[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)

* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA1069 warnings

* Address or silence dotnet format CA2211 warnings

* Address remaining dotnet format analyzer warnings

* Address review comments

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Another rebase, another dotnet format run

* Run dotnet format style after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Remove a few unused parameters

* Replace MmeShadowScratch with Array256<uint>

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Run dotnet format after rebase

* Address IDE0251 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First pass of dotnet format

* Add unsafe dotnet format changes

* Fix typos

* Add trailing commas

* Disable formatting for FormatTable

* Address review feedback
This commit is contained in:
TSRBerry 2023-07-02 02:47:54 +02:00 committed by GitHub
parent 2457cfc911
commit 3b46bb73f7
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
145 changed files with 1445 additions and 1427 deletions

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@ -18,7 +18,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
TessellationControl,
TessellationEvaluation,
Geometry,
Fragment
Fragment,
}
/// <summary>
@ -26,7 +26,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
struct TessMode
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public uint Packed;
#pragma warning restore CS0649
@ -34,7 +34,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// Unpacks the tessellation abstract patch type.
/// </summary>
/// <returns>Abtract patch type</returns>
public TessPatchType UnpackPatchType()
public readonly TessPatchType UnpackPatchType()
{
return (TessPatchType)(Packed & 3);
}
@ -43,7 +43,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// Unpacks the spacing between tessellated vertices of the patch.
/// </summary>
/// <returns>Spacing between tessellated vertices</returns>
public TessSpacing UnpackSpacing()
public readonly TessSpacing UnpackSpacing()
{
return (TessSpacing)((Packed >> 4) & 3);
}
@ -52,7 +52,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// Unpacks the primitive winding order.
/// </summary>
/// <returns>True if clockwise, false if counter-clockwise</returns>
public bool UnpackCw()
public readonly bool UnpackCw()
{
return (Packed & (1 << 8)) != 0;
}
@ -63,7 +63,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
struct TfBufferState
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public Boolean32 Enable;
public GpuVa Address;
public int Size;
@ -79,7 +79,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
struct TfState
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public int BufferIndex;
public int VaryingsCount;
public int Stride;
@ -92,7 +92,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
struct RtColorState
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public GpuVa Address;
public int WidthOrStride;
public int Height;
@ -116,7 +116,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
struct ViewportTransform
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public float ScaleX;
public float ScaleY;
public float ScaleZ;
@ -131,7 +131,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// Unpacks viewport swizzle of the position X component.
/// </summary>
/// <returns>Swizzle enum value</returns>
public ViewportSwizzle UnpackSwizzleX()
public readonly ViewportSwizzle UnpackSwizzleX()
{
return (ViewportSwizzle)(Swizzle & 7);
}
@ -140,7 +140,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// Unpacks viewport swizzle of the position Y component.
/// </summary>
/// <returns>Swizzle enum value</returns>
public ViewportSwizzle UnpackSwizzleY()
public readonly ViewportSwizzle UnpackSwizzleY()
{
return (ViewportSwizzle)((Swizzle >> 4) & 7);
}
@ -149,7 +149,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// Unpacks viewport swizzle of the position Z component.
/// </summary>
/// <returns>Swizzle enum value</returns>
public ViewportSwizzle UnpackSwizzleZ()
public readonly ViewportSwizzle UnpackSwizzleZ()
{
return (ViewportSwizzle)((Swizzle >> 8) & 7);
}
@ -158,7 +158,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// Unpacks viewport swizzle of the position W component.
/// </summary>
/// <returns>Swizzle enum value</returns>
