[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address remaining dotnet format analyzer warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Another rebase, another dotnet format run * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Remove a few unused parameters * Replace MmeShadowScratch with Array256<uint> * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Run dotnet format after rebase * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First pass of dotnet format * Add unsafe dotnet format changes * Fix typos * Add trailing commas * Disable formatting for FormatTable * Address review feedback
This commit is contained in:
parent
2457cfc911
commit
3b46bb73f7
145 changed files with 1445 additions and 1427 deletions
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@ -486,7 +486,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
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/// </summary>
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struct RenderSolidPrimPoint
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{
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#pragma warning disable CS0649
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#pragma warning disable CS0649 // Field is never assigned to
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public uint SetX;
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public uint Y;
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#pragma warning restore CS0649
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@ -497,30 +497,30 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
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/// </summary>
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unsafe struct TwodClassState : IShadowState
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{
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#pragma warning disable CS0649
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#pragma warning disable CS0649 // Field is never assigned to
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public uint SetObject;
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public int SetObjectClassId => (int)(SetObject & 0xFFFF);
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public int SetObjectEngineId => (int)((SetObject >> 16) & 0x1F);
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public readonly int SetObjectClassId => (int)(SetObject & 0xFFFF);
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public readonly int SetObjectEngineId => (int)((SetObject >> 16) & 0x1F);
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public fixed uint Reserved04[63];
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public uint NoOperation;
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public uint SetNotifyA;
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public int SetNotifyAAddressUpper => (int)(SetNotifyA & 0x1FFFFFF);
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public readonly int SetNotifyAAddressUpper => (int)(SetNotifyA & 0x1FFFFFF);
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public uint SetNotifyB;
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public uint Notify;
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public NotifyType NotifyType => (NotifyType)(Notify);
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public readonly NotifyType NotifyType => (NotifyType)(Notify);
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public uint WaitForIdle;
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public uint LoadMmeInstructionRamPointer;
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public uint LoadMmeInstructionRam;
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public uint LoadMmeStartAddressRamPointer;
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public uint LoadMmeStartAddressRam;
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public uint SetMmeShadowRamControl;
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public SetMmeShadowRamControlMode SetMmeShadowRamControlMode => (SetMmeShadowRamControlMode)(SetMmeShadowRamControl & 0x3);
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public readonly SetMmeShadowRamControlMode SetMmeShadowRamControlMode => (SetMmeShadowRamControlMode)(SetMmeShadowRamControl & 0x3);
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public fixed uint Reserved128[2];
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public uint SetGlobalRenderEnableA;
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public int SetGlobalRenderEnableAOffsetUpper => (int)(SetGlobalRenderEnableA & 0xFF);
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public readonly int SetGlobalRenderEnableAOffsetUpper => (int)(SetGlobalRenderEnableA & 0xFF);
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public uint SetGlobalRenderEnableB;
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public uint SetGlobalRenderEnableC;
