, Encoding.UTF8);
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WriteStringWithCursor(text, cursor, writer, MaxStrLenUTF8, Encoding.UTF8, false);
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writer.Write((byte)0); // Flag == 0
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return stream.ToArray();
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@ -0,0 +1,17 @@
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using System;
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namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
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{
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/// <summary>
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/// Identifies prohibited buttons.
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/// </summary>
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[Flags]
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enum InvalidButtonFlags : uint
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{
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None = 0,
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AnalogStickL = 1 << 1,
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AnalogStickR = 1 << 2,
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ZL = 1 << 3,
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ZR = 1 << 4,
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}
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}
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@ -0,0 +1,26 @@
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using System;
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namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
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{
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/// <summary>
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/// Bitmask of commands encoded in the Flags field of the Calc structs.
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/// </summary>
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[Flags]
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enum KeyboardCalcFlags : ulong
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{
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Initialize = 0x1,
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SetVolume = 0x2,
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Appear = 0x4,
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SetInputText = 0x8,
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SetCursorPos = 0x10,
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SetUtf8Mode = 0x20,
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SetKeyboardBackground = 0x100,
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SetKeyboardOptions1 = 0x200,
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SetKeyboardOptions2 = 0x800,
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EnableSeGroup = 0x2000,
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DisableSeGroup = 0x4000,
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SetBackspaceEnabled = 0x8000,
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AppearTrigger = 0x10000,
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MustShow = Appear | SetInputText | AppearTrigger
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}
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}
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@ -0,0 +1,20 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
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{
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/// <summary>
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/// Active input options set by the keyboard applet. These options allow keyboard
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/// players to input text without conflicting with the controller mappings.
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/// </summary>
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enum KeyboardInputMode : uint
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{
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ControllerAndKeyboard,
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KeyboardOnly,
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ControllerOnly,
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Count,
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}
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}
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@ -0,0 +1,12 @@
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namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
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{
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/// <summary>
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/// The miniaturization mode used by the keyboard in inline mode.
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/// </summary>
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enum KeyboardMiniaturizationMode : byte
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{
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None = 0,
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Auto = 1,
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Forced = 2
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}
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}
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@ -8,21 +8,24 @@
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/// <summary>
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/// A full alpha-numeric keyboard.
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/// </summary>
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Default,
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Default = 0,
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/// <summary>
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/// Number pad.
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/// </summary>
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NumbersOnly,
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NumbersOnly = 1,
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/// <summary>
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/// QWERTY (and variants) keyboard only.
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/// ASCII characters keyboard.
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/// </summary>
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LettersOnly,
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ASCII = 2,
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/// <summary>
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/// Unknown keyboard variant.
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/// </summary>
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Unknown
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FullLatin = 3,
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Alphabet = 4,
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SimplifiedChinese = 5,
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TraditionalChinese = 6,
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Korean = 7,
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LanguageSet2 = 8,
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LanguageSet2Latin = 9,
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}
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}
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14
Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/KeyboardResult.cs
Normal file
14
Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/KeyboardResult.cs
Normal file
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using System;
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namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
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{
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/// <summary>
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/// The intention of the user when they finish the interaction with the keyboard.
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/// </summary>
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enum KeyboardResult
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{
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NotSet = 0,
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Accept = 1,
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Cancel = 2,
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}
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}
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BIN
Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/Resources/Icon_BtnA.png
Normal file
BIN
Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/Resources/Icon_BtnA.png
Normal file
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xmlns:cc="http://creativecommons.org/ns#"
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xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
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xmlns:svg="http://www.w3.org/2000/svg"
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Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/Resources/Icon_BtnB.png
Normal file
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Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/Resources/Icon_BtnB.png
Normal file
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After Width: | Height: | Size: 3.8 KiB |
|
@ -5,16 +5,12 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
|
|||
/// <summary>
|
||||
/// A structure with appearance configurations for the software keyboard when running in inline mode.
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1, CharSet = CharSet.Unicode)]
|
||||
struct SoftwareKeyboardAppear
|
||||
{
|
||||
private const int OkTextLength = 8;
|
||||
public const int OkTextLength = SoftwareKeyboardAppearEx.OkTextLength;
|
||||
|
||||
/// <summary>
|
||||
/// Some games send a Calc without intention of showing the keyboard, a
|
||||
/// common trend observed is that this field will be != 0 in such cases.
|
||||
/// </summary>
|
||||
public uint ShouldBeHidden;
|
||||
public KeyboardMode KeyboardMode;
|
||||
|
||||
/// <summary>
|
||||
/// The string displayed in the Submit button.
|
||||
|
@ -38,15 +34,26 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
|
|||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool PredictionEnabled;
|
||||
|
||||
public byte Empty;
|
||||
/// <summary>
|
||||
/// When set, there is only the option to accept the input.
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool CancelButtonDisabled;
|
||||
|
||||
/// <summary>
|
||||
/// Specifies prohibited characters that cannot be input into the text entry area.
|
||||
/// </summary>
|
||||
public InvalidCharFlags InvalidCharFlag;
|
||||
public InvalidCharFlags InvalidChars;
|
||||
|
||||
public int Padding1;
|
||||
public int Padding2;
|
||||
/// <summary>
|
||||
/// Maximum text length allowed.
|
||||
/// </summary>
|
||||
public int TextMaxLength;
|
||||
|
||||
/// <summary>
|
||||
/// Minimum text length allowed.
|
||||
/// </summary>
|
||||
public int TextMinLength;
|
||||
|
||||
/// <summary>
|
||||
/// Indicates the return button is enabled in the keyboard. This allows for input with multiple lines.
|
||||
|
@ -57,21 +64,56 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
|
|||
/// <summary>
|
||||
/// [10.0.0+] If value is 1 or 2, then keytopAsFloating=0 and footerScalable=1 in Calc.
|
||||
/// </summary>
|
||||
public byte Unknown1;
|
||||
public KeyboardMiniaturizationMode MiniaturizationMode;
|
||||
|
||||
public byte Padding4;
|
||||
public byte Padding5;
|
||||
public byte Reserved1;
|
||||
public byte Reserved2;
|
||||
|
||||
/// <summary>
|
||||
/// Bitmask 0x1000 of the Calc and DirectionalButtonAssignEnabled in bitmask 0x10000000.
|
||||
/// Bit field with invalid buttons for the keyboard.
|
||||
/// </summary>
|
||||
public uint CalcFlags;
|
||||
public InvalidButtonFlags InvalidButtons;
|
||||
|
||||
public uint Padding6;
|
||||
public uint Padding7;
|
||||
public uint Padding8;
|
||||
public uint Padding9;
|
||||
public uint Padding10;
|
||||
public uint Padding11;
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool UseSaveData;
|
||||
|
||||
public uint Reserved3;
|
||||
public ushort Reserved4;
|
||||
public byte Reserved5;
|
||||
public ulong Reserved6;
|
||||
public ulong Reserved7;
|
||||
|
||||
public SoftwareKeyboardAppearEx ToExtended()
|
||||
{
|
||||
SoftwareKeyboardAppearEx appear = new SoftwareKeyboardAppearEx();
|
||||
|
||||
appear.KeyboardMode = KeyboardMode;
|
||||
appear.OkText = OkText;
|
||||
appear.LeftOptionalSymbolKey = LeftOptionalSymbolKey;
|
||||
appear.RightOptionalSymbolKey = RightOptionalSymbolKey;
|
||||
appear.PredictionEnabled = PredictionEnabled;
|
||||
appear.CancelButtonDisabled = CancelButtonDisabled;
|
||||
appear.InvalidChars = InvalidChars;
|
||||
appear.TextMaxLength = TextMaxLength;
|
||||
appear.TextMinLength = TextMinLength;
|
||||
appear.UseNewLine = UseNewLine;
|
||||
appear.MiniaturizationMode = MiniaturizationMode;
|
||||
appear.Reserved1 = Reserved1;
|
||||
appear.Reserved2 = Reserved2;
|
||||
appear.InvalidButtons = InvalidButtons;
|
||||
appear.UseSaveData = UseSaveData;
|
||||
appear.Reserved3 = Reserved3;
|
||||
appear.Reserved4 = Reserved4;
|
||||
appear.Reserved5 = Reserved5;
|
||||
appear.Uid0 = Reserved6;
|
||||
appear.Uid1 = Reserved7;
|
||||
appear.SamplingNumber = 0;
|
||||
appear.Reserved6 = 0;
|
||||
appear.Reserved7 = 0;
|
||||
appear.Reserved8 = 0;
|
||||
appear.Reserved9 = 0;
|
||||
|
||||
return appear;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,100 @@
|
|||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
|
||||
{
|
||||
/// <summary>
|
||||
/// A structure with appearance configurations for the software keyboard when running in inline mode.
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1, CharSet = CharSet.Unicode)]
|
||||
struct SoftwareKeyboardAppearEx
|
||||
{
|
||||
public const int OkTextLength = 8;
|
||||
|
||||
public KeyboardMode KeyboardMode;
|
||||
|
||||
/// <summary>
|
||||
/// The string displayed in the Submit button.
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = OkTextLength + 1)]
|
||||
public string OkText;
|
||||
|
||||
/// <summary>
|
||||
/// The character displayed in the left button of the numeric keyboard.
|
||||
/// </summary>
|
||||
public char LeftOptionalSymbolKey;
|
||||
|
||||
/// <summary>
|
||||
/// The character displayed in the right button of the numeric keyboard.
|
||||
/// </summary>
|
||||
public char RightOptionalSymbolKey;
|
||||
|
||||
/// <summary>
|
||||
/// When set, predictive typing is enabled making use of the system dictionary, and any custom user dictionary.
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool PredictionEnabled;
|
||||
|
||||
/// <summary>
|
||||
/// When set, there is only the option to accept the input.
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool CancelButtonDisabled;
|
||||
|
||||
/// <summary>
|
||||
/// Specifies prohibited characters that cannot be input into the text entry area.
|
||||
/// </summary>
|
||||
public InvalidCharFlags InvalidChars;
|
||||
|
||||
/// <summary>
|
||||
/// Maximum text length allowed.
|
||||
/// </summary>
|
||||
public int TextMaxLength;
|
||||
|
||||
/// <summary>
|
||||
/// Minimum text length allowed.
|
||||
/// </summary>
|
||||
public int TextMinLength;
|
||||
|
||||
/// <summary>
|
||||
/// Indicates the return button is enabled in the keyboard. This allows for input with multiple lines.
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool UseNewLine;
|
||||
|
||||
/// <summary>
|
||||
/// [10.0.0+] If value is 1 or 2, then keytopAsFloating=0 and footerScalable=1 in Calc.
|
||||
/// </summary>
|
||||
public KeyboardMiniaturizationMode MiniaturizationMode;
|
||||
|
||||
public byte Reserved1;
|
||||
public byte Reserved2;
|
||||
|
||||
/// <summary>
|
||||
/// Bit field with invalid buttons for the keyboard.
|
||||
/// </summary>
|
||||
public InvalidButtonFlags InvalidButtons;
|
||||
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool UseSaveData;
|
||||
|
||||
public uint Reserved3;
|
||||
public ushort Reserved4;
|
||||
public byte Reserved5;
|
||||
|
||||
/// <summary>
|
||||
/// The id of the user associated with the appear request.
|
||||
/// </summary>
|
||||
public ulong Uid0;
|
||||
public ulong Uid1;
|
||||
|
||||
/// <summary>
|
||||
/// The sampling number for the keyboard appearance.
|
||||
/// </summary>
|
||||
public ulong SamplingNumber;
|
||||
|
||||
public ulong Reserved6;
|
||||
public ulong Reserved7;
|
||||
public ulong Reserved8;
|
||||
public ulong Reserved9;
|
||||
}
|
||||
}
|
|
@ -1,35 +1,35 @@
|
|||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Configuration.Hid;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.HLE.HOS.Applets.SoftwareKeyboard;
|
||||
using Ryujinx.HLE.HOS.Services.Am.AppletAE;
|
||||
using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Npad;
|
||||
using Ryujinx.HLE.Ui;
|
||||
using Ryujinx.HLE.Ui.Input;
|
||||
using Ryujinx.Memory;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Applets
|
||||
{
|
||||
internal class SoftwareKeyboardApplet : IApplet
|
||||
{
|
||||
private const string DefaultText = "Ryujinx";
|
||||
private const string DefaultInputText = "Ryujinx";
|
||||
|
||||
private const long DebounceTimeMillis = 200;
|
||||
private const int ResetDelayMillis = 500;
|
||||
private const int StandardBufferSize = 0x7D8;
|
||||
private const int MaxUserWords = 0x1388;
|
||||
private const int MaxUiTextSize = 100;
|
||||
|
||||
private const Key CycleInputModesKey = Key.F6;
|
||||
|
||||
private readonly Switch _device;
|
||||
|
||||
private const int StandardBufferSize = 0x7D8;
|
||||
private const int InteractiveBufferSize = 0x7D4;
|
||||
private const int MaxUserWords = 0x1388;
|
||||
|
||||
private SoftwareKeyboardState _foregroundState = SoftwareKeyboardState.Uninitialized;
|
||||
private SoftwareKeyboardState _foregroundState = SoftwareKeyboardState.Uninitialized;
|
||||
private volatile InlineKeyboardState _backgroundState = InlineKeyboardState.Uninitialized;
|
||||
|
||||
private bool _isBackground = false;
|
||||
private bool _alreadyShown = false;
|
||||
private volatile bool _useChangedStringV2 = false;
|
||||
|
||||
private AppletSession _normalSession;
|
||||
private AppletSession _interactiveSession;
|
||||
|
@ -39,18 +39,24 @@ namespace Ryujinx.HLE.HOS.Applets
|
|||
|
||||
// Configuration for background (inline) mode.
