Force reciprocal operation with value biased by constant to be precise on macOS (#5110)

* Force operations to be precise in some cases on SPIR-V

* Make it a bit more strict, add comments

* Shader cache version bump
This commit is contained in:
gdkchan 2023-05-26 15:19:37 -03:00 committed by GitHub
parent e6658c133c
commit 3b375525fb
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
8 changed files with 67 additions and 14 deletions

View file

@ -156,7 +156,13 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
}
else
{
source = new AstOperation(inst, operation.StorageKind, operation.Index, sources, operation.SourcesCount);
source = new AstOperation(
inst,
operation.StorageKind,
operation.ForcePrecise,
operation.Index,
sources,
operation.SourcesCount);
}
AggregateType destElemType = destType;
@ -179,7 +185,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
dest.VarType = destElemType;
context.AddNode(new AstAssignment(dest, new AstOperation(Instruction.VectorExtract, StorageKind.None, new[] { destVec, index }, 2)));
context.AddNode(new AstAssignment(dest, new AstOperation(Instruction.VectorExtract, StorageKind.None, false, new[] { destVec, index }, 2)));
}
}
else if (operation.Dest != null)
@ -227,7 +233,13 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
}
else if (!isCopy)
{
source = new AstOperation(inst, operation.StorageKind, operation.Index, sources, operation.SourcesCount);
source = new AstOperation(
inst,
operation.StorageKind,
operation.ForcePrecise,
operation.Index,
sources,
operation.SourcesCount);
}
else
{
@ -248,7 +260,13 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
}
else
{
context.AddNode(new AstOperation(inst, operation.StorageKind, operation.Index, sources, operation.SourcesCount));
context.AddNode(new AstOperation(
inst,
operation.StorageKind,
operation.ForcePrecise,
operation.Index,
sources,
operation.SourcesCount));
}
// Those instructions needs to be emulated by using helper functions,