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public int SetGlobalRenderEnableCMode => (int)(SetGlobalRenderEnableC & 0x7);
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public readonly int SetGlobalRenderEnableCMode => (int)(SetGlobalRenderEnableC & 0x7);
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public uint SendGoIdle;
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public uint PmTrigger;
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public fixed uint Reserved144[3];
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@ -528,54 +528,54 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
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public uint SetInstrumentationMethodData;
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public fixed uint Reserved158[37];
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public uint SetMmeSwitchState;
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public bool SetMmeSwitchStateValid => (SetMmeSwitchState & 0x1) != 0;
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public int SetMmeSwitchStateSaveMacro => (int)((SetMmeSwitchState >> 4) & 0xFF);
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public int SetMmeSwitchStateRestoreMacro => (int)((SetMmeSwitchState >> 12) & 0xFF);
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public readonly bool SetMmeSwitchStateValid => (SetMmeSwitchState & 0x1) != 0;
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public readonly int SetMmeSwitchStateSaveMacro => (int)((SetMmeSwitchState >> 4) & 0xFF);
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public readonly int SetMmeSwitchStateRestoreMacro => (int)((SetMmeSwitchState >> 12) & 0xFF);
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public fixed uint Reserved1F0[4];
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public uint SetDstFormat;
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public SetDstFormatV SetDstFormatV => (SetDstFormatV)(SetDstFormat & 0xFF);
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public readonly SetDstFormatV SetDstFormatV => (SetDstFormatV)(SetDstFormat & 0xFF);
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public uint SetDstMemoryLayout;
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public SetDstMemoryLayoutV SetDstMemoryLayoutV => (SetDstMemoryLayoutV)(SetDstMemoryLayout & 0x1);
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public readonly SetDstMemoryLayoutV SetDstMemoryLayoutV => (SetDstMemoryLayoutV)(SetDstMemoryLayout & 0x1);
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public uint SetDstBlockSize;
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public SetDstBlockSizeHeight SetDstBlockSizeHeight => (SetDstBlockSizeHeight)((SetDstBlockSize >> 4) & 0x7);
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public SetDstBlockSizeDepth SetDstBlockSizeDepth => (SetDstBlockSizeDepth)((SetDstBlockSize >> 8) & 0x7);
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public readonly SetDstBlockSizeHeight SetDstBlockSizeHeight => (SetDstBlockSizeHeight)((SetDstBlockSize >> 4) & 0x7);
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public readonly SetDstBlockSizeDepth SetDstBlockSizeDepth => (SetDstBlockSizeDepth)((SetDstBlockSize >> 8) & 0x7);
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public uint SetDstDepth;
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public uint SetDstLayer;
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public uint SetDstPitch;
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public uint SetDstWidth;
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public uint SetDstHeight;
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public uint SetDstOffsetUpper;
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public int SetDstOffsetUpperV => (int)(SetDstOffsetUpper & 0xFF);
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public readonly int SetDstOffsetUpperV => (int)(SetDstOffsetUpper & 0xFF);
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public uint SetDstOffsetLower;
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public uint FlushAndInvalidateRopMiniCache;
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public bool FlushAndInvalidateRopMiniCacheV => (FlushAndInvalidateRopMiniCache & 0x1) != 0;
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public readonly bool FlushAndInvalidateRopMiniCacheV => (FlushAndInvalidateRopMiniCache & 0x1) != 0;
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public uint SetSpareNoop06;
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public uint SetSrcFormat;
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public SetSrcFormatV SetSrcFormatV => (SetSrcFormatV)(SetSrcFormat & 0xFF);
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public readonly SetSrcFormatV SetSrcFormatV => (SetSrcFormatV)(SetSrcFormat & 0xFF);
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public uint SetSrcMemoryLayout;
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public SetSrcMemoryLayoutV SetSrcMemoryLayoutV => (SetSrcMemoryLayoutV)(SetSrcMemoryLayout & 0x1);