|
||||
private SoftwareKeyboardInitialize _keyboardBackgroundInitialize;
|
||||
private SoftwareKeyboardCalc _keyboardBackgroundCalc;
|
||||
private SoftwareKeyboardCustomizeDic _keyboardBackgroundDic;
|
||||
private SoftwareKeyboardDictSet _keyboardBackgroundDictSet;
|
||||
private SoftwareKeyboardUserWord[] _keyboardBackgroundUserWords;
|
||||
|
||||
private byte[] _transferMemory;
|
||||
|
||||
private string _textValue = "";
|
||||
private bool _okPressed = false;
|
||||
private Encoding _encoding = Encoding.Unicode;
|
||||
private long _lastTextSetMillis = 0;
|
||||
private bool _lastWasHidden = false;
|
||||
private string _textValue = "";
|
||||
private int _cursorBegin = 0;
|
||||
private Encoding _encoding = Encoding.Unicode;
|
||||
private KeyboardResult _lastResult = KeyboardResult.NotSet;
|
||||
|
||||
private IDynamicTextInputHandler _dynamicTextInputHandler = null;
|
||||
private SoftwareKeyboardRenderer _keyboardRenderer = null;
|
||||
private NpadReader _npads = null;
|
||||
private bool _canAcceptController = false;
|
||||
private KeyboardInputMode _inputMode = KeyboardInputMode.ControllerAndKeyboard;
|
||||
|
||||
private object _lock = new object();
|
||||
|
||||
public event EventHandler AppletStateChanged;
|
||||
|
||||
|
@ -62,58 +68,74 @@ namespace Ryujinx.HLE.HOS.Applets
|
|||
public ResultCode Start(AppletSession normalSession,
|
||||
AppletSession interactiveSession)
|
||||
{
|
||||
_normalSession = normalSession;
|
||||
_interactiveSession = interactiveSession;
|
||||
|
||||
_interactiveSession.DataAvailable += OnInteractiveData;
|
||||
|
||||
_alreadyShown = false;
|
||||
_useChangedStringV2 = false;
|
||||
|
||||
var launchParams = _normalSession.Pop();
|
||||
var keyboardConfig = _normalSession.Pop();
|
||||
|
||||
if (keyboardConfig.Length == Marshal.SizeOf<SoftwareKeyboardInitialize>())
|
||||
lock (_lock)
|
||||
{
|
||||
// Initialize the keyboard applet in background mode.
|
||||
_normalSession = normalSession;
|
||||
_interactiveSession = interactiveSession;
|
||||
|
||||
_isBackground = true;
|
||||
_interactiveSession.DataAvailable += OnInteractiveData;
|
||||
|
||||
_keyboardBackgroundInitialize = ReadStruct<SoftwareKeyboardInitialize>(keyboardConfig);
|
||||
_backgroundState = InlineKeyboardState.Uninitialized;
|
||||
var launchParams = _normalSession.Pop();
|
||||
var keyboardConfig = _normalSession.Pop();
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Initialize the keyboard applet in foreground mode.
|
||||
_isBackground = keyboardConfig.Length == Marshal.SizeOf<SoftwareKeyboardInitialize>();
|
||||
|
||||
_isBackground = false;
|
||||
|
||||
if (keyboardConfig.Length < Marshal.SizeOf<SoftwareKeyboardConfig>())
|
||||
if (_isBackground)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.ServiceAm, $"SoftwareKeyboardConfig size mismatch. Expected {Marshal.SizeOf<SoftwareKeyboardConfig>():x}. Got {keyboardConfig.Length:x}");
|
||||
// Initialize the keyboard applet in background mode.
|
||||
|
||||
_keyboardBackgroundInitialize = ReadStruct<SoftwareKeyboardInitialize>(keyboardConfig);
|
||||
_backgroundState = InlineKeyboardState.Uninitialized;
|
||||
|
||||
if (_device.UiHandler == null)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.ServiceAm, "GUI Handler is not set, software keyboard applet will not work properly");
|
||||
}
|
||||
else
|
||||
{
|
||||
// Create a text handler that converts keyboard strokes to strings.
|
||||
_dynamicTextInputHandler = _device.UiHandler.CreateDynamicTextInputHandler();
|
||||
_dynamicTextInputHandler.TextChangedEvent += HandleTextChangedEvent;
|
||||
_dynamicTextInputHandler.KeyPressedEvent += HandleKeyPressedEvent;
|
||||
|
||||
_npads = new NpadReader(_device);
|
||||
_npads.NpadButtonDownEvent += HandleNpadButtonDownEvent;
|
||||
_npads.NpadButtonUpEvent += HandleNpadButtonUpEvent;
|
||||
|
||||
_keyboardRenderer = new SoftwareKeyboardRenderer(_device.UiHandler.HostUiTheme);
|
||||
}
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
else
|
||||
{
|
||||
_keyboardForegroundConfig = ReadStruct<SoftwareKeyboardConfig>(keyboardConfig);
|
||||
// Initialize the keyboard applet in foreground mode.
|
||||
|
||||
if (keyboardConfig.Length < Marshal.SizeOf<SoftwareKeyboardConfig>())
|
||||
{
|
||||
Logger.Error?.Print(LogClass.ServiceAm, $"SoftwareKeyboardConfig size mismatch. Expected {Marshal.SizeOf<SoftwareKeyboardConfig>():x}. Got {keyboardConfig.Length:x}");
|
||||
}
|
||||
else
|
||||
{
|
||||
_keyboardForegroundConfig = ReadStruct<SoftwareKeyboardConfig>(keyboardConfig);
|
||||
}
|
||||
|
||||
if (!_normalSession.TryPop(out _transferMemory))
|
||||
{
|
||||
Logger.Error?.Print(LogClass.ServiceAm, "SwKbd Transfer Memory is null");
|
||||
}
|
||||
|
||||
if (_keyboardForegroundConfig.UseUtf8)
|
||||
{
|
||||
_encoding = Encoding.UTF8;
|
||||
}
|
||||
|
||||
_foregroundState = SoftwareKeyboardState.Ready;
|
||||
|
||||
ExecuteForegroundKeyboard();
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
if (!_normalSession.TryPop(out _transferMemory))
|
||||
{
|
||||
Logger.Error?.Print(LogClass.ServiceAm, "SwKbd Transfer Memory is null");
|
||||
}
|
||||
|
||||
if (_keyboardForegroundConfig.UseUtf8)
|
||||
{
|
||||
_encoding = Encoding.UTF8;
|
||||
}
|
||||
|
||||
_foregroundState = SoftwareKeyboardState.Ready;
|
||||
|
||||
ExecuteForegroundKeyboard();
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -122,14 +144,33 @@ namespace Ryujinx.HLE.HOS.Applets
|
|||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
private InlineKeyboardState GetInlineState()
|
||||
private bool IsKeyboardActive()
|
||||
{
|
||||
return _backgroundState;
|
||||
return _backgroundState >= InlineKeyboardState.Appearing && _backgroundState < InlineKeyboardState.Disappearing;
|
||||
}
|
||||
|
||||
private void SetInlineState(InlineKeyboardState state)
|
||||
private bool InputModeControllerEnabled()
|
||||
{
|
||||
_backgroundState = state;
|
||||
return _inputMode == KeyboardInputMode.ControllerAndKeyboard ||
|
||||
_inputMode == KeyboardInputMode.ControllerOnly;
|
||||
}
|
||||
|
||||
private bool InputModeTypingEnabled()
|
||||
{
|
||||
return _inputMode == KeyboardInputMode.ControllerAndKeyboard ||
|
||||
_inputMode == KeyboardInputMode.KeyboardOnly;
|
||||
}
|
||||
|
||||
private void AdvanceInputMode()
|
||||
{
|
||||
_inputMode = (KeyboardInputMode)((int)(_inputMode + 1) % (int)KeyboardInputMode.Count);
|
||||
}
|
||||
|
||||
public bool DrawTo(RenderingSurfaceInfo surfaceInfo, IVirtualMemoryManager destination, ulong position)
|
||||
{
|
||||
_npads?.Update();
|
||||
|
||||
return _keyboardRenderer?.DrawTo(surfaceInfo, destination, position) ?? false;
|
||||
}
|
||||
|
||||
private void ExecuteForegroundKeyboard()
|
||||
|
@ -151,30 +192,32 @@ namespace Ryujinx.HLE.HOS.Applets
|
|||
_keyboardForegroundConfig.StringLengthMax = 100;
|
||||
}
|
||||
|
||||
var args = new SoftwareKeyboardUiArgs
|
||||
{
|
||||
HeaderText = _keyboardForegroundConfig.HeaderText,
|
||||
SubtitleText = _keyboardForegroundConfig.SubtitleText,
|
||||
GuideText = _keyboardForegroundConfig.GuideText,
|
||||
SubmitText = (!string.IsNullOrWhiteSpace(_keyboardForegroundConfig.SubmitText) ?
|
||||
_keyboardForegroundConfig.SubmitText : "OK"),
|
||||
StringLengthMin = _keyboardForegroundConfig.StringLengthMin,
|
||||
StringLengthMax = _keyboardForegroundConfig.StringLengthMax,
|
||||
InitialText = initialText
|
||||
};
|
||||
|
||||
// Call the configured GUI handler to get user's input
|
||||
if (_device.UiHandler == null)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Application, "GUI Handler is not set. Falling back to default");
|
||||
_okPressed = true;
|
||||
|
||||
_textValue = DefaultInputText;
|
||||
_lastResult = KeyboardResult.Accept;
|
||||
}
|
||||
else
|
||||
{
|
||||
_okPressed = _device.UiHandler.DisplayInputDialog(args, out _textValue);
|
||||
}
|
||||
// Call the configured GUI handler to get user's input.
|
||||
|
||||
_textValue ??= initialText ?? DefaultText;
|
||||
var args = new SoftwareKeyboardUiArgs
|
||||
{
|
||||
HeaderText = _keyboardForegroundConfig.HeaderText,
|
||||
SubtitleText = _keyboardForegroundConfig.SubtitleText,
|
||||
GuideText = _keyboardForegroundConfig.GuideText,
|
||||
SubmitText = (!string.IsNullOrWhiteSpace(_keyboardForegroundConfig.SubmitText) ?
|
||||
_keyboardForegroundConfig.SubmitText : "OK"),
|
||||
StringLengthMin = _keyboardForegroundConfig.StringLengthMin,
|
||||
StringLengthMax = _keyboardForegroundConfig.StringLengthMax,
|
||||
InitialText = initialText
|
||||
};
|
||||
|
||||
_lastResult = _device.UiHandler.DisplayInputDialog(args, out _textValue) ? KeyboardResult.Accept : KeyboardResult.Cancel;
|
||||
_textValue ??= initialText ?? DefaultInputText;
|
||||
}
|
||||
|
||||
// If the game requests a string with a minimum length less
|
||||
// than our default text, repeat our default text until we meet
|
||||
|
@ -189,7 +232,7 @@ namespace Ryujinx.HLE.HOS.Applets
|
|||
// we truncate it.
|
||||
if (_textValue.Length > _keyboardForegroundConfig.StringLengthMax)
|
||||
{
|
||||
_textValue = _textValue.Substring(0, (int)_keyboardForegroundConfig.StringLengthMax);
|
||||
_textValue = _textValue.Substring(0, _keyboardForegroundConfig.StringLengthMax);
|
||||
}
|
||||
|
||||
// Does the application want to validate the text itself?
|
||||
|
@ -201,7 +244,7 @@ namespace Ryujinx.HLE.HOS.Applets
|
|||
// back a validation status, which is handled in OnInteractiveDataPushIn.
|
||||
_foregroundState = SoftwareKeyboardState.ValidationPending;
|
||||
|
||||
_interactiveSession.Push(BuildResponse(_textValue, true));
|
||||
_interactiveSession.Push(BuildForegroundResponse());
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -210,7 +253,7 @@ namespace Ryujinx.HLE.HOS.Applets
|
|||
// and poll it for completion.