public ViewportSwizzle UnpackSwizzleW()
public readonly ViewportSwizzle UnpackSwizzleW()
{
return (ViewportSwizzle)((Swizzle >> 12) & 7);
}
@ -169,7 +169,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
struct ViewportExtents
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public ushort X;
public ushort Width;
public ushort Y;
@ -184,7 +184,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
struct VertexBufferDrawState
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public int First;
public int Count;
#pragma warning restore CS0649
@ -195,7 +195,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
struct ClearColors
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public float Red;
public float Green;
public float Blue;
@ -208,7 +208,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
struct DepthBiasState
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public Boolean32 PointEnable;
public Boolean32 LineEnable;
public Boolean32 FillEnable;
@ -223,7 +223,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
Disabled = 0,
EnableRGB = 1,
EnableAlpha = 2,
EnableRGBA = 3
EnableRGBA = 3,
}
/// <summary>
@ -231,7 +231,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
struct ScissorState
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public Boolean32 Enable;
public ushort X1;
public ushort X2;
@ -246,7 +246,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
struct StencilBackMasks
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public int FuncRef;
public int Mask;
public int FuncMask;
@ -258,7 +258,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
struct RtDepthStencilState
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public GpuVa Address;
public ZetaFormat Format;
public MemoryLayout MemoryLayout;
@ -271,7 +271,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
struct ScreenScissorState
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public ushort X;
public ushort Width;
public ushort Y;
@ -297,7 +297,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
Size16 = 0x1b,
Size8 = 0x1d,
Rgb10A2 = 0x30,
Rg11B10 = 0x31
Rg11B10 = 0x31,
}
/// <summary>
@ -311,7 +311,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
Uint = 4,
Uscaled = 5,
Sscaled = 6,
Float = 7
Float = 7,
}
/// <summary>
@ -319,7 +319,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
struct VertexAttribState
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public uint Attribute;
#pragma warning restore CS0649
@ -327,7 +327,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// Unpacks the index of the vertex buffer this attribute belongs to.
/// </summary>
/// <returns>Vertex buffer index</returns>
public int UnpackBufferIndex()
public readonly int UnpackBufferIndex()
{
return (int)(Attribute & 0x1f);
}
@ -336,7 +336,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// Unpacks the attribute constant flag.
/// </summary>
/// <returns>True if the attribute is constant, false otherwise</returns>
public bool UnpackIsConstant()
public readonly bool UnpackIsConstant()
{
return (Attribute & 0x40) != 0;
}
@ -345,7 +345,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// Unpacks the offset, in bytes, of the attribute on the vertex buffer.
/// </summary>
/// <returns>Attribute offset in bytes</returns>
public int UnpackOffset()
public readonly int UnpackOffset()
{
return (int)((Attribute >> 7) & 0x3fff);
}
@ -354,7 +354,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// Unpacks the Maxwell attribute format integer.
/// </summary>
/// <returns>Attribute format integer</returns>
public uint UnpackFormat()
public readonly uint UnpackFormat()
{
return Attribute & 0x3fe00000;
}
@ -363,7 +363,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// Unpacks the Maxwell attribute size.
/// </summary>
/// <returns>Attribute size</returns>
public VertexAttribSize UnpackSize()
public readonly VertexAttribSize UnpackSize()
{
return (VertexAttribSize)((Attribute >> 21) & 0x3f);
}
@ -372,7 +372,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// Unpacks the Maxwell attribute component type.
/// </summary>
/// <returns>Attribute component type</returns>
public VertexAttribType UnpackType()
public readonly VertexAttribType UnpackType()
{
return (VertexAttribType)((Attribute >> 27) & 7);
}
