Inline software keyboard without input pop up dialog (#2180)
* Initial implementation * Refactor dynamic text input keys out to facilitate configuration via UI * Fix code styling * Add per applet indirect layer handles * Remove static functions from SoftwareKeyboardRenderer * Remove inline keyboard reset delay * Remove inline keyboard V2 responses * Add inline keyboard soft-lock recovering * Add comments * Forward accept and cancel key names to the keyboard and add soft-lock prevention line * Add dummy window to handle paste events * Rework inline keyboard state machine and graphics * Implement IHostUiHandler interfaces on headless WindowBase class * Add inline keyboard assets * Fix coding style * Fix coding style * Change mode cycling shortcut to F6 * Fix invalid calc size error in games using extended calc * Remove unnecessary namespaces
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47 changed files with 2853 additions and 344 deletions
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Ryujinx.HLE/Ui/IDynamicTextInputHandler.cs
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Ryujinx.HLE/Ui/IDynamicTextInputHandler.cs
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using System;
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namespace Ryujinx.HLE.Ui
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{
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public interface IDynamicTextInputHandler : IDisposable
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{
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event DynamicTextChangedHandler TextChangedEvent;
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event KeyPressedHandler KeyPressedEvent;
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event KeyReleasedHandler KeyReleasedEvent;
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bool TextProcessingEnabled { get; set; }
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void SetText(string text, int cursorBegin);
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void SetText(string text, int cursorBegin, int cursorEnd);
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}
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}
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