|
||||
_foregroundState = SoftwareKeyboardState.Complete;
|
||||
|
||||
_normalSession.Push(BuildResponse(_textValue, false));
|
||||
_normalSession.Push(BuildForegroundResponse());
|
||||
|
||||
AppletStateChanged?.Invoke(this, null);
|
||||
}
|
||||
|
@ -223,7 +266,10 @@ namespace Ryujinx.HLE.HOS.Applets
|
|||
|
||||
if (_isBackground)
|
||||
{
|
||||
OnBackgroundInteractiveData(data);
|
||||
lock (_lock)
|
||||
{
|
||||
OnBackgroundInteractiveData(data);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -241,7 +287,7 @@ namespace Ryujinx.HLE.HOS.Applets
|
|||
|
||||
// For now we assume success, so we push the final result
|
||||
// to the standard output buffer and carry on our merry way.
|
||||
_normalSession.Push(BuildResponse(_textValue, false));
|
||||
_normalSession.Push(BuildForegroundResponse());
|
||||
|
||||
AppletStateChanged?.Invoke(this, null);
|
||||
|
||||
|
@ -251,7 +297,7 @@ namespace Ryujinx.HLE.HOS.Applets
|
|||
{
|
||||
// If we have already completed, we push the result text
|
||||
// back on the output buffer and poll the application.
|
||||
_normalSession.Push(BuildResponse(_textValue, false));
|
||||
_normalSession.Push(BuildForegroundResponse());
|
||||
|
||||
AppletStateChanged?.Invoke(this, null);
|
||||
}
|
||||
|
@ -271,19 +317,19 @@ namespace Ryujinx.HLE.HOS.Applets
|
|||
using (MemoryStream stream = new MemoryStream(data))
|
||||
using (BinaryReader reader = new BinaryReader(stream))
|
||||
{
|
||||
InlineKeyboardRequest request = (InlineKeyboardRequest)reader.ReadUInt32();
|
||||
InlineKeyboardState state = GetInlineState();
|
||||
var request = (InlineKeyboardRequest)reader.ReadUInt32();
|
||||
|
||||
long remaining;
|
||||
|
||||
Logger.Debug?.Print(LogClass.ServiceAm, $"Keyboard received command {request} in state {state}");
|
||||
Logger.Debug?.Print(LogClass.ServiceAm, $"Keyboard received command {request} in state {_backgroundState}");
|
||||
|
||||
switch (request)
|
||||
{
|
||||
case InlineKeyboardRequest.UseChangedStringV2:
|
||||
_useChangedStringV2 = true;
|
||||
Logger.Stub?.Print(LogClass.ServiceAm, "Inline keyboard request UseChangedStringV2");
|
||||
break;
|
||||
case InlineKeyboardRequest.UseMovedCursorV2:
|
||||
// Not used because we only reply with the final string.
|
||||
Logger.Stub?.Print(LogClass.ServiceAm, "Inline keyboard request UseMovedCursorV2");
|
||||
break;
|
||||
case InlineKeyboardRequest.SetUserWordInfo:
|
||||
// Read the user word info data.
|
||||
|
@ -317,7 +363,7 @@ namespace Ryujinx.HLE.HOS.Applets
|
|||
}
|
||||
}
|
||||
}
|
||||
_interactiveSession.Push(InlineResponses.ReleasedUserWordInfo(state));
|
||||
_interactiveSession.Push(InlineResponses.ReleasedUserWordInfo(_backgroundState));
|
||||
break;
|
||||
case InlineKeyboardRequest.SetCustomizeDic:
|
||||
// Read the custom dic data.
|
||||
|
@ -331,7 +377,6 @@ namespace Ryujinx.HLE.HOS.Applets
|
|||
var keyboardDicData = reader.ReadBytes((int)remaining);
|
||||
_keyboardBackgroundDic = ReadStruct<SoftwareKeyboardCustomizeDic>(keyboardDicData);
|
||||
}
|
||||
_interactiveSession.Push(InlineResponses.UnsetCustomizeDic(state));
|
||||
break;
|
||||
case InlineKeyboardRequest.SetCustomizedDictionaries:
|
||||
// Read the custom dictionaries data.
|
||||
|
@ -345,52 +390,89 @@ namespace Ryujinx.HLE.HOS.Applets
|
|||
var keyboardDictData = reader.ReadBytes((int)remaining);
|
||||
_keyboardBackgroundDictSet = ReadStruct<SoftwareKeyboardDictSet>(keyboardDictData);
|
||||
}
|
||||
_interactiveSession.Push(InlineResponses.UnsetCustomizedDictionaries(state));
|
||||
break;
|
||||
case InlineKeyboardRequest.Calc:
|
||||
// The Calc request tells the Applet to enter the main input handling loop, which will end
|
||||
// with either a text being submitted or a cancel request from the user.
|
||||
|
||||
// NOTE: Some Calc requests happen early in the application and are not meant to be shown. This possibly
|
||||
// happens because the game has complete control over when the inline keyboard is drawn, but here it
|
||||
// would cause a dialog to pop in the emulator, which is inconvenient. An algorithm is applied to
|
||||
// decide whether it is a dummy Calc or not, but regardless of the result, the dummy Calc appears to
|
||||
// never happen twice, so the keyboard will always show if it has already been shown before.
|
||||
bool shouldShowKeyboard = _alreadyShown;
|
||||
_alreadyShown = true;
|
||||
// The Calc request is used to communicate configuration changes and commands to the keyboard.
|
||||
// Fields in the Calc struct and operations are masked by the Flags field.
|
||||
|
||||
// Read the Calc data.
|
||||
SoftwareKeyboardCalcEx newCalc;
|
||||
remaining = stream.Length - stream.Position;
|
||||
if (remaining != Marshal.SizeOf<SoftwareKeyboardCalc>())
|
||||
if (remaining == Marshal.SizeOf<SoftwareKeyboardCalc>())
|
||||
{
|
||||
Logger.Error?.Print(LogClass.ServiceAm, $"Received invalid Software Keyboard Calc of {remaining} bytes");
|
||||
var keyboardCalcData = reader.ReadBytes((int)remaining);
|
||||
var keyboardCalc = ReadStruct<SoftwareKeyboardCalc>(keyboardCalcData);
|
||||
|
||||
newCalc = keyboardCalc.ToExtended();
|
||||
}
|
||||
else if (remaining == Marshal.SizeOf<SoftwareKeyboardCalcEx>() || remaining == SoftwareKeyboardCalcEx.AlternativeSize)
|
||||
{
|
||||
var keyboardCalcData = reader.ReadBytes((int)remaining);
|
||||
|
||||
newCalc = ReadStruct<SoftwareKeyboardCalcEx>(keyboardCalcData);
|
||||
}
|
||||
else
|
||||
{
|
||||
var keyboardCalcData = reader.ReadBytes((int)remaining);
|
||||
_keyboardBackgroundCalc = ReadStruct<SoftwareKeyboardCalc>(keyboardCalcData);
|
||||
Logger.Error?.Print(LogClass.ServiceAm, $"Received invalid Software Keyboard Calc of {remaining} bytes");
|
||||
|
||||
// Check if the application expects UTF8 encoding instead of UTF16.
|
||||
if (_keyboardBackgroundCalc.UseUtf8)
|
||||
{
|
||||
_encoding = Encoding.UTF8;
|
||||
}
|
||||
|
||||
// Force showing the keyboard regardless of the state, an unwanted
|
||||
// input dialog may show, but it is better than a soft lock.
|
||||
if (_keyboardBackgroundCalc.Appear.ShouldBeHidden == 0)
|
||||
{
|
||||
shouldShowKeyboard = true;
|
||||
}
|
||||
newCalc = new SoftwareKeyboardCalcEx();
|
||||
}
|
||||
// Send an initialization finished signal.
|
||||
state = InlineKeyboardState.Ready;
|
||||
SetInlineState(state);
|
||||
_interactiveSession.Push(InlineResponses.FinishedInitialize(state));
|
||||
// Start a task with the GUI handler to get user's input.
|
||||
new Task(() => { GetInputTextAndSend(shouldShowKeyboard, state); }).Start();
|
||||
|
||||
// Process each individual operation specified in the flags.
|
||||
|
||||
bool updateText = false;
|
||||
|
||||
if ((newCalc.Flags & KeyboardCalcFlags.Initialize) != 0)
|
||||
{
|
||||
_interactiveSession.Push(InlineResponses.FinishedInitialize(_backgroundState));
|
||||
|
||||
_backgroundState = InlineKeyboardState.Initialized;
|
||||
}
|
||||
|
||||
if ((newCalc.Flags & KeyboardCalcFlags.SetCursorPos) != 0)
|
||||
{
|
||||
_cursorBegin = newCalc.CursorPos;
|
||||
updateText = true;
|
||||
|
||||
Logger.Debug?.Print(LogClass.ServiceAm, $"Cursor position set to {_cursorBegin}");
|
||||
}
|
||||
|
||||
if ((newCalc.Flags & KeyboardCalcFlags.SetInputText) != 0)
|
||||
{
|
||||
_textValue = newCalc.InputText;
|
||||
updateText = true;
|
||||
|
||||
Logger.Debug?.Print(LogClass.ServiceAm, $"Input text set to {_textValue}");
|
||||
}
|
||||
|
||||
if ((newCalc.Flags & KeyboardCalcFlags.SetUtf8Mode) != 0)
|
||||
{
|
||||
_encoding = newCalc.UseUtf8 ? Encoding.UTF8 : Encoding.Default;
|
||||
|
||||
Logger.Debug?.Print(LogClass.ServiceAm, $"Encoding set to {_encoding}");
|
||||
}
|
||||
|
||||
if (updateText)
|
||||
{
|
||||
_dynamicTextInputHandler.SetText(_textValue, _cursorBegin);
|
||||
_keyboardRenderer.UpdateTextState(_textValue, _cursorBegin, _cursorBegin, null, null);
|
||||
}
|
||||
|
||||
if ((newCalc.Flags & KeyboardCalcFlags.MustShow) != 0)
|
||||
{
|
||||
ActivateFrontend();
|
||||
|
||||
_backgroundState = InlineKeyboardState.Shown;
|
||||
|
||||
PushChangedString(_textValue, (uint)_cursorBegin, _backgroundState);
|
||||
}
|
||||
|
||||
// Send the response to the Calc
|
||||
_interactiveSession.Push(InlineResponses.Default(_backgroundState));
|
||||
break;
|
||||
case InlineKeyboardRequest.Finalize:
|
||||
// Destroy the frontend.
|
||||
DestroyFrontend();
|
||||
// The calling application wants to close the keyboard applet and will wait for a state change.
|
||||
_backgroundState = InlineKeyboardState.Uninitialized;
|
||||
AppletStateChanged?.Invoke(this, null);
|
||||
|
@ -398,137 +480,234 @@ namespace Ryujinx.HLE.HOS.Applets
|
|||
default:
|
||||
// We shouldn't be able to get here through standard swkbd execution.
|
||||
Logger.Warning?.Print(LogClass.ServiceAm, $"Invalid Software Keyboard request {request} during state {_backgroundState}");
|
||||
_interactiveSession.Push(InlineResponses.Default(state));
|
||||
_interactiveSession.Push(InlineResponses.Default(_backgroundState));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void GetInputTextAndSend(bool shouldShowKeyboard, InlineKeyboardState oldState)
|
||||
private void ActivateFrontend()
|
||||
{
|
||||
bool submit = true;
|
||||
Logger.Debug?.Print(LogClass.ServiceAm, $"Activating software keyboard frontend");
|
||||
|
||||
// Use the text specified by the Calc if it is available, otherwise use the default one.
|
||||
string inputText = (!string.IsNullOrWhiteSpace(_keyboardBackgroundCalc.InputText) ?
|
||||
_keyboardBackgroundCalc.InputText : DefaultText);
|
||||
_inputMode = KeyboardInputMode.ControllerAndKeyboard;
|
||||
|
||||
// Compute the elapsed time for the debouncing algorithm.
|
||||
long currentMillis = PerformanceCounter.ElapsedMilliseconds;
|
||||
long inputElapsedMillis = currentMillis - _lastTextSetMillis;
|
||||
_npads.Update(true);
|
||||
|
||||
// Reset the input text before submitting the final result, that's because some games do not expect
|
||||
// consecutive submissions to abruptly shrink and they will crash if it happens. Changing the string
|
||||
// before the final submission prevents that.
|
||||
InlineKeyboardState newState = InlineKeyboardState.DataAvailable;
|
||||
SetInlineState(newState);
|
||||
ChangedString("", newState);
|
||||
NpadButton buttons = _npads.GetCurrentButtonsOfAllNpads();
|
||||
|
||||
if (!_lastWasHidden && (inputElapsedMillis < DebounceTimeMillis))
|
||||
{
|
||||
// A repeated Calc request has been received without player interaction, after the input has been
|
||||
// sent. This behavior happens in some games, so instead of showing another dialog, just apply a
|
||||
// time-based debouncing algorithm and repeat the last submission, either a value or a cancel.
|
||||
// It is also possible that the first Calc request was hidden by accident, in this case use the
|
||||
// debouncing as an oportunity to properly ask for input.