@ -383,7 +383,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
struct RtControl
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public uint Packed;
#pragma warning restore CS0649
@ -391,7 +391,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// Unpacks the number of active draw buffers.
/// </summary>
/// <returns>Number of active draw buffers</returns>
public int UnpackCount()
public readonly int UnpackCount()
{
return (int)(Packed & 0xf);
}
@ -401,7 +401,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
/// <param name="index">Index of the draw buffer</param>
/// <returns>Attachment index</returns>
public int UnpackPermutationIndex(int index)
public readonly int UnpackPermutationIndex(int index)
{
return (int)((Packed >> (4 + index * 3)) & 7);
}
@ -412,7 +412,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
struct Size3D
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public int Width;
public int Height;
public int Depth;
@ -424,7 +424,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
struct StencilTestState
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public Boolean32 Enable;
public StencilOp FrontSFail;
public StencilOp FrontDpFail;
@ -443,7 +443,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
enum YControl
{
NegateY = 1 << 0,
TriangleRastFlip = 1 << 4
TriangleRastFlip = 1 << 4,
}
/// <summary>
@ -451,7 +451,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
struct RgbHalf
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public uint R;
public uint G;
public uint B;
@ -462,7 +462,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// Unpacks the red color component as a 16-bit float value.
/// </summary>
/// <returns>The component value</returns>
public Half UnpackR()
public readonly Half UnpackR()
{
ushort value = (ushort)R;
return Unsafe.As<ushort, Half>(ref value);
@ -472,7 +472,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// Unpacks the green color component as a 16-bit float value.
/// </summary>
/// <returns>The component value</returns>
public Half UnpackG()
public readonly Half UnpackG()
{
ushort value = (ushort)G;
return Unsafe.As<ushort, Half>(ref value);
@ -482,7 +482,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// Unpacks the blue color component as a 16-bit float value.
/// </summary>
/// <returns>The component value</returns>
public Half UnpackB()
public readonly Half UnpackB()
{
ushort value = (ushort)B;
return Unsafe.As<ushort, Half>(ref value);
@ -498,7 +498,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
Always,
ResultNonZero,
Equal,
NotEqual
NotEqual,
}
/// <summary>
@ -506,7 +506,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
struct PoolState
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public GpuVa Address;
public int MaximumId;
#pragma warning restore CS0649
@ -517,7 +517,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
struct StencilBackTestState
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public Boolean32 TwoSided;
public StencilOp BackSFail;
public StencilOp BackDpFail;
@ -531,7 +531,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
struct PrimitiveRestartState
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public Boolean32 Enable;
public int Index;
#pragma warning restore CS0649
@ -543,7 +543,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
struct IndexBufferState
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public GpuVa Address;
public GpuVa EndAddress;
public IndexType Type;
@ -556,7 +556,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
struct FaceState
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public Boolean32 CullEnable;
public FrontFace FrontFace;
public Face CullFace;
@ -570,7 +570,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
enum ViewVolumeClipControl
{
ForceDepthRangeZeroToOne = 1 << 0,
DepthClampDisabled = 1 << 11
DepthClampDisabled = 1 << 11,
}
/// <summary>
@ -578,7 +578,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
struct LogicalOpState
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public Boolean32 Enable;
public LogicalOp LogicalOp;
#pragma warning restore CS0649
@ -590,7 +590,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
struct RtColorMask
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public uint Packed;
#pragma warning restore CS0649
