Inline software keyboard without input pop up dialog (#2180)

* Initial implementation

* Refactor dynamic text input keys out to facilitate configuration via UI

* Fix code styling

* Add per applet indirect layer handles

* Remove static functions from SoftwareKeyboardRenderer

* Remove inline keyboard reset delay

* Remove inline keyboard V2 responses

* Add inline keyboard soft-lock recovering

* Add comments

* Forward accept and cancel key names to the keyboard and add soft-lock prevention line

* Add dummy window to handle paste events

* Rework inline keyboard state machine and graphics

* Implement IHostUiHandler interfaces on headless WindowBase class

* Add inline keyboard assets

* Fix coding style

* Fix coding style

* Change mode cycling shortcut to F6

* Fix invalid calc size error in games using extended calc

* Remove unnecessary namespaces
This commit is contained in:
Caian Benedicto 2021-10-12 16:54:21 -03:00 committed by GitHub
parent 69093cf2d6
commit 380b95bc59
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47 changed files with 2853 additions and 344 deletions

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@ -0,0 +1,16 @@
using System;
namespace Ryujinx.HLE.Ui
{
public interface IDynamicTextInputHandler : IDisposable
{
event DynamicTextChangedHandler TextChangedEvent;
event KeyPressedHandler KeyPressedEvent;
event KeyReleasedHandler KeyReleasedEvent;
bool TextProcessingEnabled { get; set; }
void SetText(string text, int cursorBegin);
void SetText(string text, int cursorBegin, int cursorEnd);
}
}