|
||||
inputText = _textValue;
|
||||
submit = _textValue != null;
|
||||
_lastWasHidden = false;
|
||||
// Block the input if the current accept key is pressed so the applet won't be instantly closed.
|
||||
_canAcceptController = (buttons & NpadButton.A) == 0;
|
||||
|
||||
Logger.Warning?.Print(LogClass.Application, "Debouncing repeated keyboard request");
|
||||
}
|
||||
else if (!shouldShowKeyboard)
|
||||
{
|
||||
// Submit the default text to avoid soft locking if the keyboard was ignored by
|
||||
// accident. It's better to change the name than being locked out of the game.
|
||||
inputText = DefaultText;
|
||||
_lastWasHidden = true;
|
||||
_dynamicTextInputHandler.TextProcessingEnabled = true;
|
||||
|
||||
Logger.Debug?.Print(LogClass.Application, "Received a dummy Calc, keyboard will not be shown");
|
||||
}
|
||||
else if (_device.UiHandler == null)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Application, "GUI Handler is not set. Falling back to default");
|
||||
_lastWasHidden = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Call the configured GUI handler to get user's input.
|
||||
var args = new SoftwareKeyboardUiArgs
|
||||
{
|
||||
HeaderText = "", // The inline keyboard lacks these texts
|
||||
SubtitleText = "",
|
||||
GuideText = "",
|
||||
SubmitText = (!string.IsNullOrWhiteSpace(_keyboardBackgroundCalc.Appear.OkText) ?
|
||||
_keyboardBackgroundCalc.Appear.OkText : "OK"),
|
||||
StringLengthMin = 0,
|
||||
StringLengthMax = 100,
|
||||
InitialText = inputText
|
||||
};
|
||||
|
||||
submit = _device.UiHandler.DisplayInputDialog(args, out inputText);
|
||||
inputText = submit ? inputText : null;
|
||||
_lastWasHidden = false;
|
||||
}
|
||||
|
||||
// The 'Complete' state indicates the Calc request has been fulfilled by the applet.
|
||||
newState = InlineKeyboardState.Complete;
|
||||
|
||||
if (submit)
|
||||
{
|
||||
Logger.Debug?.Print(LogClass.ServiceAm, "Sending keyboard OK");
|
||||
DecidedEnter(inputText, newState);
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.Debug?.Print(LogClass.ServiceAm, "Sending keyboard Cancel");
|
||||
DecidedCancel(newState);
|
||||
}
|
||||
|
||||
_interactiveSession.Push(InlineResponses.Default(newState));
|
||||
|
||||
// The constant calls to PopInteractiveData suggest that the keyboard applet continuously reports
|
||||
// data back to the application and this can also be time-sensitive. Pushing a state reset right
|
||||
// after the data has been sent does not work properly and the application will soft-lock. This
|
||||
// delay gives time for the application to catch up with the data and properly process the state
|
||||
// reset.
|
||||
Thread.Sleep(ResetDelayMillis);
|
||||
|
||||
// 'Initialized' is the only known state so far that does not soft-lock the keyboard after use.
|
||||
newState = InlineKeyboardState.Initialized;
|
||||
|
||||
Logger.Debug?.Print(LogClass.ServiceAm, $"Resetting state of the keyboard to {newState}");
|
||||
|
||||
SetInlineState(newState);
|
||||
_interactiveSession.Push(InlineResponses.Default(newState));
|
||||
|
||||
// Keep the text and the timestamp of the input for the debouncing algorithm.
|
||||
_textValue = inputText;
|
||||
_lastTextSetMillis = PerformanceCounter.ElapsedMilliseconds;
|
||||
_keyboardRenderer.UpdateCommandState(null, null, true);
|
||||
_keyboardRenderer.UpdateTextState(null, null, null, null, true);
|
||||
}
|
||||
|
||||
private void ChangedString(string text, InlineKeyboardState state)
|
||||
private void DeactivateFrontend()
|
||||
{
|
||||
if (_encoding == Encoding.UTF8)
|
||||
Logger.Debug?.Print(LogClass.ServiceAm, $"Deactivating software keyboard frontend");
|
||||
|
||||
_inputMode = KeyboardInputMode.ControllerAndKeyboard;
|
||||
_canAcceptController = false;
|
||||
|
||||
_dynamicTextInputHandler.TextProcessingEnabled = false;
|
||||
_dynamicTextInputHandler.SetText(_textValue, _cursorBegin);
|
||||
}
|
||||
|
||||
private void DestroyFrontend()
|
||||
{
|
||||
Logger.Debug?.Print(LogClass.ServiceAm, $"Destroying software keyboard frontend");
|
||||
|
||||
_keyboardRenderer?.Dispose();
|
||||
_keyboardRenderer = null;
|
||||
|
||||
if (_dynamicTextInputHandler != null)
|
||||
{
|
||||
if (_useChangedStringV2)
|
||||
_dynamicTextInputHandler.TextChangedEvent -= HandleTextChangedEvent;
|
||||
_dynamicTextInputHandler.KeyPressedEvent -= HandleKeyPressedEvent;
|
||||
_dynamicTextInputHandler.Dispose();
|
||||
_dynamicTextInputHandler = null;
|
||||
}
|
||||
|
||||
if (_npads != null)
|
||||
{
|
||||
_npads.NpadButtonDownEvent -= HandleNpadButtonDownEvent;
|
||||
_npads.NpadButtonUpEvent -= HandleNpadButtonUpEvent;
|
||||
_npads = null;
|
||||
}
|
||||
}
|
||||
|
||||
private bool HandleKeyPressedEvent(Key key)
|
||||
{
|
||||
if (key == CycleInputModesKey)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
_interactiveSession.Push(InlineResponses.ChangedStringUtf8V2(text, state));
|
||||
if (IsKeyboardActive())
|
||||
{
|
||||
AdvanceInputMode();
|
||||
|
||||
bool typingEnabled = InputModeTypingEnabled();
|
||||
bool controllerEnabled = InputModeControllerEnabled();
|
||||
|
||||
_dynamicTextInputHandler.TextProcessingEnabled = typingEnabled;
|
||||
|
||||
_keyboardRenderer.UpdateTextState(null, null, null, null, typingEnabled);
|
||||
_keyboardRenderer.UpdateCommandState(null, null, controllerEnabled);
|
||||
}
|
||||
}
|
||||
else
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void HandleTextChangedEvent(string text, int cursorBegin, int cursorEnd, bool overwriteMode)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
// Text processing should not run with typing disabled.
|
||||
Debug.Assert(InputModeTypingEnabled());
|
||||
|
||||
if (text.Length > MaxUiTextSize)
|
||||
{
|
||||
_interactiveSession.Push(InlineResponses.ChangedStringUtf8(text, state));
|
||||
// Limit the text size and change it back.
|
||||
text = text.Substring(0, MaxUiTextSize);
|
||||
cursorBegin = Math.Min(cursorBegin, MaxUiTextSize);
|
||||
cursorEnd = Math.Min(cursorEnd, MaxUiTextSize);
|
||||
|
||||
_dynamicTextInputHandler.SetText(text, cursorBegin, cursorEnd);
|
||||
}
|
||||
|
||||
_textValue = text;
|
||||
_cursorBegin = cursorBegin;
|
||||
_keyboardRenderer.UpdateTextState(text, cursorBegin, cursorEnd, overwriteMode, null);
|
||||
|
||||
PushUpdatedState(text, cursorBegin, KeyboardResult.NotSet);
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleNpadButtonDownEvent(int npadIndex, NpadButton button)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
if (!IsKeyboardActive())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
switch (button)
|
||||
{
|
||||
case NpadButton.A:
|
||||
_keyboardRenderer.UpdateCommandState(_canAcceptController, null, null);
|
||||
break;
|
||||
case NpadButton.B:
|
||||
_keyboardRenderer.UpdateCommandState(null, _canAcceptController, null);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleNpadButtonUpEvent(int npadIndex, NpadButton button)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
KeyboardResult result = KeyboardResult.NotSet;
|
||||
|
||||
switch (button)
|
||||
{
|
||||
case NpadButton.A:
|
||||
result = KeyboardResult.Accept;
|
||||
_keyboardRenderer.UpdateCommandState(false, null, null);
|
||||
break;
|
||||
case NpadButton.B:
|
||||
result = KeyboardResult.Cancel;
|
||||
_keyboardRenderer.UpdateCommandState(null, false, null);
|
||||
break;
|
||||
}
|
||||
|
||||
if (IsKeyboardActive())
|
||||
{
|
||||
if (!_canAcceptController)
|
||||
{
|
||||
_canAcceptController = true;
|
||||
}
|
||||
else if (InputModeControllerEnabled())
|
||||
{
|
||||
PushUpdatedState(_textValue, _cursorBegin, result);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void PushUpdatedState(string text, int cursorBegin, KeyboardResult result)
|
||||
{
|
||||
_lastResult = result;
|
||||
_textValue = text;
|
||||
|
||||
bool cancel = result == KeyboardResult.Cancel;
|
||||
bool accept = result == KeyboardResult.Accept;
|
||||
|
||||
if (!IsKeyboardActive())
|
||||
{
|
||||
// Keyboard is not active.
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (accept == false && cancel == false)
|
||||
{
|
||||
Logger.Debug?.Print(LogClass.ServiceAm, $"Updating keyboard text to {text} and cursor position to {cursorBegin}");
|
||||
|
||||
PushChangedString(text, (uint)cursorBegin, _backgroundState);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_useChangedStringV2)
|
||||
// Disable the frontend.
|
||||
DeactivateFrontend();
|
||||
|
||||
// The 'Complete' state indicates the Calc request has been fulfilled by the applet.
|
||||
_backgroundState = InlineKeyboardState.Disappearing;
|
||||
|
||||
if (accept)
|
||||
{
|
||||
_interactiveSession.Push(InlineResponses.ChangedStringV2(text, state));
|
||||
Logger.Debug?.Print(LogClass.ServiceAm, $"Sending keyboard OK with text {text}");
|
||||
|
||||
DecidedEnter(text, _backgroundState);
|
||||
}
|
||||
else
|
||||
else if (cancel)
|
||||
{
|
||||
_interactiveSession.Push(InlineResponses.ChangedString(text, state));
|
||||
Logger.Debug?.Print(LogClass.ServiceAm, "Sending keyboard Cancel");
|
||||
|
||||
DecidedCancel(_backgroundState);
|
||||
}
|
||||
|
||||
_interactiveSession.Push(InlineResponses.Default(_backgroundState));
|
||||
|
||||
Logger.Debug?.Print(LogClass.ServiceAm, $"Resetting state of the keyboard to {_backgroundState}");
|
||||
|
||||
// Set the state of the applet to 'Initialized' as it is the only known state so far
|
||||
// that does not soft-lock the keyboard after use.
|
||||
|
||||
_backgroundState = InlineKeyboardState.Initialized;
|
||||
|
||||
_interactiveSession.Push(InlineResponses.Default(_backgroundState));
|
||||
}
|
||||
}
|
||||
|
||||
private void PushChangedString(string text, uint cursor, InlineKeyboardState state)
|
||||
{
|
||||
// TODO (Caian): The *V2 methods are not supported because the applications that request
|
||||
// them do not seem to accept them. The regular methods seem to work just fine in all cases.
|
||||
|
||||
if (_encoding == Encoding.UTF8)
|
||||
{
|
||||
_interactiveSession.Push(InlineResponses.ChangedStringUtf8(text, cursor, state));
|
||||
}
|
||||
else
|
||||
{
|
||||
_interactiveSession.Push(InlineResponses.ChangedString(text, cursor, state));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -549,27 +728,17 @@ namespace Ryujinx.HLE.HOS.Applets
|
|||
_interactiveSession.Push(InlineResponses.DecidedCancel(state));
|
||||
}
|
||||
|
||||
private byte[] BuildResponse(string text, bool interactive)
|
||||
private byte[] BuildForegroundResponse()
|
||||
{
|
||||
int bufferSize = interactive ? InteractiveBufferSize : StandardBufferSize;
|
||||
int bufferSize = StandardBufferSize;
|
||||
|
||||
using (MemoryStream stream = new MemoryStream(new byte[bufferSize]))
|
||||
using (BinaryWriter writer = new BinaryWriter(stream))
|
||||
{
|
||||
byte[] output = _encoding.GetBytes(text);
|
||||
|
||||
if (!interactive)
|
||||
{
|
||||
// Result Code
|
||||
writer.Write(_okPressed ? 0U : 1U);
|
||||
}
|
||||
else
|
||||
{
|
||||
// In interactive mode, we write the length of the text as a long, rather than
|
||||
// a result code. This field is inclusive of the 64-bit size.
|
||||
writer.Write((long)output.Length + 8);
|
||||
}
|
||||
byte[] output = _encoding.GetBytes(_textValue);
|
||||
|
||||
// Result Code.
