Add support for bindless textures from storage buffer on Vulkan (#6721)
* Halve primitive ID when converting quads to triangles * Shader cache version bump * Add support for bindless textures from storage buffer on Vulkan
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14 changed files with 76 additions and 17 deletions
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@ -161,6 +161,7 @@ namespace Ryujinx.Graphics.OpenGL
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supportsBgraFormat: false,
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supportsR4G4Format: false,
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supportsR4G4B4A4Format: true,
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supportsScaledVertexFormats: true,
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supportsSnormBufferTextureFormat: false,
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supports5BitComponentFormat: true,
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supportsSparseBuffer: false,
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@ -175,7 +176,7 @@ namespace Ryujinx.Graphics.OpenGL
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supportsMismatchingViewFormat: HwCapabilities.SupportsMismatchingViewFormat,
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supportsCubemapView: true,
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supportsNonConstantTextureOffset: HwCapabilities.SupportsNonConstantTextureOffset,
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supportsScaledVertexFormats: true,
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supportsQuads: HwCapabilities.SupportsQuads,
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supportsSeparateSampler: false,
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supportsShaderBallot: HwCapabilities.SupportsShaderBallot,
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supportsShaderBarrierDivergence: !(intelWindows || intelUnix),
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