@ -598,7 +598,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// Unpacks red channel enable.
/// </summary>
/// <returns>True to write the new red channel color, false to keep the old value</returns>
public bool UnpackRed()
public readonly bool UnpackRed()
{
return (Packed & 0x1) != 0;
}
@ -607,7 +607,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// Unpacks green channel enable.
/// </summary>
/// <returns>True to write the new green channel color, false to keep the old value</returns>
public bool UnpackGreen()
public readonly bool UnpackGreen()
{
return (Packed & 0x10) != 0;
}
@ -616,7 +616,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// Unpacks blue channel enable.
/// </summary>
/// <returns>True to write the new blue channel color, false to keep the old value</returns>
public bool UnpackBlue()
public readonly bool UnpackBlue()
{
return (Packed & 0x100) != 0;
}
@ -625,7 +625,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// Unpacks alpha channel enable.
/// </summary>
/// <returns>True to write the new alpha channel color, false to keep the old value</returns>
public bool UnpackAlpha()
public readonly bool UnpackAlpha()
{
return (Packed & 0x1000) != 0;
}
@ -636,7 +636,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
struct VertexBufferState
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public uint Control;
public GpuVa Address;
public int Divisor;
@ -646,7 +646,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// Vertex buffer stride, defined as the number of bytes occupied by each vertex in memory.
/// </summary>
/// <returns>Vertex buffer stride</returns>
public int UnpackStride()
public readonly int UnpackStride()
{
return (int)(Control & 0xfff);
}
@ -655,7 +655,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// Vertex buffer enable.
/// </summary>
/// <returns>True if the vertex buffer is enabled, false otherwise</returns>
public bool UnpackEnable()
public readonly bool UnpackEnable()
{
return (Control & (1 << 12)) != 0;
}
@ -666,7 +666,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
struct BlendStateCommon
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public Boolean32 SeparateAlpha;
public BlendOp ColorOp;
public BlendFactor ColorSrcFactor;
@ -683,7 +683,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
struct BlendState
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public Boolean32 SeparateAlpha;
public BlendOp ColorOp;
public BlendFactor ColorSrcFactor;
@ -700,7 +700,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
struct ShaderState
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public uint Control;
public uint Offset;
public uint Unknown0x8;
@ -724,7 +724,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// Must be ignored for vertex shaders, those are always enabled.
/// </summary>
/// <returns>True if the stage is enabled, false otherwise</returns>
public bool UnpackEnable()
public readonly bool UnpackEnable()
{
return (Control & 1) != 0;
}
@ -735,7 +735,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
struct UniformBufferState
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public int Size;
public GpuVa Address;
public int Offset;
@ -744,30 +744,30 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
unsafe struct ThreedClassState : IShadowState
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public uint SetObject;
public int SetObjectClassId => (int)(SetObject & 0xFFFF);
public int SetObjectEngineId => (int)((SetObject >> 16) & 0x1F);
public readonly int SetObjectClassId => (int)(SetObject & 0xFFFF);
public readonly int SetObjectEngineId => (int)((SetObject >> 16) & 0x1F);
public fixed uint Reserved04[63];
public uint NoOperation;
public uint SetNotifyA;
public int SetNotifyAAddressUpper => (int)(SetNotifyA & 0xFF);
public readonly int SetNotifyAAddressUpper => (int)(SetNotifyA & 0xFF);
public uint SetNotifyB;
public uint Notify;
public NotifyType NotifyType => (NotifyType)(Notify);
public readonly NotifyType NotifyType => (NotifyType)(Notify);
public uint WaitForIdle;
public uint LoadMmeInstructionRamPointer;
public uint LoadMmeInstructionRam;
public uint LoadMmeStartAddressRamPointer;
public uint LoadMmeStartAddressRam;
public uint SetMmeShadowRamControl;
public SetMmeShadowRamControlMode SetMmeShadowRamControlMode => (SetMmeShadowRamControlMode)(SetMmeShadowRamControl & 0x3);