|
||||
writer.Write(_lastResult == KeyboardResult.Accept ? 0U : 1U);
|
||||
writer.Write(output);
|
||||
|
||||
return stream.ToArray();
|
||||
|
|
|
@ -8,7 +8,7 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
|
|||
[StructLayout(LayoutKind.Sequential, Pack=1, CharSet = CharSet.Unicode)]
|
||||
struct SoftwareKeyboardCalc
|
||||
{
|
||||
private const int InputTextLength = 505;
|
||||
public const int InputTextLength = SoftwareKeyboardCalcEx.InputTextLength;
|
||||
|
||||
public uint Unknown;
|
||||
|
||||
|
@ -21,22 +21,26 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
|
|||
public byte Unknown2;
|
||||
|
||||
/// <summary>
|
||||
/// Configuration flags. Their purpose is currently unknown.
|
||||
/// Configuration flags. Each bit in the bitfield enabled a different operation of the keyboard
|
||||
/// using the data provided with the Calc structure.
|
||||
/// </summary>
|
||||
public ulong Flags;
|
||||
public KeyboardCalcFlags Flags;
|
||||
|
||||
/// <summary>
|
||||
/// The original parameters used when initializing the keyboard applet.
|
||||
/// Flag: 0x1
|
||||
/// </summary>
|
||||
public SoftwareKeyboardInitialize Initialize;
|
||||
|
||||
/// <summary>
|
||||
/// The audio volume used by the sound effects of the keyboard.
|
||||
/// Flag: 0x2
|
||||
/// </summary>
|
||||
public float Volume;
|
||||
|
||||
/// <summary>
|
||||
/// The initial position of the text cursor (caret) in the provided input text.
|
||||
/// Flag: 0x10
|
||||
/// </summary>
|
||||
public int CursorPos;
|
||||
|
||||
|
@ -47,12 +51,14 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
|
|||
|
||||
/// <summary>
|
||||
/// The initial input text to be used by the software keyboard.
|
||||
/// Flag: 0x8
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = InputTextLength + 1)]
|
||||
public string InputText;
|
||||
|
||||
/// <summary>
|
||||
/// When set, the strings communicated by software keyboard will be encoded as UTF-8 instead of UTF-16.
|
||||
/// Flag: 0x20
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool UseUtf8;
|
||||
|
@ -61,6 +67,7 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
|
|||
|
||||
/// <summary>
|
||||
/// [5.0.0+] Enable the backspace key in the software keyboard.
|
||||
/// Flag: 0x8000
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool BackspaceEnabled;
|
||||
|
@ -68,25 +75,39 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
|
|||
public short Unknown4;
|
||||
public byte Unknown5;
|
||||
|
||||
/// <summary>
|
||||
/// Flag: 0x200
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool KeytopAsFloating;
|
||||
|
||||
/// <summary>
|
||||
/// Flag: 0x100
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool FooterScalable;
|
||||
|
||||
/// <summary>
|
||||
/// Flag: 0x100
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool AlphaEnabledInInputMode;
|
||||
|
||||
/// <summary>
|
||||
/// Flag: 0x100
|
||||
/// </summary>
|
||||
public byte InputModeFadeType;
|
||||
|
||||
/// <summary>
|
||||
/// When set, the software keyboard ignores touch input.
|
||||
/// Flag: 0x200
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool TouchDisabled;
|
||||
|
||||
/// <summary>
|
||||
/// When set, the software keyboard ignores hardware keyboard commands.
|
||||
/// Flag: 0x800
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool HardwareKeyboardDisabled;
|
||||
|
@ -96,11 +117,13 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
|
|||
|
||||
/// <summary>
|
||||
/// Default value is 1.0.
|
||||
/// Flag: 0x200
|
||||
/// </summary>
|
||||
public float KeytopScale0;
|
||||
|
||||
/// <summary>
|
||||
/// Default value is 1.0.
|
||||
/// Flag: 0x200
|
||||
/// </summary>
|
||||
public float KeytopScale1;
|
||||
|
||||
|
@ -109,16 +132,19 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
|
|||
|
||||
/// <summary>
|
||||
/// Default value is 1.0.
|
||||
/// Flag: 0x100
|
||||
/// </summary>
|
||||
public float KeytopBgAlpha;
|
||||
|
||||
/// <summary>
|
||||
/// Default value is 1.0.
|
||||
/// Flag: 0x100
|
||||
/// </summary>
|
||||
public float FooterBgAlpha;
|
||||
|
||||
/// <summary>
|
||||
/// Default value is 1.0.
|
||||
/// Flag: 0x200
|
||||
/// </summary>
|
||||
public float BalloonScale;
|
||||
|
||||
|
@ -129,6 +155,8 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
|
|||
|
||||
/// <summary>
|
||||
/// [5.0.0+] Enable sound effect.
|
||||
/// Flag: Enable: 0x2000
|
||||
/// Disable: 0x4000
|
||||
/// </summary>
|
||||
public byte SeGroup;
|
||||
|
||||
|
@ -143,5 +171,50 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
|
|||
public byte Trigger;
|
||||
|
||||
public byte Padding;
|
||||
|
||||
public SoftwareKeyboardCalcEx ToExtended()
|
||||
{
|
||||
SoftwareKeyboardCalcEx calc = new SoftwareKeyboardCalcEx();
|
||||
|
||||
calc.Unknown = Unknown;
|
||||
calc.Size = Size;
|
||||
calc.Unknown1 = Unknown1;
|
||||
calc.Unknown2 = Unknown2;
|
||||
calc.Flags = Flags;
|
||||
calc.Initialize = Initialize;
|
||||
calc.Volume = Volume;
|
||||
calc.CursorPos = CursorPos;
|
||||
calc.Appear = Appear.ToExtended();
|
||||
calc.InputText = InputText;
|
||||
calc.UseUtf8 = UseUtf8;
|
||||
calc.Unknown3 = Unknown3;
|
||||
calc.BackspaceEnabled = BackspaceEnabled;
|
||||
calc.Unknown4 = Unknown4;
|
||||
calc.Unknown5 = Unknown5;
|
||||
calc.KeytopAsFloating = KeytopAsFloating;
|
||||
calc.FooterScalable = FooterScalable;
|
||||
calc.AlphaEnabledInInputMode = AlphaEnabledInInputMode;
|
||||
calc.InputModeFadeType = InputModeFadeType;
|
||||
calc.TouchDisabled = TouchDisabled;
|
||||
calc.HardwareKeyboardDisabled = HardwareKeyboardDisabled;
|
||||
calc.Unknown6 = Unknown6;
|
||||
calc.Unknown7 = Unknown7;
|
||||
calc.KeytopScale0 = KeytopScale0;
|
||||
calc.KeytopScale1 = KeytopScale1;
|
||||
calc.KeytopTranslate0 = KeytopTranslate0;
|
||||
calc.KeytopTranslate1 = KeytopTranslate1;
|
||||
calc.KeytopBgAlpha = KeytopBgAlpha;
|
||||
calc.FooterBgAlpha = FooterBgAlpha;
|
||||
calc.BalloonScale = BalloonScale;
|
||||
calc.Unknown8 = Unknown8;
|
||||
calc.Unknown9 = Unknown9;
|
||||
calc.Unknown10 = Unknown10;
|
||||
calc.Unknown11 = Unknown11;
|
||||
calc.SeGroup = SeGroup;
|
||||
calc.TriggerFlag = TriggerFlag;
|
||||
calc.Trigger = Trigger;
|
||||
|
||||
return calc;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,182 @@
|
|||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
|
||||
{
|
||||
/// <summary>
|
||||
/// A structure with configuration options of the software keyboard when starting a new input request in inline mode.
|
||||
/// This is the extended version of the structure with extended appear options.
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential, Pack=1, CharSet = CharSet.Unicode)]
|
||||
struct SoftwareKeyboardCalcEx
|
||||
{
|
||||
/// <summary>
|
||||
/// This struct was built following Switchbrew's specs, but this size (larger) is also found in real games.
|
||||
/// It's assumed that this is padding at the end of this struct, because all members seem OK.
|
||||
/// </summary>
|
||||
public const int AlternativeSize = 1256;
|
||||
|
||||
public const int InputTextLength = 505;
|
||||
|
||||
public uint Unknown;
|
||||
|
||||
/// <summary>
|
||||
/// The size of the Calc struct, as reported by the process communicating with the applet.
|
||||
/// </summary>
|
||||
public ushort Size;
|
||||
|
||||
public byte Unknown1;
|
||||
public byte Unknown2;
|
||||
|
||||
/// <summary>
|
||||
/// Configuration flags. Each bit in the bitfield enabled a different operation of the keyboard
|
||||
/// using the data provided with the Calc structure.
|
||||
/// </summary>
|
||||
public KeyboardCalcFlags Flags;
|
||||
|
||||
/// <summary>
|
||||
/// The original parameters used when initializing the keyboard applet.
|
||||
/// Flag: 0x1
|
||||
/// </summary>
|
||||
public SoftwareKeyboardInitialize Initialize;
|
||||
|
||||
/// <summary>
|
||||
/// The audio volume used by the sound effects of the keyboard.
|
||||
/// Flag: 0x2
|
||||
/// </summary>
|
||||
public float Volume;
|
||||
|
||||
/// <summary>
|
||||
/// The initial position of the text cursor (caret) in the provided input text.
|
||||
/// Flag: 0x10
|
||||
/// </summary>
|
||||
public int CursorPos;
|
||||
|
||||
/// <summary>
|
||||
/// Appearance configurations for the on-screen keyboard.
|
||||
/// </summary>
|
||||
public SoftwareKeyboardAppearEx Appear;
|
||||
|
||||
/// <summary>
|
||||
/// The initial input text to be used by the software keyboard.
|
||||
/// Flag: 0x8
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = InputTextLength + 1)]
|
||||
public string InputText;
|
||||
|
||||
/// <summary>
|
||||
/// When set, the strings communicated by software keyboard will be encoded as UTF-8 instead of UTF-16.
|
||||
/// Flag: 0x20
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool UseUtf8;
|
||||
|
||||
public byte Unknown3;
|
||||
|
||||
/// <summary>
|
||||
/// [5.0.0+] Enable the backspace key in the software keyboard.
|
||||
/// Flag: 0x8000
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool BackspaceEnabled;
|
||||
|
||||
public short Unknown4;
|
||||
public byte Unknown5;
|
||||
|
||||
/// <summary>
|
||||
/// Flag: 0x200
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool KeytopAsFloating;
|
||||
|
||||
/// <summary>
|
||||
/// Flag: 0x100
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool FooterScalable;
|
||||
|
||||
/// <summary>
|
||||
/// Flag: 0x100
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool AlphaEnabledInInputMode;
|
||||
|
||||
/// <summary>
|
||||
/// Flag: 0x100
|
||||
/// </summary>
|
||||
public byte InputModeFadeType;
|
||||
|
||||
/// <summary>
|
||||
/// When set, the software keyboard ignores touch input.
|
||||
/// Flag: 0x200
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool TouchDisabled;
|
||||
|
||||
/// <summary>
|
||||
/// When set, the software keyboard ignores hardware keyboard commands.
|
||||
/// Flag: 0x800
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool HardwareKeyboardDisabled;
|
||||
|
||||
public uint Unknown6;
|
||||
public uint Unknown7;
|
||||
|
||||
/// <summary>
|
||||
/// Default value is 1.0.
|
||||
/// Flag: 0x200
|
||||
/// </summary>
|
||||
public float KeytopScale0;
|
||||
|
||||
/// <summary>
|
||||
/// Default value is 1.0.
|
||||
/// Flag: 0x200
|
||||
/// </summary>
|
||||
public float KeytopScale1;
|
||||
|
||||
public float KeytopTranslate0;
|
||||
public float KeytopTranslate1;
|
||||
|
||||
/// <summary>
|
||||
/// Default value is 1.0.
|
||||
/// Flag: 0x100
|
||||
/// </summary>
|
||||
public float KeytopBgAlpha;
|
||||
|
||||
/// <summary>
|
||||
/// Default value is 1.0.
|
||||
/// Flag: 0x100
|
||||
/// </summary>
|
||||
public float FooterBgAlpha;
|
||||
|
||||
/// <summary>
|
||||
/// Default value is 1.0.
|
||||
/// Flag: 0x200
|
||||
/// </summary>
|
||||
public float BalloonScale;
|
||||
|
||||
public float Unknown8;
|
||||
public uint Unknown9;
|
||||
public uint Unknown10;
|
||||
public uint Unknown11;
|
||||
|
||||
/// <summary>
|
||||
/// [5.0.0+] Enable sound effect.
|
||||
/// Flag: Enable: 0x2000
|
||||
/// Disable: 0x4000
|
||||
/// </summary>
|
||||
public byte SeGroup;
|
||||
|
||||
/// <summary>
|
||||
/// [6.0.0+] Enables the Trigger field when Trigger is non-zero.
|
||||
/// </summary>
|
||||
public byte TriggerFlag;
|
||||
|
||||
/// <summary>
|
||||
/// [6.0.0+] Always set to zero.
