Add support for bindless textures from storage buffer on Vulkan (#6721)
* Halve primitive ID when converting quads to triangles * Shader cache version bump * Add support for bindless textures from storage buffer on Vulkan
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14 changed files with 76 additions and 17 deletions
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@ -84,6 +84,10 @@ namespace Ryujinx.Graphics.Shader.Instructions
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value = context.IConvertU32ToFP32(value);
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}
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}
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else if (offset == AttributeConsts.PrimitiveId && context.TranslatorContext.Definitions.HalvePrimitiveId)
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{
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value = context.ShiftRightS32(value, Const(1));
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}
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context.Copy(Register(rd), value);
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}
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@ -187,6 +191,12 @@ namespace Ryujinx.Graphics.Shader.Instructions
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}
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}
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}
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else if (op.Imm10 == AttributeConsts.PrimitiveId && context.TranslatorContext.Definitions.HalvePrimitiveId)
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{
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// If quads are used, but the host does not support them, they need to be converted to triangles.
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// Since each quad becomes 2 triangles, we need to compensate here and divide primitive ID by 2.
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res = context.ShiftRightS32(res, Const(1));
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}
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else if (op.Imm10 == AttributeConsts.FrontFacing && context.TranslatorContext.GpuAccessor.QueryHostHasFrontFacingBug())
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{
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// gl_FrontFacing sometimes has incorrect (flipped) values depending how it is accessed on Intel GPUs.
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