[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address remaining dotnet format analyzer warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Another rebase, another dotnet format run * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Remove a few unused parameters * Replace MmeShadowScratch with Array256<uint> * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Run dotnet format after rebase * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First pass of dotnet format * Add unsafe dotnet format changes * Fix typos * Add trailing commas * Disable formatting for FormatTable * Address review feedback
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145 changed files with 1445 additions and 1427 deletions
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@ -186,7 +186,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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{
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int firstVertex = (int)_state.State.FirstVertex;
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BufferRange br = new BufferRange(_drawState.IbStreamer.GetInlineIndexBuffer(), 0, inlineIndexCount * 4);
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BufferRange br = new(_drawState.IbStreamer.GetInlineIndexBuffer(), 0, inlineIndexCount * 4);
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_channel.BufferManager.SetIndexBuffer(br, IndexType.UInt);
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@ -200,7 +200,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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}
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else
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{
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#pragma warning disable IDE0059 // Remove unnecessary value assignment
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var drawState = _state.State.VertexBufferDrawState;
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#pragma warning restore IDE0059
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_context.Renderer.Pipeline.Draw(drawVertexCount, 1, drawFirstVertex, firstInstance);
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}
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@ -679,7 +681,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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if (indexedInline)
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{
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int inlineIndexCount = _drawState.IbStreamer.GetAndResetInlineIndexCount(_context.Renderer);
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BufferRange br = new BufferRange(_drawState.IbStreamer.GetInlineIndexBuffer(), 0, inlineIndexCount * 4);
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BufferRange br = new(_drawState.IbStreamer.GetInlineIndexBuffer(), 0, inlineIndexCount * 4);
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_channel.BufferManager.SetIndexBuffer(br, IndexType.UInt);
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}
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@ -809,7 +811,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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Span<Rectangle<int>> scissors = stackalloc Rectangle<int>[]
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{
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new Rectangle<int>(scissorX, scissorY, scissorW, scissorH)
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new Rectangle<int>(scissorX, scissorY, scissorW, scissorH),
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};
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_context.Renderer.Pipeline.SetScissors(scissors);
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@ -821,7 +823,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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{
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var clearColor = _state.State.ClearColors;
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ColorF color = new ColorF(clearColor.Red, clearColor.Green, clearColor.Blue, clearColor.Alpha);
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ColorF color = new(clearColor.Red, clearColor.Green, clearColor.Blue, clearColor.Alpha);
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_context.Renderer.Pipeline.ClearRenderTargetColor(index, layer, layerCount, componentMask, color);
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}
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