|
||||
/// </summary>
|
||||
public byte Trigger;
|
||||
|
||||
public byte Padding;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,717 @@
|
|||
using Ryujinx.HLE.Ui;
|
||||
using Ryujinx.Memory;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Drawing;
|
||||
using System.Drawing.Drawing2D;
|
||||
using System.Drawing.Imaging;
|
||||
using System.Drawing.Text;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
|
||||
{
|
||||
/// <summary>
|
||||
/// Class that generates the graphics for the software keyboard applet during inline mode.
|
||||
/// </summary>
|
||||
internal class SoftwareKeyboardRenderer : IDisposable
|
||||
{
|
||||
const int TextBoxBlinkThreshold = 8;
|
||||
const int TextBoxBlinkSleepMilliseconds = 100;
|
||||
const int TextBoxBlinkJoinWaitMilliseconds = 1000;
|
||||
|
||||
const string MessageText = "Please use the keyboard to input text";
|
||||
const string AcceptText = "Accept";
|
||||
const string CancelText = "Cancel";
|
||||
const string ControllerToggleText = "Toggle input";
|
||||
|
||||
private RenderingSurfaceInfo _surfaceInfo;
|
||||
private Bitmap _surface = null;
|
||||
private object _renderLock = new object();
|
||||
|
||||
private string _inputText = "";
|
||||
private int _cursorStart = 0;
|
||||
private int _cursorEnd = 0;
|
||||
private bool _acceptPressed = false;
|
||||
private bool _cancelPressed = false;
|
||||
private bool _overwriteMode = false;
|
||||
private bool _typingEnabled = true;
|
||||
private bool _controllerEnabled = true;
|
||||
|
||||
private Image _ryujinxLogo = null;
|
||||
private Image _padAcceptIcon = null;
|
||||
private Image _padCancelIcon = null;
|
||||
private Image _keyModeIcon = null;
|
||||
|
||||
private float _textBoxOutlineWidth;
|
||||
private float _padPressedPenWidth;
|
||||
|
||||
private Brush _panelBrush;
|
||||
private Brush _disabledBrush;
|
||||
private Brush _textNormalBrush;
|
||||
private Brush _textSelectedBrush;
|
||||
private Brush _textOverCursorBrush;
|
||||
private Brush _cursorBrush;
|
||||
private Brush _selectionBoxBrush;
|
||||
private Brush _keyCapBrush;
|
||||
private Brush _keyProgressBrush;
|
||||
|
||||
private Pen _gridSeparatorPen;
|
||||
private Pen _textBoxOutlinePen;
|
||||
private Pen _cursorPen;
|
||||
private Pen _selectionBoxPen;
|
||||
private Pen _padPressedPen;
|
||||
|
||||
private int _inputTextFontSize;
|
||||
private int _padButtonFontSize;
|
||||
private Font _messageFont;
|
||||
private Font _inputTextFont;
|
||||
private Font _labelsTextFont;
|
||||
private Font _padSymbolFont;
|
||||
private Font _keyCapFont;
|
||||
|
||||
private float _inputTextCalibrationHeight;
|
||||
private float _panelPositionY;
|
||||
private RectangleF _panelRectangle;
|
||||
private PointF _logoPosition;
|
||||
private float _messagePositionY;
|
||||
|
||||
private TRef<int> _textBoxBlinkCounter = new TRef<int>(0);
|
||||
private TimedAction _textBoxBlinkTimedAction = new TimedAction();
|
||||
|
||||
public SoftwareKeyboardRenderer(IHostUiTheme uiTheme)
|
||||
{
|
||||
_surfaceInfo = new RenderingSurfaceInfo(0, 0, 0, 0, 0);
|
||||
|
||||
string ryujinxLogoPath = "Ryujinx.Ui.Resources.Logo_Ryujinx.png";
|
||||
int ryujinxLogoSize = 32;
|
||||
|
||||
_ryujinxLogo = LoadResource(Assembly.GetEntryAssembly(), ryujinxLogoPath, ryujinxLogoSize, ryujinxLogoSize);
|
||||
|
||||
string padAcceptIconPath = "Ryujinx.HLE.HOS.Applets.SoftwareKeyboard.Resources.Icon_BtnA.png";
|
||||
string padCancelIconPath = "Ryujinx.HLE.HOS.Applets.SoftwareKeyboard.Resources.Icon_BtnB.png";
|
||||
string keyModeIconPath = "Ryujinx.HLE.HOS.Applets.SoftwareKeyboard.Resources.Icon_KeyF6.png";
|
||||
|
||||
_padAcceptIcon = LoadResource(Assembly.GetExecutingAssembly(), padAcceptIconPath , 0, 0);
|
||||
_padCancelIcon = LoadResource(Assembly.GetExecutingAssembly(), padCancelIconPath , 0, 0);
|
||||
_keyModeIcon = LoadResource(Assembly.GetExecutingAssembly(), keyModeIconPath , 0, 0);
|
||||
|
||||
Color panelColor = ToColor(uiTheme.DefaultBackgroundColor, 255);
|
||||
Color panelTransparentColor = ToColor(uiTheme.DefaultBackgroundColor, 150);
|
||||
Color normalTextColor = ToColor(uiTheme.DefaultForegroundColor);
|
||||
Color invertedTextColor = ToColor(uiTheme.DefaultForegroundColor, null, true);
|
||||
Color selectedTextColor = ToColor(uiTheme.SelectionForegroundColor);
|
||||
Color borderColor = ToColor(uiTheme.DefaultBorderColor);
|
||||
Color selectionBackgroundColor = ToColor(uiTheme.SelectionBackgroundColor);
|
||||
Color gridSeparatorColor = Color.FromArgb(180, 255, 255, 255);
|
||||
|
||||
float cursorWidth = 2;
|
||||
|
||||
_textBoxOutlineWidth = 2;
|
||||
_padPressedPenWidth = 2;
|
||||
|
||||
_panelBrush = new SolidBrush(panelColor);
|
||||
_disabledBrush = new SolidBrush(panelTransparentColor);
|
||||
_textNormalBrush = new SolidBrush(normalTextColor);
|
||||
_textSelectedBrush = new SolidBrush(selectedTextColor);
|
||||
_textOverCursorBrush = new SolidBrush(invertedTextColor);
|
||||
_cursorBrush = new SolidBrush(normalTextColor);
|
||||
_selectionBoxBrush = new SolidBrush(selectionBackgroundColor);
|
||||
_keyCapBrush = Brushes.White;
|
||||
_keyProgressBrush = new SolidBrush(borderColor);
|
||||
|
||||
_gridSeparatorPen = new Pen(gridSeparatorColor, 2);
|
||||
_textBoxOutlinePen = new Pen(borderColor, _textBoxOutlineWidth);
|
||||
_cursorPen = new Pen(normalTextColor, cursorWidth);
|
||||
_selectionBoxPen = new Pen(selectionBackgroundColor, cursorWidth);
|
||||
_padPressedPen = new Pen(borderColor, _padPressedPenWidth);
|
||||
|
||||
_inputTextFontSize = 20;
|
||||
_padButtonFontSize = 24;
|
||||
|
||||
string font = uiTheme.FontFamily;
|
||||
|
||||
_messageFont = new Font(font, 26, FontStyle.Regular, GraphicsUnit.Pixel);
|
||||
_inputTextFont = new Font(font, _inputTextFontSize, FontStyle.Regular, GraphicsUnit.Pixel);
|
||||
_labelsTextFont = new Font(font, 24, FontStyle.Regular, GraphicsUnit.Pixel);
|
||||
_padSymbolFont = new Font(font, _padButtonFontSize, FontStyle.Regular, GraphicsUnit.Pixel);
|
||||
_keyCapFont = new Font(font, 15, FontStyle.Regular, GraphicsUnit.Pixel);
|
||||
|
||||
// System.Drawing has serious problems measuring strings, so it requires a per-pixel calibration
|
||||
// to ensure we are rendering text inside the proper region
|
||||
_inputTextCalibrationHeight = CalibrateTextHeight(_inputTextFont);
|
||||
|
||||
StartTextBoxBlinker(_textBoxBlinkTimedAction, _textBoxBlinkCounter);
|
||||
}
|
||||
|
||||
private static void StartTextBoxBlinker(TimedAction timedAction, TRef<int> blinkerCounter)
|
||||
{
|
||||
timedAction.Reset(() =>
|
||||
{
|
||||
// The blinker is on falf of the time and events such as input
|
||||
// changes can reset the blinker.
|
||||
var value = Volatile.Read(ref blinkerCounter.Value);
|
||||
value = (value + 1) % (2 * TextBoxBlinkThreshold);
|
||||
Volatile.Write(ref blinkerCounter.Value, value);
|
||||
|
||||
}, TextBoxBlinkSleepMilliseconds);
|
||||
}
|
||||
|
||||
private Color ToColor(ThemeColor color, byte? overrideAlpha = null, bool flipRgb = false)
|
||||
{
|
||||
var a = (byte)(color.A * 255);
|
||||
var r = (byte)(color.R * 255);
|
||||
var g = (byte)(color.G * 255);
|
||||
var b = (byte)(color.B * 255);
|
||||
|
||||
if (flipRgb)
|
||||
{
|
||||
r = (byte)(255 - r);
|
||||
g = (byte)(255 - g);
|
||||
b = (byte)(255 - b);
|
||||
}
|
||||
|
||||
return Color.FromArgb(overrideAlpha.GetValueOrDefault(a), r, g, b);
|
||||
}
|
||||
|
||||
private Image LoadResource(Assembly assembly, string resourcePath, int newWidth, int newHeight)
|
||||
{
|
||||
Stream resourceStream = assembly.GetManifestResourceStream(resourcePath);
|
||||
|
||||
Debug.Assert(resourceStream != null);
|
||||
|
||||
var originalImage = Image.FromStream(resourceStream);
|
||||
|
||||
if (newHeight == 0 || newWidth == 0)
|
||||
{
|
||||
return originalImage;
|
||||
}
|
||||
|
||||
var newSize = new Rectangle(0, 0, newWidth, newHeight);
|
||||
var newImage = new Bitmap(newWidth, newHeight);
|
||||
|
||||
using (var graphics = System.Drawing.Graphics.FromImage(newImage))
|
||||
using (var wrapMode = new ImageAttributes())
|
||||
{
|
||||
graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
|
||||
graphics.CompositingQuality = CompositingQuality.HighQuality;
|
||||
graphics.CompositingMode = CompositingMode.SourceCopy;
|
||||
graphics.PixelOffsetMode = PixelOffsetMode.HighQuality;
|
||||
graphics.SmoothingMode = SmoothingMode.HighQuality;
|
||||
|
||||
wrapMode.SetWrapMode(WrapMode.TileFlipXY);
|
||||
graphics.DrawImage(originalImage, newSize, 0, 0, originalImage.Width, originalImage.Height, GraphicsUnit.Pixel, wrapMode);
|
||||
}
|
||||
|
||||
return newImage;
|
||||
}
|
||||
|
||||
#pragma warning disable CS8632
|
||||
public void UpdateTextState(string? inputText, int? cursorStart, int? cursorEnd, bool? overwriteMode, bool? typingEnabled)
|
||||
#pragma warning restore CS8632
|
||||
{
|
||||
lock (_renderLock)
|
||||
{
|
||||
// Update the parameters that were provided.
|
||||
_inputText = inputText != null ? inputText : _inputText;
|
||||
_cursorStart = cursorStart.GetValueOrDefault(_cursorStart);
|
||||
_cursorEnd = cursorEnd.GetValueOrDefault(_cursorEnd);
|
||||
_overwriteMode = overwriteMode.GetValueOrDefault(_overwriteMode);
|
||||
_typingEnabled = typingEnabled.GetValueOrDefault(_typingEnabled);
|
||||
|
||||
// Reset the cursor blink.
|
||||
Volatile.Write(ref _textBoxBlinkCounter.Value, 0);
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateCommandState(bool? acceptPressed, bool? cancelPressed, bool? controllerEnabled)
|
||||
{
|
||||
lock (_renderLock)
|
||||
{
|
||||
// Update the parameters that were provided.
|
||||
_acceptPressed = acceptPressed.GetValueOrDefault(_acceptPressed);
|
||||
_cancelPressed = cancelPressed.GetValueOrDefault(_cancelPressed);
|
||||
_controllerEnabled = controllerEnabled.GetValueOrDefault(_controllerEnabled);
|
||||
}
|
||||
}
|
||||
|
||||
private void Redraw()
|
||||
{
|
||||
if (_surface == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
using (var graphics = CreateGraphics())
|
||||
{
|
||||
var messageRectangle = MeasureString(graphics, MessageText, _messageFont);
|
||||
float messagePositionX = (_panelRectangle.Width - messageRectangle.Width) / 2 - messageRectangle.X;
|
||||
float messagePositionY = _messagePositionY - messageRectangle.Y;
|
||||
PointF messagePosition = new PointF(messagePositionX, messagePositionY);
|
||||
|
||||
graphics.Clear(Color.Transparent);
|
||||
graphics.TranslateTransform(0, _panelPositionY);
|
||||
graphics.FillRectangle(_panelBrush, _panelRectangle);
|
||||
graphics.DrawImage(_ryujinxLogo, _logoPosition);
|
||||
|
||||
DrawString(graphics, MessageText, _messageFont, _textNormalBrush, messagePosition);
|
||||
|
||||
if (!_typingEnabled)
|
||||
{
|
||||
// Just draw a semi-transparent rectangle on top to fade the component with the background.