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public readonly SetSrcMemoryLayoutV SetSrcMemoryLayoutV => (SetSrcMemoryLayoutV)(SetSrcMemoryLayout & 0x1);
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public uint SetSrcBlockSize;
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public SetSrcBlockSizeHeight SetSrcBlockSizeHeight => (SetSrcBlockSizeHeight)((SetSrcBlockSize >> 4) & 0x7);
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public SetSrcBlockSizeDepth SetSrcBlockSizeDepth => (SetSrcBlockSizeDepth)((SetSrcBlockSize >> 8) & 0x7);
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public readonly SetSrcBlockSizeHeight SetSrcBlockSizeHeight => (SetSrcBlockSizeHeight)((SetSrcBlockSize >> 4) & 0x7);
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public readonly SetSrcBlockSizeDepth SetSrcBlockSizeDepth => (SetSrcBlockSizeDepth)((SetSrcBlockSize >> 8) & 0x7);
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public uint SetSrcDepth;
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public uint TwodInvalidateTextureDataCache;
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public TwodInvalidateTextureDataCacheV TwodInvalidateTextureDataCacheV => (TwodInvalidateTextureDataCacheV)(TwodInvalidateTextureDataCache & 0x3);
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public readonly TwodInvalidateTextureDataCacheV TwodInvalidateTextureDataCacheV => (TwodInvalidateTextureDataCacheV)(TwodInvalidateTextureDataCache & 0x3);
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public uint SetSrcPitch;
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public uint SetSrcWidth;
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public uint SetSrcHeight;
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public uint SetSrcOffsetUpper;
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public int SetSrcOffsetUpperV => (int)(SetSrcOffsetUpper & 0xFF);
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public readonly int SetSrcOffsetUpperV => (int)(SetSrcOffsetUpper & 0xFF);
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public uint SetSrcOffsetLower;
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public uint SetPixelsFromMemorySectorPromotion;
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public SetPixelsFromMemorySectorPromotionV SetPixelsFromMemorySectorPromotionV => (SetPixelsFromMemorySectorPromotionV)(SetPixelsFromMemorySectorPromotion & 0x3);
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public readonly SetPixelsFromMemorySectorPromotionV SetPixelsFromMemorySectorPromotionV => (SetPixelsFromMemorySectorPromotionV)(SetPixelsFromMemorySectorPromotion & 0x3);
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public uint SetSpareNoop12;
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public uint SetNumProcessingClusters;
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public SetNumProcessingClustersV SetNumProcessingClustersV => (SetNumProcessingClustersV)(SetNumProcessingClusters & 0x1);
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public readonly SetNumProcessingClustersV SetNumProcessingClustersV => (SetNumProcessingClustersV)(SetNumProcessingClusters & 0x1);
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public uint SetRenderEnableA;
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public int SetRenderEnableAOffsetUpper => (int)(SetRenderEnableA & 0xFF);
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public readonly int SetRenderEnableAOffsetUpper => (int)(SetRenderEnableA & 0xFF);
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public uint SetRenderEnableB;
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public uint SetRenderEnableC;
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public int SetRenderEnableCMode => (int)(SetRenderEnableC & 0x7);
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public readonly int SetRenderEnableCMode => (int)(SetRenderEnableC & 0x7);
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public uint SetSpareNoop08;
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public uint SetSpareNoop01;
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public uint SetSpareNoop11;
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@ -585,29 +585,29 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
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public uint SetClipWidth;
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public uint SetClipHeight;
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public uint SetClipEnable;
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public bool SetClipEnableV => (SetClipEnable & 0x1) != 0;
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public readonly bool SetClipEnableV => (SetClipEnable & 0x1) != 0;
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public uint SetColorKeyFormat;
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public SetColorKeyFormatV SetColorKeyFormatV => (SetColorKeyFormatV)(SetColorKeyFormat & 0x7);
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public readonly SetColorKeyFormatV SetColorKeyFormatV => (SetColorKeyFormatV)(SetColorKeyFormat & 0x7);
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public uint SetColorKey;
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public uint SetColorKeyEnable;
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public bool SetColorKeyEnableV => (SetColorKeyEnable & 0x1) != 0;
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public readonly bool SetColorKeyEnableV => (SetColorKeyEnable & 0x1) != 0;
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public uint SetRop;
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public int SetRopV => (int)(SetRop & 0xFF);
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public readonly int SetRopV => (int)(SetRop & 0xFF);
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public uint SetBeta1;
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public uint SetBeta4;
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public int SetBeta4B => (int)(SetBeta4 & 0xFF);
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public int SetBeta4G => (int)((SetBeta4 >> 8) & 0xFF);
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public int SetBeta4R => (int)((SetBeta4 >> 16) & 0xFF);
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public int SetBeta4A => (int)((SetBeta4 >> 24) & 0xFF);
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public readonly int SetBeta4B => (int)(SetBeta4 & 0xFF);
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public readonly int SetBeta4G => (int)((SetBeta4 >> 8) & 0xFF);
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public readonly int SetBeta4R => (int)((SetBeta4 >> 16) & 0xFF);
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public readonly int SetBeta4A => (int)((SetBeta4 >> 24) & 0xFF);
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public uint SetOperation;
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public SetOperationV SetOperationV => (SetOperationV)(SetOperation & 0x7);
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public readonly SetOperationV SetOperationV => (SetOperationV)(SetOperation & 0x7);
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public uint SetPatternOffset;
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public int SetPatternOffsetX => (int)(SetPatternOffset & 0x3F);
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public int SetPatternOffsetY => (int)((SetPatternOffset >> 8) & 0x3F);
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public readonly int SetPatternOffsetX => (int)(SetPatternOffset & 0x3F);
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public readonly int SetPatternOffsetY => (int)((SetPatternOffset >> 8) & 0x3F);
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public uint SetPatternSelect;
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public SetPatternSelectV SetPatternSelectV => (SetPatternSelectV)(SetPatternSelect & 0x3);
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public readonly SetPatternSelectV SetPatternSelectV => (SetPatternSelectV)(SetPatternSelect & 0x3);
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public uint SetDstColorRenderToZetaSurface;
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public bool SetDstColorRenderToZetaSurfaceV => (SetDstColorRenderToZetaSurface & 0x1) != 0;
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public readonly bool SetDstColorRenderToZetaSurfaceV => (SetDstColorRenderToZetaSurface & 0x1) != 0;
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public uint SetSpareNoop04;
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public uint SetSpareNoop15;
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public uint SetSpareNoop13;
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public uint SetSpareNoop14;
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public uint SetSpareNoop02;
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public uint SetCompression;
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public bool SetCompressionEnable => (SetCompression & 0x1) != 0;
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public readonly bool SetCompressionEnable => (SetCompression & 0x1) != 0;
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public uint SetSpareNoop09;
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public uint SetRenderEnableOverride;
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public SetRenderEnableOverrideMode SetRenderEnableOverrideMode => (SetRenderEnableOverrideMode)(SetRenderEnableOverride & 0x3);
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public readonly SetRenderEnableOverrideMode SetRenderEnableOverrideMode => (SetRenderEnableOverrideMode)(SetRenderEnableOverride & 0x3);
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public uint SetPixelsFromMemoryDirection;
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public SetPixelsFromMemoryDirectionHorizontal SetPixelsFromMemoryDirectionHorizontal => (SetPixelsFromMemoryDirectionHorizontal)(SetPixelsFromMemoryDirection & 0x3);
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public SetPixelsFromMemoryDirectionVertical SetPixelsFromMemoryDirectionVertical => (SetPixelsFromMemoryDirectionVertical)((SetPixelsFromMemoryDirection >> 4) & 0x3);
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public readonly SetPixelsFromMemoryDirectionHorizontal SetPixelsFromMemoryDirectionHorizontal => (SetPixelsFromMemoryDirectionHorizontal)(SetPixelsFromMemoryDirection & 0x3);
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public readonly SetPixelsFromMemoryDirectionVertical SetPixelsFromMemoryDirectionVertical => (SetPixelsFromMemoryDirectionVertical)((SetPixelsFromMemoryDirection >> 4) & 0x3);
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public uint SetSpareNoop10;
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public uint SetMonochromePatternColorFormat;
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public SetMonochromePatternColorFormatV SetMonochromePatternColorFormatV => (SetMonochromePatternColorFormatV)(SetMonochromePatternColorFormat & 0x7);
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public readonly SetMonochromePatternColorFormatV SetMonochromePatternColorFormatV => (SetMonochromePatternColorFormatV)(SetMonochromePatternColorFormat & 0x7);
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public uint SetMonochromePatternFormat;
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public SetMonochromePatternFormatV SetMonochromePatternFormatV => (SetMonochromePatternFormatV)(SetMonochromePatternFormat & 0x1);
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public readonly SetMonochromePatternFormatV SetMonochromePatternFormatV => (SetMonochromePatternFormatV)(SetMonochromePatternFormat & 0x1);
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public uint SetMonochromePatternColor0;
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public uint SetMonochromePatternColor1;
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public uint SetMonochromePattern0;
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@ -662,52 +662,52 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
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public uint SetRenderSolidPrimColor2;
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public uint SetRenderSolidPrimColor3;
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public uint SetMmeMemAddressA;
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public int SetMmeMemAddressAUpper => (int)(SetMmeMemAddressA & 0x1FFFFFF);
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public readonly int SetMmeMemAddressAUpper => (int)(SetMmeMemAddressA & 0x1FFFFFF);
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public uint SetMmeMemAddressB;
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public uint SetMmeDataRamAddress;
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public uint MmeDmaRead;
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public uint MmeDmaReadFifoed;
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public uint MmeDmaWrite;
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public uint MmeDmaReduction;
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public MmeDmaReductionReductionOp MmeDmaReductionReductionOp => (MmeDmaReductionReductionOp)(MmeDmaReduction & 0x7);
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public MmeDmaReductionReductionFormat MmeDmaReductionReductionFormat => (MmeDmaReductionReductionFormat)((MmeDmaReduction >> 4) & 0x3);
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public MmeDmaReductionReductionSize MmeDmaReductionReductionSize => (MmeDmaReductionReductionSize)((MmeDmaReduction >> 8) & 0x1);
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public readonly MmeDmaReductionReductionOp MmeDmaReductionReductionOp => (MmeDmaReductionReductionOp)(MmeDmaReduction & 0x7);
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public readonly MmeDmaReductionReductionFormat MmeDmaReductionReductionFormat => (MmeDmaReductionReductionFormat)((MmeDmaReduction >> 4) & 0x3);
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public readonly MmeDmaReductionReductionSize MmeDmaReductionReductionSize => (MmeDmaReductionReductionSize)((MmeDmaReduction >> 8) & 0x1);
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public uint MmeDmaSysmembar;
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public bool MmeDmaSysmembarV => (MmeDmaSysmembar & 0x1) != 0;
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public readonly bool MmeDmaSysmembarV => (MmeDmaSysmembar & 0x1) != 0;
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public uint MmeDmaSync;
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public uint SetMmeDataFifoConfig;
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public SetMmeDataFifoConfigFifoSize SetMmeDataFifoConfigFifoSize => (SetMmeDataFifoConfigFifoSize)(SetMmeDataFifoConfig & 0x7);
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public readonly SetMmeDataFifoConfigFifoSize SetMmeDataFifoConfigFifoSize => (SetMmeDataFifoConfigFifoSize)(SetMmeDataFifoConfig & 0x7);
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public fixed uint Reserved578[2];
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public uint RenderSolidPrimMode;
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public RenderSolidPrimModeV RenderSolidPrimModeV => (RenderSolidPrimModeV)(RenderSolidPrimMode & 0x7);
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public readonly RenderSolidPrimModeV RenderSolidPrimModeV => (RenderSolidPrimModeV)(RenderSolidPrimMode & 0x7);
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public uint SetRenderSolidPrimColorFormat;
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public SetRenderSolidPrimColorFormatV SetRenderSolidPrimColorFormatV => (SetRenderSolidPrimColorFormatV)(SetRenderSolidPrimColorFormat & 0xFF);
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public readonly SetRenderSolidPrimColorFormatV SetRenderSolidPrimColorFormatV => (SetRenderSolidPrimColorFormatV)(SetRenderSolidPrimColorFormat & 0xFF);
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public uint SetRenderSolidPrimColor;
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public uint SetRenderSolidLineTieBreakBits;
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public bool SetRenderSolidLineTieBreakBitsXmajXincYinc => (SetRenderSolidLineTieBreakBits & 0x1) != 0;
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public bool SetRenderSolidLineTieBreakBitsXmajXdecYinc => (SetRenderSolidLineTieBreakBits & 0x10) != 0;
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public bool SetRenderSolidLineTieBreakBitsYmajXincYinc => (SetRenderSolidLineTieBreakBits & 0x100) != 0;
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public bool SetRenderSolidLineTieBreakBitsYmajXdecYinc => (SetRenderSolidLineTieBreakBits & 0x1000) != 0;
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public readonly bool SetRenderSolidLineTieBreakBitsXmajXincYinc => (SetRenderSolidLineTieBreakBits & 0x1) != 0;
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public readonly bool SetRenderSolidLineTieBreakBitsXmajXdecYinc => (SetRenderSolidLineTieBreakBits & 0x10) != 0;
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public readonly bool SetRenderSolidLineTieBreakBitsYmajXincYinc => (SetRenderSolidLineTieBreakBits & 0x100) != 0;
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public readonly bool SetRenderSolidLineTieBreakBitsYmajXdecYinc => (SetRenderSolidLineTieBreakBits & 0x1000) != 0;
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public fixed uint Reserved590[20];
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public uint RenderSolidPrimPointXY;
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public int RenderSolidPrimPointXYX => (int)(RenderSolidPrimPointXY & 0xFFFF);
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public int RenderSolidPrimPointXYY => (int)((RenderSolidPrimPointXY >> 16) & 0xFFFF);
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public readonly int RenderSolidPrimPointXYX => (int)(RenderSolidPrimPointXY & 0xFFFF);
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public readonly int RenderSolidPrimPointXYY => (int)((RenderSolidPrimPointXY >> 16) & 0xFFFF);
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public fixed uint Reserved5E4[7];
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public Array64<RenderSolidPrimPoint> RenderSolidPrimPoint;
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public uint SetPixelsFromCpuDataType;
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public SetPixelsFromCpuDataTypeV SetPixelsFromCpuDataTypeV => (SetPixelsFromCpuDataTypeV)(SetPixelsFromCpuDataType & 0x1);
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public readonly SetPixelsFromCpuDataTypeV SetPixelsFromCpuDataTypeV => (SetPixelsFromCpuDataTypeV)(SetPixelsFromCpuDataType & 0x1);
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public uint SetPixelsFromCpuColorFormat;
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public SetPixelsFromCpuColorFormatV SetPixelsFromCpuColorFormatV => (SetPixelsFromCpuColorFormatV)(SetPixelsFromCpuColorFormat & 0xFF);
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public readonly SetPixelsFromCpuColorFormatV SetPixelsFromCpuColorFormatV => (SetPixelsFromCpuColorFormatV)(SetPixelsFromCpuColorFormat & 0xFF);
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public uint SetPixelsFromCpuIndexFormat;
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public SetPixelsFromCpuIndexFormatV SetPixelsFromCpuIndexFormatV => (SetPixelsFromCpuIndexFormatV)(SetPixelsFromCpuIndexFormat & 0x3);
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public readonly SetPixelsFromCpuIndexFormatV SetPixelsFromCpuIndexFormatV => (SetPixelsFromCpuIndexFormatV)(SetPixelsFromCpuIndexFormat & 0x3);
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public uint SetPixelsFromCpuMonoFormat;
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public SetPixelsFromCpuMonoFormatV SetPixelsFromCpuMonoFormatV => (SetPixelsFromCpuMonoFormatV)(SetPixelsFromCpuMonoFormat & 0x1);
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public readonly SetPixelsFromCpuMonoFormatV SetPixelsFromCpuMonoFormatV => (SetPixelsFromCpuMonoFormatV)(SetPixelsFromCpuMonoFormat & 0x1);
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public uint SetPixelsFromCpuWrap;
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public SetPixelsFromCpuWrapV SetPixelsFromCpuWrapV => (SetPixelsFromCpuWrapV)(SetPixelsFromCpuWrap & 0x3);
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public readonly SetPixelsFromCpuWrapV SetPixelsFromCpuWrapV => (SetPixelsFromCpuWrapV)(SetPixelsFromCpuWrap & 0x3);
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public uint SetPixelsFromCpuColor0;
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public uint SetPixelsFromCpuColor1;
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public uint SetPixelsFromCpuMonoOpacity;
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public SetPixelsFromCpuMonoOpacityV SetPixelsFromCpuMonoOpacityV => (SetPixelsFromCpuMonoOpacityV)(SetPixelsFromCpuMonoOpacity & 0x1);
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public readonly SetPixelsFromCpuMonoOpacityV SetPixelsFromCpuMonoOpacityV => (SetPixelsFromCpuMonoOpacityV)(SetPixelsFromCpuMonoOpacity & 0x1);
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public fixed uint Reserved820[6];
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public uint SetPixelsFromCpuSrcWidth;
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public uint SetPixelsFromCpuSrcHeight;
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@ -722,45 +722,45 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
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public uint PixelsFromCpuData;
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public fixed uint Reserved864[3];
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public uint SetBigEndianControl;
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public bool SetBigEndianControlX32Swap1 => (SetBigEndianControl & 0x1) != 0;
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public bool SetBigEndianControlX32Swap4 => (SetBigEndianControl & 0x2) != 0;
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public bool SetBigEndianControlX32Swap8 => (SetBigEndianControl & 0x4) != 0;
|
||||
public bool SetBigEndianControlX32Swap16 => (SetBigEndianControl & 0x8) != 0;
|
||||
public bool SetBigEndianControlX16Swap1 => (SetBigEndianControl & 0x10) != 0;
|
||||
public bool SetBigEndianControlX16Swap4 => (SetBigEndianControl & 0x20) != 0;
|
||||
public bool SetBigEndianControlX16Swap8 => (SetBigEndianControl & 0x40) != 0;
|
||||
public bool SetBigEndianControlX16Swap16 => (SetBigEndianControl & 0x80) != 0;
|
||||
public bool SetBigEndianControlX8Swap1 => (SetBigEndianControl & 0x100) != 0;
|
||||
public bool SetBigEndianControlX8Swap4 => (SetBigEndianControl & 0x200) != 0;
|
||||
public bool SetBigEndianControlX8Swap8 => (SetBigEndianControl & 0x400) != 0;
|
||||
public bool SetBigEndianControlX8Swap16 => (SetBigEndianControl & 0x800) != 0;
|
||||
public bool SetBigEndianControlI1X8Cga6Swap1 => (SetBigEndianControl & 0x1000) != 0;
|
||||
public bool SetBigEndianControlI1X8Cga6Swap4 => (SetBigEndianControl & 0x2000) != 0;
|
||||
public bool SetBigEndianControlI1X8Cga6Swap8 => (SetBigEndianControl & 0x4000) != 0;
|
||||
public bool SetBigEndianControlI1X8Cga6Swap16 => (SetBigEndianControl & 0x8000) != 0;
|
||||
public bool SetBigEndianControlI1X8LeSwap1 => (SetBigEndianControl & 0x10000) != 0;
|
||||
public bool SetBigEndianControlI1X8LeSwap4 => (SetBigEndianControl & 0x20000) != 0;
|
||||
public bool SetBigEndianControlI1X8LeSwap8 => (SetBigEndianControl & 0x40000) != 0;
|
||||
public bool SetBigEndianControlI1X8LeSwap16 => (SetBigEndianControl & 0x80000) != 0;
|
||||
public bool SetBigEndianControlI4Swap1 => (SetBigEndianControl & 0x100000) != 0;
|
||||
public bool SetBigEndianControlI4Swap4 => (SetBigEndianControl & 0x200000) != 0;
|
||||
public bool SetBigEndianControlI4Swap8 => (SetBigEndianControl & 0x400000) != 0;
|
||||
public bool SetBigEndianControlI4Swap16 => (SetBigEndianControl & 0x800000) != 0;
|
||||
public bool SetBigEndianControlI8Swap1 => (SetBigEndianControl & 0x1000000) != 0;
|
||||
public bool SetBigEndianControlI8Swap4 => (SetBigEndianControl & 0x2000000) != 0;
|
||||
public bool SetBigEndianControlI8Swap8 => (SetBigEndianControl & 0x4000000) != 0;
|
||||
public bool SetBigEndianControlI8Swap16 => (SetBigEndianControl & 0x8000000) != 0;
|
||||
public bool SetBigEndianControlOverride => (SetBigEndianControl & 0x10000000) != 0;
|
||||
public readonly bool SetBigEndianControlX32Swap1 => (SetBigEndianControl & 0x1) != 0;
|
||||
public readonly bool SetBigEndianControlX32Swap4 => (SetBigEndianControl & 0x2) != 0;
|
||||
public readonly bool SetBigEndianControlX32Swap8 => (SetBigEndianControl & 0x4) != 0;
|
||||
public readonly bool SetBigEndianControlX32Swap16 => (SetBigEndianControl & 0x8) != 0;
|
||||
public readonly bool SetBigEndianControlX16Swap1 => (SetBigEndianControl & 0x10) != 0;
|
||||
public readonly bool SetBigEndianControlX16Swap4 => (SetBigEndianControl & 0x20) != 0;
|
||||
public readonly bool SetBigEndianControlX16Swap8 => (SetBigEndianControl & 0x40) != 0;
|
||||
public readonly bool SetBigEndianControlX16Swap16 => (SetBigEndianControl & 0x80) != 0;
|
||||
public readonly bool SetBigEndianControlX8Swap1 => (SetBigEndianControl & 0x100) != 0;
|
||||
public readonly bool SetBigEndianControlX8Swap4 => (SetBigEndianControl & 0x200) != 0;
|
||||
public readonly bool SetBigEndianControlX8Swap8 => (SetBigEndianControl & 0x400) != 0;
|
||||
public readonly bool SetBigEndianControlX8Swap16 => (SetBigEndianControl & 0x800) != 0;
|
||||
public readonly bool SetBigEndianControlI1X8Cga6Swap1 => (SetBigEndianControl & 0x1000) != 0;
|
||||
public readonly bool SetBigEndianControlI1X8Cga6Swap4 => (SetBigEndianControl & 0x2000) != 0;
|
||||
public readonly bool SetBigEndianControlI1X8Cga6Swap8 => (SetBigEndianControl & 0x4000) != 0;
|
||||
public readonly bool SetBigEndianControlI1X8Cga6Swap16 => (SetBigEndianControl & 0x8000) != 0;
|
||||
public readonly bool SetBigEndianControlI1X8LeSwap1 => (SetBigEndianControl & 0x10000) != 0;
|
||||
public readonly bool SetBigEndianControlI1X8LeSwap4 => (SetBigEndianControl & 0x20000) != 0;
|
||||
public readonly bool SetBigEndianControlI1X8LeSwap8 => (SetBigEndianControl & 0x40000) != 0;
|
||||
public readonly bool SetBigEndianControlI1X8LeSwap16 => (SetBigEndianControl & 0x80000) != 0;
|
||||
public readonly bool SetBigEndianControlI4Swap1 => (SetBigEndianControl & 0x100000) != 0;
|
||||
public readonly bool SetBigEndianControlI4Swap4 => (SetBigEndianControl & 0x200000) != 0;
|
||||
public readonly bool SetBigEndianControlI4Swap8 => (SetBigEndianControl & 0x400000) != 0;
|
||||
public readonly bool SetBigEndianControlI4Swap16 => (SetBigEndianControl & 0x800000) != 0;
|
||||
public readonly bool SetBigEndianControlI8Swap1 => (SetBigEndianControl & 0x1000000) != 0;
|
||||
public readonly bool SetBigEndianControlI8Swap4 => (SetBigEndianControl & 0x2000000) != 0;
|
||||
public readonly bool SetBigEndianControlI8Swap8 => (SetBigEndianControl & 0x4000000) != 0;
|
||||
public readonly bool SetBigEndianControlI8Swap16 => (SetBigEndianControl & 0x8000000) != 0;
|
||||
public readonly bool SetBigEndianControlOverride => (SetBigEndianControl & 0x10000000) != 0;
|
||||
public fixed uint Reserved874[3];
|
||||
public uint SetPixelsFromMemoryBlockShape;
|
||||
public SetPixelsFromMemoryBlockShapeV SetPixelsFromMemoryBlockShapeV => (SetPixelsFromMemoryBlockShapeV)(SetPixelsFromMemoryBlockShape & 0x7);
|
||||
public readonly SetPixelsFromMemoryBlockShapeV SetPixelsFromMemoryBlockShapeV => (SetPixelsFromMemoryBlockShapeV)(SetPixelsFromMemoryBlockShape & 0x7);
|
||||
public uint SetPixelsFromMemoryCorralSize;
|
||||
public int SetPixelsFromMemoryCorralSizeV => (int)(SetPixelsFromMemoryCorralSize & 0x3FF);
|
||||
public readonly int SetPixelsFromMemoryCorralSizeV => (int)(SetPixelsFromMemoryCorralSize & 0x3FF);
|
||||
public uint SetPixelsFromMemorySafeOverlap;
|
||||
public bool SetPixelsFromMemorySafeOverlapV => (SetPixelsFromMemorySafeOverlap & 0x1) != 0;
|
||||
public readonly bool SetPixelsFromMemorySafeOverlapV => (SetPixelsFromMemorySafeOverlap & 0x1) != 0;
|
||||
public uint SetPixelsFromMemorySampleMode;
|
||||
public SetPixelsFromMemorySampleModeOrigin SetPixelsFromMemorySampleModeOrigin => (SetPixelsFromMemorySampleModeOrigin)(SetPixelsFromMemorySampleMode & 0x1);
|
||||
public SetPixelsFromMemorySampleModeFilter SetPixelsFromMemorySampleModeFilter => (SetPixelsFromMemorySampleModeFilter)((SetPixelsFromMemorySampleMode >> 4) & 0x1);
|
||||
public readonly SetPixelsFromMemorySampleModeOrigin SetPixelsFromMemorySampleModeOrigin => (SetPixelsFromMemorySampleModeOrigin)(SetPixelsFromMemorySampleMode & 0x1);
|
||||
public readonly SetPixelsFromMemorySampleModeFilter SetPixelsFromMemorySampleModeFilter => (SetPixelsFromMemorySampleModeFilter)((SetPixelsFromMemorySampleMode >> 4) & 0x1);
|
||||
public fixed uint Reserved890[8];
|
||||
public uint SetPixelsFromMemoryDstX0;
|
||||
public uint SetPixelsFromMemoryDstY0;
|
||||
|
@ -808,9 +808,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
|
|||
public uint SetFalcon31;
|
||||
public fixed uint Reserved960[291];
|
||||
public uint MmeDmaWriteMethodBarrier;
|
||||
public bool MmeDmaWriteMethodBarrierV => (MmeDmaWriteMethodBarrier & 0x1) != 0;
|
||||
public readonly bool MmeDmaWriteMethodBarrierV => (MmeDmaWriteMethodBarrier & 0x1) != 0;
|
||||
public fixed uint ReservedDF0[2436];
|
||||
public MmeShadowScratch SetMmeShadowScratch;
|
||||
public Array256<uint> SetMmeShadowScratch;
|
||||
#pragma warning restore CS0649
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue