Inline software keyboard without input pop up dialog (#2180)
* Initial implementation * Refactor dynamic text input keys out to facilitate configuration via UI * Fix code styling * Add per applet indirect layer handles * Remove static functions from SoftwareKeyboardRenderer * Remove inline keyboard reset delay * Remove inline keyboard V2 responses * Add inline keyboard soft-lock recovering * Add comments * Forward accept and cancel key names to the keyboard and add soft-lock prevention line * Add dummy window to handle paste events * Rework inline keyboard state machine and graphics * Implement IHostUiHandler interfaces on headless WindowBase class * Add inline keyboard assets * Fix coding style * Fix coding style * Change mode cycling shortcut to F6 * Fix invalid calc size error in games using extended calc * Remove unnecessary namespaces
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47 changed files with 2853 additions and 344 deletions
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using Ryujinx.HLE.HOS.Applets;
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using Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationProxy.Types;
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namespace Ryujinx.HLE
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{
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public interface IHostUiHandler
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{
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/// <summary>
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/// Displays an Input Dialog box to the user and blocks until text is entered.
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/// </summary>
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/// <param name="userText">Text that the user entered. Set to `null` on internal errors</param>
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/// <returns>True when OK is pressed, False otherwise. Also returns True on internal errors</returns>
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bool DisplayInputDialog(SoftwareKeyboardUiArgs args, out string userText);
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/// <summary>
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/// Displays a Message Dialog box to the user and blocks until it is closed.
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/// </summary>
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/// <returns>True when OK is pressed, False otherwise.</returns>
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bool DisplayMessageDialog(string title, string message);
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/// <summary>
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/// Displays a Message Dialog box specific to Controller Applet and blocks until it is closed.
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/// </summary>
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/// <returns>True when OK is pressed, False otherwise.</returns>
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bool DisplayMessageDialog(ControllerAppletUiArgs args);
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/// <summary>
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/// Tell the UI that we need to transisition to another program.
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/// </summary>
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/// <param name="device">The device instance.</param>
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/// <param name="kind">The program kind.</param>
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/// <param name="value">The value associated to the <paramref name="kind"/>.</param>
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void ExecuteProgram(Switch device, ProgramSpecifyKind kind, ulong value);
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/// Displays a Message Dialog box specific to Error Applet and blocks until it is closed.
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/// </summary>
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/// <returns>False when OK is pressed, True when another button (Details) is pressed.</returns>
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bool DisplayErrorAppletDialog(string title, string message, string[] buttonsText);
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}
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}
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