|
||||
// TODO (caian): This will not work if one decides to add make background semi-transparent as well.
|
||||
graphics.FillRectangle(_disabledBrush, messagePositionX, messagePositionY, messageRectangle.Width, messageRectangle.Height);
|
||||
}
|
||||
|
||||
DrawTextBox(graphics);
|
||||
|
||||
float halfWidth = _panelRectangle.Width / 2;
|
||||
|
||||
PointF acceptButtonPosition = new PointF(halfWidth - 180, 185);
|
||||
PointF cancelButtonPosition = new PointF(halfWidth , 185);
|
||||
PointF disableButtonPosition = new PointF(halfWidth + 180, 185);
|
||||
|
||||
DrawPadButton (graphics, acceptButtonPosition , _padAcceptIcon, AcceptText, _acceptPressed, _controllerEnabled);
|
||||
DrawPadButton (graphics, cancelButtonPosition , _padCancelIcon, CancelText, _cancelPressed, _controllerEnabled);
|
||||
DrawControllerToggle(graphics, disableButtonPosition, _controllerEnabled);
|
||||
}
|
||||
}
|
||||
|
||||
private void RecreateSurface()
|
||||
{
|
||||
Debug.Assert(_surfaceInfo.ColorFormat == Services.SurfaceFlinger.ColorFormat.A8B8G8R8);
|
||||
|
||||
// Use the whole area of the image to draw, even the alignment, otherwise it may shear the final
|
||||
// image if the pitch is different.
|
||||
uint totalWidth = _surfaceInfo.Pitch / 4;
|
||||
uint totalHeight = _surfaceInfo.Size / _surfaceInfo.Pitch;
|
||||
|
||||
Debug.Assert(_surfaceInfo.Width <= totalWidth);
|
||||
Debug.Assert(_surfaceInfo.Height <= totalHeight);
|
||||
Debug.Assert(_surfaceInfo.Pitch * _surfaceInfo.Height <= _surfaceInfo.Size);
|
||||
|
||||
_surface = new Bitmap((int)totalWidth, (int)totalHeight, PixelFormat.Format32bppArgb);
|
||||
}
|
||||
|
||||
private void RecomputeConstants()
|
||||
{
|
||||
float totalWidth = _surfaceInfo.Width;
|
||||
float totalHeight = _surfaceInfo.Height;
|
||||
|
||||
float panelHeight = 240;
|
||||
|
||||
_panelPositionY = totalHeight - panelHeight;
|
||||
_panelRectangle = new RectangleF(0, 0, totalWidth, panelHeight);
|
||||
|
||||
_messagePositionY = 60;
|
||||
|
||||
float logoPositionX = (totalWidth - _ryujinxLogo.Width) / 2;
|
||||
float logoPositionY = 18;
|
||||
|
||||
_logoPosition = new PointF(logoPositionX, logoPositionY);
|
||||
}
|
||||
|
||||
private StringFormat CreateStringFormat(string text)
|
||||
{
|
||||
StringFormat format = new StringFormat(StringFormat.GenericTypographic);
|
||||
format.FormatFlags |= StringFormatFlags.MeasureTrailingSpaces;
|
||||
format.SetMeasurableCharacterRanges(new CharacterRange[] { new CharacterRange(0, text.Length) });
|
||||
|
||||
return format;
|
||||
}
|
||||
|
||||
private RectangleF MeasureString(System.Drawing.Graphics graphics, string text, System.Drawing.Font font)
|
||||
{
|
||||
bool isEmpty = false;
|
||||
|
||||
if (string.IsNullOrEmpty(text))
|
||||
{
|
||||
isEmpty = true;
|
||||
text = " ";
|
||||
}
|
||||
|
||||
var format = CreateStringFormat(text);
|
||||
var rectangle = new RectangleF(0, 0, float.PositiveInfinity, float.PositiveInfinity);
|
||||
var regions = graphics.MeasureCharacterRanges(text, font, rectangle, format);
|
||||
|
||||
Debug.Assert(regions.Length == 1);
|
||||
|
||||
rectangle = regions[0].GetBounds(graphics);
|
||||
|
||||
if (isEmpty)
|
||||
{
|
||||
rectangle.Width = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
rectangle.Width += 1.0f;
|
||||
}
|
||||
|
||||
return rectangle;
|
||||
}
|
||||
|
||||
private float CalibrateTextHeight(Font font)
|
||||
{
|
||||
// This is a pixel-wise calibration that tests the offset of a reference character because Windows text measurement
|
||||
// is horrible when compared to other frameworks like Cairo and diverge across systems and fonts.
|
||||
|
||||
Debug.Assert(font.Unit == GraphicsUnit.Pixel);
|
||||
|
||||
var surfaceSize = (int)Math.Ceiling(2 * font.Size);
|
||||
|
||||
string calibrationText = "|";
|
||||
|
||||
using (var surface = new Bitmap(surfaceSize, surfaceSize, PixelFormat.Format32bppArgb))
|
||||
using (var graphics = CreateGraphics(surface))
|
||||
{
|
||||
var measuredRectangle = MeasureString(graphics, calibrationText, font);
|
||||
|
||||
Debug.Assert(measuredRectangle.Right <= surfaceSize);
|
||||
Debug.Assert(measuredRectangle.Bottom <= surfaceSize);
|
||||
|
||||
var textPosition = new PointF(0, 0);
|
||||
|
||||
graphics.Clear(Color.Transparent);
|
||||
DrawString(graphics, calibrationText, font, Brushes.White, textPosition);
|
||||
|
||||
var lockRectangle = new Rectangle(0, 0, surface.Width, surface.Height);
|
||||
var surfaceData = surface.LockBits(lockRectangle, ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
|
||||
var surfaceBytes = new byte[surfaceData.Stride * surfaceData.Height];
|
||||
|
||||
Marshal.Copy(surfaceData.Scan0, surfaceBytes, 0, surfaceBytes.Length);
|
||||
|
||||
Point topLeft = new Point();
|
||||
Point bottomLeft = new Point();
|
||||
|
||||
bool foundTopLeft = false;
|
||||
|
||||
for (int y = 0; y < surfaceData.Height; y++)
|
||||
{
|
||||
for (int x = 0; x < surfaceData.Stride; x += 4)
|
||||
{
|
||||
int position = y * surfaceData.Stride + x;
|
||||
|
||||
if (surfaceBytes[position] != 0)
|
||||
{
|
||||
if (!foundTopLeft)
|
||||
{
|
||||
topLeft.X = x;
|
||||
topLeft.Y = y;
|
||||
foundTopLeft = true;
|
||||
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
bottomLeft.X = x;
|
||||
bottomLeft.Y = y;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return bottomLeft.Y - topLeft.Y;
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawString(System.Drawing.Graphics graphics, string text, Font font, Brush brush, PointF point)
|
||||
{
|
||||
var format = CreateStringFormat(text);
|
||||
graphics.DrawString(text, font, brush, point, format);
|
||||
}
|
||||
|
||||
private System.Drawing.Graphics CreateGraphics()
|
||||
{
|
||||
return CreateGraphics(_surface);
|
||||
}
|
||||
|
||||
private System.Drawing.Graphics CreateGraphics(Image surface)
|
||||
{
|
||||
var graphics = System.Drawing.Graphics.FromImage(surface);
|
||||
|
||||
graphics.TextRenderingHint = TextRenderingHint.ClearTypeGridFit;
|
||||
graphics.InterpolationMode = InterpolationMode.NearestNeighbor;
|
||||
graphics.CompositingQuality = CompositingQuality.HighSpeed;
|
||||
graphics.CompositingMode = CompositingMode.SourceOver;
|
||||
graphics.PixelOffsetMode = PixelOffsetMode.HighSpeed;
|
||||
graphics.SmoothingMode = SmoothingMode.HighSpeed;
|
||||
|
||||
return graphics;
|
||||
}
|
||||
|
||||
private void DrawTextBox(System.Drawing.Graphics graphics)
|
||||
{
|
||||
var inputTextRectangle = MeasureString(graphics, _inputText, _inputTextFont);
|
||||
|
||||
float boxWidth = (int)(Math.Max(300, inputTextRectangle.Width + inputTextRectangle.X + 8));
|
||||
float boxHeight = 32;
|
||||
float boxY = 110;
|
||||
float boxX = (int)((_panelRectangle.Width - boxWidth) / 2);
|
||||
|
||||
graphics.DrawRectangle(_textBoxOutlinePen, boxX, boxY, boxWidth, boxHeight);
|
||||
|
||||
float inputTextX = (_panelRectangle.Width - inputTextRectangle.Width) / 2 - inputTextRectangle.X;
|
||||
float inputTextY = boxY + boxHeight - inputTextRectangle.Bottom - 5;
|
||||
|
||||
var inputTextPosition = new PointF(inputTextX, inputTextY);
|
||||
|
||||
DrawString(graphics, _inputText, _inputTextFont, _textNormalBrush, inputTextPosition);
|
||||
|
||||
// Draw the cursor on top of the text and redraw the text with a different color if necessary.
|
||||
|
||||
Brush cursorTextBrush;
|
||||
Brush cursorBrush;
|
||||
Pen cursorPen;
|
||||
|
||||
float cursorPositionYBottom = inputTextY + inputTextRectangle.Bottom;
|
||||
float cursorPositionYTop = cursorPositionYBottom - _inputTextCalibrationHeight - 2;
|
||||
float cursorPositionXLeft;
|
||||
float cursorPositionXRight;
|
||||
|
||||
bool cursorVisible = false;
|
||||
|
||||
if (_cursorStart != _cursorEnd)
|
||||
{
|
||||
cursorTextBrush = _textSelectedBrush;
|
||||
cursorBrush = _selectionBoxBrush;
|
||||
cursorPen = _selectionBoxPen;
|
||||
|
||||
string textUntilBegin = _inputText.Substring(0, _cursorStart);
|
||||
string textUntilEnd = _inputText.Substring(0, _cursorEnd);
|
||||
|
||||
RectangleF selectionBeginRectangle = MeasureString(graphics, textUntilBegin, _inputTextFont);
|
||||
RectangleF selectionEndRectangle = MeasureString(graphics, textUntilEnd , _inputTextFont);
|
||||
|
||||
cursorVisible = true;
|
||||
cursorPositionXLeft = inputTextX + selectionBeginRectangle.Width + selectionBeginRectangle.X;
|
||||
cursorPositionXRight = inputTextX + selectionEndRectangle.Width + selectionEndRectangle.X;
|
||||
}
|
||||
else
|
||||
{
|
||||
cursorTextBrush = _textOverCursorBrush;
|
||||
cursorBrush = _cursorBrush;
|
||||
cursorPen = _cursorPen;
|
||||
|
||||
if (Volatile.Read(ref _textBoxBlinkCounter.Value) < TextBoxBlinkThreshold)
|
||||
{
|
||||
// Show the blinking cursor.
|
||||
|
||||
int cursorStart = Math.Min(_inputText.Length, _cursorStart);
|
||||
string textUntilCursor = _inputText.Substring(0, cursorStart);
|
||||
RectangleF cursorTextRectangle = MeasureString(graphics, textUntilCursor, _inputTextFont);
|
||||
|
||||
cursorVisible = true;
|
||||
cursorPositionXLeft = inputTextX + cursorTextRectangle.Width + cursorTextRectangle.X;
|
||||
|
||||
if (_overwriteMode)
|
||||
{
|
||||
// The blinking cursor is in overwrite mode so it takes the size of a character.
|
||||
|
||||
if (_cursorStart < _inputText.Length)
|
||||
{
|
||||
textUntilCursor = _inputText.Substring(0, cursorStart + 1);
|
||||
cursorTextRectangle = MeasureString(graphics, textUntilCursor, _inputTextFont);
|
||||
cursorPositionXRight = inputTextX + cursorTextRectangle.Width + cursorTextRectangle.X;
|
||||
}
|
||||
else
|
||||
{
|
||||
cursorPositionXRight = cursorPositionXLeft + _inputTextFontSize / 2;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// The blinking cursor is in insert mode so it is only a line.