public readonly SetMmeShadowRamControlMode SetMmeShadowRamControlMode => (SetMmeShadowRamControlMode)(SetMmeShadowRamControl & 0x3);
public fixed uint Reserved128[2];
public uint SetGlobalRenderEnableA;
public int SetGlobalRenderEnableAOffsetUpper => (int)(SetGlobalRenderEnableA & 0xFF);
public readonly int SetGlobalRenderEnableAOffsetUpper => (int)(SetGlobalRenderEnableA & 0xFF);
public uint SetGlobalRenderEnableB;
public uint SetGlobalRenderEnableC;
public int SetGlobalRenderEnableCMode => (int)(SetGlobalRenderEnableC & 0x7);
public readonly int SetGlobalRenderEnableCMode => (int)(SetGlobalRenderEnableC & 0x7);
public uint SendGoIdle;
public uint PmTrigger;
public uint PmTriggerWfi;
@ -778,30 +778,30 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
public uint LineLengthIn;
public uint LineCount;
public uint OffsetOutUpper;
public int OffsetOutUpperValue => (int)(OffsetOutUpper & 0xFF);
public readonly int OffsetOutUpperValue => (int)(OffsetOutUpper & 0xFF);
public uint OffsetOut;
public uint PitchOut;
public uint SetDstBlockSize;
public SetDstBlockSizeWidth SetDstBlockSizeWidth => (SetDstBlockSizeWidth)(SetDstBlockSize & 0xF);
public SetDstBlockSizeHeight SetDstBlockSizeHeight => (SetDstBlockSizeHeight)((SetDstBlockSize >> 4) & 0xF);
public SetDstBlockSizeDepth SetDstBlockSizeDepth => (SetDstBlockSizeDepth)((SetDstBlockSize >> 8) & 0xF);
public readonly SetDstBlockSizeWidth SetDstBlockSizeWidth => (SetDstBlockSizeWidth)(SetDstBlockSize & 0xF);
public readonly SetDstBlockSizeHeight SetDstBlockSizeHeight => (SetDstBlockSizeHeight)((SetDstBlockSize >> 4) & 0xF);
public readonly SetDstBlockSizeDepth SetDstBlockSizeDepth => (SetDstBlockSizeDepth)((SetDstBlockSize >> 8) & 0xF);
public uint SetDstWidth;
public uint SetDstHeight;
public uint SetDstDepth;
public uint SetDstLayer;
public uint SetDstOriginBytesX;
public int SetDstOriginBytesXV => (int)(SetDstOriginBytesX & 0xFFFFF);
public readonly int SetDstOriginBytesXV => (int)(SetDstOriginBytesX & 0xFFFFF);
public uint SetDstOriginSamplesY;
public int SetDstOriginSamplesYV => (int)(SetDstOriginSamplesY & 0xFFFF);
public readonly int SetDstOriginSamplesYV => (int)(SetDstOriginSamplesY & 0xFFFF);
public uint LaunchDma;
public LaunchDmaDstMemoryLayout LaunchDmaDstMemoryLayout => (LaunchDmaDstMemoryLayout)(LaunchDma & 0x1);
public LaunchDmaCompletionType LaunchDmaCompletionType => (LaunchDmaCompletionType)((LaunchDma >> 4) & 0x3);
public LaunchDmaInterruptType LaunchDmaInterruptType => (LaunchDmaInterruptType)((LaunchDma >> 8) & 0x3);
public LaunchDmaSemaphoreStructSize LaunchDmaSemaphoreStructSize => (LaunchDmaSemaphoreStructSize)((LaunchDma >> 12) & 0x1);
public bool LaunchDmaReductionEnable => (LaunchDma & 0x2) != 0;
public LaunchDmaReductionOp LaunchDmaReductionOp => (LaunchDmaReductionOp)((LaunchDma >> 13) & 0x7);
public LaunchDmaReductionFormat LaunchDmaReductionFormat => (LaunchDmaReductionFormat)((LaunchDma >> 2) & 0x3);
public bool LaunchDmaSysmembarDisable => (LaunchDma & 0x40) != 0;
public readonly LaunchDmaDstMemoryLayout LaunchDmaDstMemoryLayout => (LaunchDmaDstMemoryLayout)(LaunchDma & 0x1);
public readonly LaunchDmaCompletionType LaunchDmaCompletionType => (LaunchDmaCompletionType)((LaunchDma >> 4) & 0x3);
public readonly LaunchDmaInterruptType LaunchDmaInterruptType => (LaunchDmaInterruptType)((LaunchDma >> 8) & 0x3);
public readonly LaunchDmaSemaphoreStructSize LaunchDmaSemaphoreStructSize => (LaunchDmaSemaphoreStructSize)((LaunchDma >> 12) & 0x1);
public readonly bool LaunchDmaReductionEnable => (LaunchDma & 0x2) != 0;
public readonly LaunchDmaReductionOp LaunchDmaReductionOp => (LaunchDmaReductionOp)((LaunchDma >> 13) & 0x7);
public readonly LaunchDmaReductionFormat LaunchDmaReductionFormat => (LaunchDmaReductionFormat)((LaunchDma >> 2) & 0x3);
public readonly bool LaunchDmaSysmembarDisable => (LaunchDma & 0x40) != 0;
public uint LoadInlineData;
public fixed uint Reserved1B8[22];
public Boolean32 EarlyZForce;
@ -1042,7 +1042,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
public fixed uint Reserved260C[125];
public Array4<Array32<uint>> TfVaryingLocations;
public fixed uint Reserved2A00[640];
public MmeShadowScratch SetMmeShadowScratch;
public Array256<uint> SetMmeShadowScratch;
#pragma warning restore CS0649
}
}