Inline software keyboard without input pop up dialog (#2180)
* Initial implementation * Refactor dynamic text input keys out to facilitate configuration via UI * Fix code styling * Add per applet indirect layer handles * Remove static functions from SoftwareKeyboardRenderer * Remove inline keyboard reset delay * Remove inline keyboard V2 responses * Add inline keyboard soft-lock recovering * Add comments * Forward accept and cancel key names to the keyboard and add soft-lock prevention line * Add dummy window to handle paste events * Rework inline keyboard state machine and graphics * Implement IHostUiHandler interfaces on headless WindowBase class * Add inline keyboard assets * Fix coding style * Fix coding style * Change mode cycling shortcut to F6 * Fix invalid calc size error in games using extended calc * Remove unnecessary namespaces
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47 changed files with 2853 additions and 344 deletions
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Ryujinx.Headless.SDL2/HeadlessHostUiTheme.cs
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Ryujinx.Headless.SDL2/HeadlessHostUiTheme.cs
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using Ryujinx.HLE.Ui;
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namespace Ryujinx.Headless.SDL2
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{
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internal class HeadlessHostUiTheme : IHostUiTheme
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{
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public string FontFamily => "sans-serif";
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public ThemeColor DefaultBackgroundColor => new ThemeColor(1, 0, 0, 0);
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public ThemeColor DefaultForegroundColor => new ThemeColor(1, 1, 1, 1);
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public ThemeColor DefaultBorderColor => new ThemeColor(1, 1, 1, 1);
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public ThemeColor SelectionBackgroundColor => new ThemeColor(1, 1, 1, 1);
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public ThemeColor SelectionForegroundColor => new ThemeColor(1, 0, 0, 0);
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public HeadlessHostUiTheme() { }
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}
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}
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