|
||||
cursorPositionXRight = cursorPositionXLeft;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
cursorPositionXLeft = inputTextX;
|
||||
cursorPositionXRight = inputTextX;
|
||||
}
|
||||
}
|
||||
|
||||
if (_typingEnabled && cursorVisible)
|
||||
{
|
||||
float cursorWidth = cursorPositionXRight - cursorPositionXLeft;
|
||||
float cursorHeight = cursorPositionYBottom - cursorPositionYTop;
|
||||
|
||||
if (cursorWidth == 0)
|
||||
{
|
||||
graphics.DrawLine(cursorPen, cursorPositionXLeft, cursorPositionYTop, cursorPositionXLeft, cursorPositionYBottom);
|
||||
}
|
||||
else
|
||||
{
|
||||
graphics.DrawRectangle(cursorPen, cursorPositionXLeft, cursorPositionYTop, cursorWidth, cursorHeight);
|
||||
graphics.FillRectangle(cursorBrush, cursorPositionXLeft, cursorPositionYTop, cursorWidth, cursorHeight);
|
||||
|
||||
var cursorRectangle = new RectangleF(cursorPositionXLeft, cursorPositionYTop, cursorWidth, cursorHeight);
|
||||
|
||||
var oldClip = graphics.Clip;
|
||||
graphics.Clip = new Region(cursorRectangle);
|
||||
|
||||
DrawString(graphics, _inputText, _inputTextFont, cursorTextBrush, inputTextPosition);
|
||||
|
||||
graphics.Clip = oldClip;
|
||||
}
|
||||
}
|
||||
else if (!_typingEnabled)
|
||||
{
|
||||
// Just draw a semi-transparent rectangle on top to fade the component with the background.
|
||||
// TODO (caian): This will not work if one decides to add make background semi-transparent as well.
|
||||
graphics.FillRectangle(_disabledBrush, boxX - _textBoxOutlineWidth, boxY - _textBoxOutlineWidth,
|
||||
boxWidth + 2* _textBoxOutlineWidth, boxHeight + 2* _textBoxOutlineWidth);
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawPadButton(System.Drawing.Graphics graphics, PointF point, Image icon, string label, bool pressed, bool enabled)
|
||||
{
|
||||
// Use relative positions so we can center the the entire drawing later.
|
||||
|
||||
float iconX = 0;
|
||||
float iconY = 0;
|
||||
float iconWidth = icon.Width;
|
||||
float iconHeight = icon.Height;
|
||||
|
||||
var labelRectangle = MeasureString(graphics, label, _labelsTextFont);
|
||||
|
||||
float labelPositionX = iconWidth + 8 - labelRectangle.X;
|
||||
float labelPositionY = (iconHeight - labelRectangle.Height) / 2 - labelRectangle.Y - 1;
|
||||
|
||||
float fullWidth = labelPositionX + labelRectangle.Width + labelRectangle.X;
|
||||
float fullHeight = iconHeight;
|
||||
|
||||
// Convert all relative positions into absolute.
|
||||
|
||||
float originX = (int)(point.X - fullWidth / 2);
|
||||
float originY = (int)(point.Y - fullHeight / 2);
|
||||
|
||||
iconX += originX;
|
||||
iconY += originY;
|
||||
|
||||
var labelPosition = new PointF(labelPositionX + originX, labelPositionY + originY);
|
||||
|
||||
graphics.DrawImageUnscaled(icon, (int)iconX, (int)iconY);
|
||||
|
||||
DrawString(graphics, label, _labelsTextFont, _textNormalBrush, labelPosition);
|
||||
|
||||
GraphicsPath frame = new GraphicsPath();
|
||||
frame.AddRectangle(new RectangleF(originX - 2 * _padPressedPenWidth, originY - 2 * _padPressedPenWidth,
|
||||
fullWidth + 4 * _padPressedPenWidth, fullHeight + 4 * _padPressedPenWidth));
|
||||
|
||||
if (enabled)
|
||||
{
|
||||
if (pressed)
|
||||
{
|
||||
graphics.DrawPath(_padPressedPen, frame);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Just draw a semi-transparent rectangle on top to fade the component with the background.
|
||||
// TODO (caian): This will not work if one decides to add make background semi-transparent as well.
|
||||
graphics.FillPath(_disabledBrush, frame);
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawControllerToggle(System.Drawing.Graphics graphics, PointF point, bool enabled)
|
||||
{
|
||||
var labelRectangle = MeasureString(graphics, ControllerToggleText, _labelsTextFont);
|
||||
|
||||
// Use relative positions so we can center the the entire drawing later.
|
||||
|
||||
float keyWidth = _keyModeIcon.Width;
|
||||
float keyHeight = _keyModeIcon.Height;
|
||||
|
||||
float labelPositionX = keyWidth + 8 - labelRectangle.X;
|
||||
float labelPositionY = -labelRectangle.Y - 1;
|
||||
|
||||
float keyX = 0;
|
||||
float keyY = (int)((labelPositionY + labelRectangle.Height - keyHeight) / 2);
|
||||
|
||||
float fullWidth = labelPositionX + labelRectangle.Width;
|
||||
float fullHeight = Math.Max(labelPositionY + labelRectangle.Height, keyHeight);
|
||||
|
||||
// Convert all relative positions into absolute.
|
||||
|
||||
float originX = (int)(point.X - fullWidth / 2);
|
||||
float originY = (int)(point.Y - fullHeight / 2);
|
||||
|
||||
keyX += originX;
|
||||
keyY += originY;
|
||||
|
||||
var labelPosition = new PointF(labelPositionX + originX, labelPositionY + originY);
|
||||
var overlayPosition = new Point((int)keyX, (int)keyY);
|
||||
|
||||
graphics.DrawImageUnscaled(_keyModeIcon, overlayPosition);
|
||||
|
||||
DrawString(graphics, ControllerToggleText, _labelsTextFont, _textNormalBrush, labelPosition);
|
||||
}
|
||||
|
||||
private unsafe bool TryCopyTo(IVirtualMemoryManager destination, ulong position)
|
||||
{
|
||||
if (_surface == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
Rectangle lockRectangle = new Rectangle(0, 0, _surface.Width, _surface.Height);
|
||||
BitmapData surfaceData = _surface.LockBits(lockRectangle, ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
|
||||
|
||||
Debug.Assert(surfaceData.Stride == _surfaceInfo.Pitch);
|
||||
Debug.Assert(surfaceData.Stride * surfaceData.Height == _surfaceInfo.Size);
|
||||
|
||||
// Convert the pixel format used in System.Drawing to the one required by a Switch Surface.
|
||||
int dataLength = surfaceData.Stride * surfaceData.Height;
|
||||
byte* dataPointer = (byte*)surfaceData.Scan0;
|
||||
byte* dataEnd = dataPointer + dataLength;
|
||||
|
||||
for (; dataPointer < dataEnd; dataPointer += 4)
|
||||
{
|
||||
*(uint*)dataPointer = (uint)(
|
||||
(*(dataPointer + 0) << 16) |
|
||||
(*(dataPointer + 1) << 8 ) |
|
||||
(*(dataPointer + 2) << 0 ) |
|
||||
(*(dataPointer + 3) << 24));
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
Span<byte> dataSpan = new Span<byte>((void*)surfaceData.Scan0, dataLength);
|
||||
destination.Write(position, dataSpan);
|
||||
}
|
||||
finally
|
||||
{
|
||||
_surface.UnlockBits(surfaceData);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
internal bool DrawTo(RenderingSurfaceInfo surfaceInfo, IVirtualMemoryManager destination, ulong position)
|
||||
{
|
||||
lock (_renderLock)
|
||||
{
|
||||
if (!_surfaceInfo.Equals(surfaceInfo))
|
||||
{
|
||||
_surfaceInfo = surfaceInfo;
|
||||
RecreateSurface();
|
||||
RecomputeConstants();
|
||||
}
|
||||
|
||||
Redraw();
|
||||
|
||||
return TryCopyTo(destination, position);
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_textBoxBlinkTimedAction.RequestCancel();
|
||||
}
|
||||
}
|
||||
}
|
19
Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/TRef.cs
Normal file
19
Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/TRef.cs
Normal file
|
@ -0,0 +1,19 @@
|
|||
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
|
||||
{
|
||||
/// <summary>
|
||||
/// Wraps a type in a class so it gets stored in the GC managed heap. This is used as communication mechanism
|
||||
/// between classed that need to be disposed and, thus, can't share their references.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The internal type.</typeparam>
|
||||
class TRef<T>
|
||||
{
|
||||
public T Value;
|
||||
|
||||
public TRef() { }
|
||||
|
||||
public TRef(T value)
|
||||
{
|
||||
Value = value;
|
||||
}
|
||||
}
|
||||
}
|
172
Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/TimedAction.cs
Normal file
172
Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/TimedAction.cs
Normal file
|
@ -0,0 +1,172 @@
|
|||
using System;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
|
||||
{
|
||||
/// <summary>
|
||||
/// A threaded executor of periodic actions that can be cancelled. The total execution time is optional
|
||||
/// and, in this case, a progress is reported back to the action.
|
||||
/// </summary>
|
||||
class TimedAction
|
||||
{
|
||||
public const int MaxThreadSleep = 100;
|
||||
|
||||
private class SleepSubstepData
|
||||
{
|
||||
public readonly int SleepMilliseconds;
|
||||
public readonly int SleepCount;
|
||||
public readonly int SleepRemainderMilliseconds;
|
||||
|
||||
public SleepSubstepData(int sleepMilliseconds)
|
||||
{
|
||||
SleepMilliseconds = Math.Min(sleepMilliseconds, MaxThreadSleep);
|
||||
SleepCount = sleepMilliseconds / SleepMilliseconds;
|
||||
SleepRemainderMilliseconds = sleepMilliseconds - SleepCount * SleepMilliseconds;
|
||||
}
|
||||
}
|
||||
|
||||
private TRef<bool> _cancelled = null;
|
||||
private Thread _thread = null;
|
||||
private object _lock = new object();
|
||||
|
||||
public bool IsRunning
|
||||
{
|
||||
get
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
if (_thread == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return _thread.IsAlive;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void RequestCancel()
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
if (_cancelled != null)
|
||||
{
|
||||
Volatile.Write(ref _cancelled.Value, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public TimedAction() { }
|
||||
|
||||
private void Reset(Thread thread, TRef<bool> cancelled)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
// Cancel the current task.
|
||||
if (_cancelled != null)
|
||||
{
|
||||
Volatile.Write(ref _cancelled.Value, true);
|
||||
}
|
||||
|
||||
_cancelled = cancelled;
|
||||
|
||||
_thread = thread;
|
||||
_thread.IsBackground = true;
|
||||
_thread.Start();
|
||||
}
|
||||
}
|
||||
|
||||
public void Reset(Action<float> action, int totalMilliseconds, int sleepMilliseconds)
|
||||
{
|
||||
// Create a dedicated cancel token for each task.
|
||||
var cancelled = new TRef<bool>(false);
|
||||
|
||||
Reset(new Thread(() =>
|
||||
{
|
||||
var substepData = new SleepSubstepData(sleepMilliseconds);
|
||||
|
||||
int totalCount = totalMilliseconds / sleepMilliseconds;
|
||||
int totalRemainder = totalMilliseconds - totalCount * sleepMilliseconds;
|
||||
|
||||
if (Volatile.Read(ref cancelled.Value))
|
||||
{
|
||||
action(-1);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
action(0);
|
||||
|
||||
for (int i = 1; i <= totalCount; i++)
|
||||
{
|
||||
if (SleepWithSubstep(substepData, cancelled))
|
||||
{
|
||||
action(-1);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
action((float)(i * sleepMilliseconds) / totalMilliseconds);
|
||||
}
|
||||
|
||||
if (totalRemainder > 0)
|
||||
{
|
||||
if (SleepWithSubstep(substepData, cancelled))
|
||||
{
|
||||
action(-1);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
action(1);
|
||||
}
|
||||
}), cancelled);
|
||||
}
|
||||
|
||||
public void Reset(Action action, int sleepMilliseconds)
|
||||
{
|
||||
// Create a dedicated cancel token for each task.
|
||||
var cancelled = new TRef<bool>(false);
|
||||
|
||||
Reset(new Thread(() =>
|
||||
{
|
||||
var substepData = new SleepSubstepData(sleepMilliseconds);
|
||||
|
||||
while (!Volatile.Read(ref cancelled.Value))
|
||||
{
|
||||
action();
|
||||
|
||||
if (SleepWithSubstep(substepData, cancelled))
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
}), cancelled);
|
||||
}
|
||||
|
||||
private static bool SleepWithSubstep(SleepSubstepData substepData, TRef<bool> cancelled)
|
||||
{
|
||||
for (int i = 0; i < substepData.SleepCount; i++)
|
||||
{
|
||||
if (Volatile.Read(ref cancelled.Value))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
Thread.Sleep(substepData.SleepMilliseconds);
|
||||
}
|
||||
|
||||
if (substepData.SleepRemainderMilliseconds > 0)
|
||||
{
|
||||
if (Volatile.Read(ref cancelled.Value))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
Thread.Sleep(substepData.SleepRemainderMilliseconds);
|
||||
}
|
||||
|
||||
return Volatile.Read(ref cancelled.Value);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue