[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)

* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA1069 warnings

* Address or silence dotnet format CA2211 warnings

* Address remaining dotnet format analyzer warnings

* Address review comments

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Another rebase, another dotnet format run

* Run dotnet format style after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Remove a few unused parameters

* Replace MmeShadowScratch with Array256<uint>

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Run dotnet format after rebase

* Address IDE0251 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First pass of dotnet format

* Add unsafe dotnet format changes

* Fix typos

* Add trailing commas

* Disable formatting for FormatTable

* Address review feedback
This commit is contained in:
TSRBerry 2023-07-02 02:47:54 +02:00 committed by GitHub
parent 2457cfc911
commit 3b46bb73f7
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
145 changed files with 1445 additions and 1427 deletions

View file

@ -486,7 +486,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
/// </summary>
struct RenderSolidPrimPoint
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public uint SetX;
public uint Y;
#pragma warning restore CS0649
@ -497,30 +497,30 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
/// </summary>
unsafe struct TwodClassState : IShadowState
{
#pragma warning disable CS0649
#pragma warning disable CS0649 // Field is never assigned to
public uint SetObject;
public int SetObjectClassId => (int)(SetObject & 0xFFFF);
public int SetObjectEngineId => (int)((SetObject >> 16) & 0x1F);
public readonly int SetObjectClassId => (int)(SetObject & 0xFFFF);
public readonly int SetObjectEngineId => (int)((SetObject >> 16) & 0x1F);
public fixed uint Reserved04[63];
public uint NoOperation;
public uint SetNotifyA;
public int SetNotifyAAddressUpper => (int)(SetNotifyA & 0x1FFFFFF);
public readonly int SetNotifyAAddressUpper => (int)(SetNotifyA & 0x1FFFFFF);
public uint SetNotifyB;
public uint Notify;
public NotifyType NotifyType => (NotifyType)(Notify);
public readonly NotifyType NotifyType => (NotifyType)(Notify);
public uint WaitForIdle;
public uint LoadMmeInstructionRamPointer;
public uint LoadMmeInstructionRam;
public uint LoadMmeStartAddressRamPointer;
public uint LoadMmeStartAddressRam;
public uint SetMmeShadowRamControl;
public SetMmeShadowRamControlMode SetMmeShadowRamControlMode => (SetMmeShadowRamControlMode)(SetMmeShadowRamControl & 0x3);
public readonly SetMmeShadowRamControlMode SetMmeShadowRamControlMode => (SetMmeShadowRamControlMode)(SetMmeShadowRamControl & 0x3);
public fixed uint Reserved128[2];
public uint SetGlobalRenderEnableA;
public int SetGlobalRenderEnableAOffsetUpper => (int)(SetGlobalRenderEnableA & 0xFF);
public readonly int SetGlobalRenderEnableAOffsetUpper => (int)(SetGlobalRenderEnableA & 0xFF);
public uint SetGlobalRenderEnableB;
public uint SetGlobalRenderEnableC;
public int SetGlobalRenderEnableCMode => (int)(SetGlobalRenderEnableC & 0x7);
public readonly int SetGlobalRenderEnableCMode => (int)(SetGlobalRenderEnableC & 0x7);
public uint SendGoIdle;
public uint PmTrigger;
public fixed uint Reserved144[3];
@ -528,54 +528,54 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
public uint SetInstrumentationMethodData;
public fixed uint Reserved158[37];
public uint SetMmeSwitchState;
public bool SetMmeSwitchStateValid => (SetMmeSwitchState & 0x1) != 0;
public int SetMmeSwitchStateSaveMacro => (int)((SetMmeSwitchState >> 4) & 0xFF);
public int SetMmeSwitchStateRestoreMacro => (int)((SetMmeSwitchState >> 12) & 0xFF);
public readonly bool SetMmeSwitchStateValid => (SetMmeSwitchState & 0x1) != 0;
public readonly int SetMmeSwitchStateSaveMacro => (int)((SetMmeSwitchState >> 4) & 0xFF);
public readonly int SetMmeSwitchStateRestoreMacro => (int)((SetMmeSwitchState >> 12) & 0xFF);
public fixed uint Reserved1F0[4];
public uint SetDstFormat;
public SetDstFormatV SetDstFormatV => (SetDstFormatV)(SetDstFormat & 0xFF);
public readonly SetDstFormatV SetDstFormatV => (SetDstFormatV)(SetDstFormat & 0xFF);
public uint SetDstMemoryLayout;
public SetDstMemoryLayoutV SetDstMemoryLayoutV => (SetDstMemoryLayoutV)(SetDstMemoryLayout & 0x1);
public readonly SetDstMemoryLayoutV SetDstMemoryLayoutV => (SetDstMemoryLayoutV)(SetDstMemoryLayout & 0x1);
public uint SetDstBlockSize;
public SetDstBlockSizeHeight SetDstBlockSizeHeight => (SetDstBlockSizeHeight)((SetDstBlockSize >> 4) & 0x7);
public SetDstBlockSizeDepth SetDstBlockSizeDepth => (SetDstBlockSizeDepth)((SetDstBlockSize >> 8) & 0x7);
public readonly SetDstBlockSizeHeight SetDstBlockSizeHeight => (SetDstBlockSizeHeight)((SetDstBlockSize >> 4) & 0x7);
public readonly SetDstBlockSizeDepth SetDstBlockSizeDepth => (SetDstBlockSizeDepth)((SetDstBlockSize >> 8) & 0x7);
public uint SetDstDepth;
public uint SetDstLayer;
public uint SetDstPitch;
public uint SetDstWidth;
public uint SetDstHeight;
public uint SetDstOffsetUpper;
public int SetDstOffsetUpperV => (int)(SetDstOffsetUpper & 0xFF);
public readonly int SetDstOffsetUpperV => (int)(SetDstOffsetUpper & 0xFF);
public uint SetDstOffsetLower;
public uint FlushAndInvalidateRopMiniCache;
public bool FlushAndInvalidateRopMiniCacheV => (FlushAndInvalidateRopMiniCache & 0x1) != 0;
public readonly bool FlushAndInvalidateRopMiniCacheV => (FlushAndInvalidateRopMiniCache & 0x1) != 0;
public uint SetSpareNoop06;
public uint SetSrcFormat;
public SetSrcFormatV SetSrcFormatV => (SetSrcFormatV)(SetSrcFormat & 0xFF);
public readonly SetSrcFormatV SetSrcFormatV => (SetSrcFormatV)(SetSrcFormat & 0xFF);
public uint SetSrcMemoryLayout;
public SetSrcMemoryLayoutV SetSrcMemoryLayoutV => (SetSrcMemoryLayoutV)(SetSrcMemoryLayout & 0x1);
public readonly SetSrcMemoryLayoutV SetSrcMemoryLayoutV => (SetSrcMemoryLayoutV)(SetSrcMemoryLayout & 0x1);
public uint SetSrcBlockSize;
public SetSrcBlockSizeHeight SetSrcBlockSizeHeight => (SetSrcBlockSizeHeight)((SetSrcBlockSize >> 4) & 0x7);
public SetSrcBlockSizeDepth SetSrcBlockSizeDepth => (SetSrcBlockSizeDepth)((SetSrcBlockSize >> 8) & 0x7);
public readonly SetSrcBlockSizeHeight SetSrcBlockSizeHeight => (SetSrcBlockSizeHeight)((SetSrcBlockSize >> 4) & 0x7);
public readonly SetSrcBlockSizeDepth SetSrcBlockSizeDepth => (SetSrcBlockSizeDepth)((SetSrcBlockSize >> 8) & 0x7);
public uint SetSrcDepth;
public uint TwodInvalidateTextureDataCache;
public TwodInvalidateTextureDataCacheV TwodInvalidateTextureDataCacheV => (TwodInvalidateTextureDataCacheV)(TwodInvalidateTextureDataCache & 0x3);
public readonly TwodInvalidateTextureDataCacheV TwodInvalidateTextureDataCacheV => (TwodInvalidateTextureDataCacheV)(TwodInvalidateTextureDataCache & 0x3);
public uint SetSrcPitch;
public uint SetSrcWidth;
public uint SetSrcHeight;
public uint SetSrcOffsetUpper;
public int SetSrcOffsetUpperV => (int)(SetSrcOffsetUpper & 0xFF);
public readonly int SetSrcOffsetUpperV => (int)(SetSrcOffsetUpper & 0xFF);
public uint SetSrcOffsetLower;
public uint SetPixelsFromMemorySectorPromotion;
public SetPixelsFromMemorySectorPromotionV SetPixelsFromMemorySectorPromotionV => (SetPixelsFromMemorySectorPromotionV)(SetPixelsFromMemorySectorPromotion & 0x3);
public readonly SetPixelsFromMemorySectorPromotionV SetPixelsFromMemorySectorPromotionV => (SetPixelsFromMemorySectorPromotionV)(SetPixelsFromMemorySectorPromotion & 0x3);
public uint SetSpareNoop12;
public uint SetNumProcessingClusters;
public SetNumProcessingClustersV SetNumProcessingClustersV => (SetNumProcessingClustersV)(SetNumProcessingClusters & 0x1);
public readonly SetNumProcessingClustersV SetNumProcessingClustersV => (SetNumProcessingClustersV)(SetNumProcessingClusters & 0x1);
public uint SetRenderEnableA;
public int SetRenderEnableAOffsetUpper => (int)(SetRenderEnableA & 0xFF);
public readonly int SetRenderEnableAOffsetUpper => (int)(SetRenderEnableA & 0xFF);
public uint SetRenderEnableB;
public uint SetRenderEnableC;
public int SetRenderEnableCMode => (int)(SetRenderEnableC & 0x7);
public readonly int SetRenderEnableCMode => (int)(SetRenderEnableC & 0x7);
public uint SetSpareNoop08;
public uint SetSpareNoop01;
public uint SetSpareNoop11;
@ -585,29 +585,29 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
public uint SetClipWidth;
public uint SetClipHeight;
public uint SetClipEnable;
public bool SetClipEnableV => (SetClipEnable & 0x1) != 0;
public readonly bool SetClipEnableV => (SetClipEnable & 0x1) != 0;
public uint SetColorKeyFormat;
public SetColorKeyFormatV SetColorKeyFormatV => (SetColorKeyFormatV)(SetColorKeyFormat & 0x7);
public readonly SetColorKeyFormatV SetColorKeyFormatV => (SetColorKeyFormatV)(SetColorKeyFormat & 0x7);
public uint SetColorKey;
public uint SetColorKeyEnable;
public bool SetColorKeyEnableV => (SetColorKeyEnable & 0x1) != 0;
public readonly bool SetColorKeyEnableV => (SetColorKeyEnable & 0x1) != 0;
public uint SetRop;
public int SetRopV => (int)(SetRop & 0xFF);
public readonly int SetRopV => (int)(SetRop & 0xFF);
public uint SetBeta1;
public uint SetBeta4;
public int SetBeta4B => (int)(SetBeta4 & 0xFF);
public int SetBeta4G => (int)((SetBeta4 >> 8) & 0xFF);
public int SetBeta4R => (int)((SetBeta4 >> 16) & 0xFF);
public int SetBeta4A => (int)((SetBeta4 >> 24) & 0xFF);
public readonly int SetBeta4B => (int)(SetBeta4 & 0xFF);
public readonly int SetBeta4G => (int)((SetBeta4 >> 8) & 0xFF);
public readonly int SetBeta4R => (int)((SetBeta4 >> 16) & 0xFF);
public readonly int SetBeta4A => (int)((SetBeta4 >> 24) & 0xFF);
public uint SetOperation;
public SetOperationV SetOperationV => (SetOperationV)(SetOperation & 0x7);
public readonly SetOperationV SetOperationV => (SetOperationV)(SetOperation & 0x7);
public uint SetPatternOffset;
public int SetPatternOffsetX => (int)(SetPatternOffset & 0x3F);
public int SetPatternOffsetY => (int)((SetPatternOffset >> 8) & 0x3F);
public readonly int SetPatternOffsetX => (int)(SetPatternOffset & 0x3F);
public readonly int SetPatternOffsetY => (int)((SetPatternOffset >> 8) & 0x3F);
public uint SetPatternSelect;
public SetPatternSelectV SetPatternSelectV => (SetPatternSelectV)(SetPatternSelect & 0x3);
public readonly SetPatternSelectV SetPatternSelectV => (SetPatternSelectV)(SetPatternSelect & 0x3);
public uint SetDstColorRenderToZetaSurface;
public bool SetDstColorRenderToZetaSurfaceV => (SetDstColorRenderToZetaSurface & 0x1) != 0;
public readonly bool SetDstColorRenderToZetaSurfaceV => (SetDstColorRenderToZetaSurface & 0x1) != 0;
public uint SetSpareNoop04;
public uint SetSpareNoop15;
public uint SetSpareNoop13;
@ -615,18 +615,18 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
public uint SetSpareNoop14;
public uint SetSpareNoop02;
public uint SetCompression;
public bool SetCompressionEnable => (SetCompression & 0x1) != 0;
public readonly bool SetCompressionEnable => (SetCompression & 0x1) != 0;
public uint SetSpareNoop09;
public uint SetRenderEnableOverride;
public SetRenderEnableOverrideMode SetRenderEnableOverrideMode => (SetRenderEnableOverrideMode)(SetRenderEnableOverride & 0x3);
public readonly SetRenderEnableOverrideMode SetRenderEnableOverrideMode => (SetRenderEnableOverrideMode)(SetRenderEnableOverride & 0x3);
public uint SetPixelsFromMemoryDirection;
public SetPixelsFromMemoryDirectionHorizontal SetPixelsFromMemoryDirectionHorizontal => (SetPixelsFromMemoryDirectionHorizontal)(SetPixelsFromMemoryDirection & 0x3);
public SetPixelsFromMemoryDirectionVertical SetPixelsFromMemoryDirectionVertical => (SetPixelsFromMemoryDirectionVertical)((SetPixelsFromMemoryDirection >> 4) & 0x3);
public readonly SetPixelsFromMemoryDirectionHorizontal SetPixelsFromMemoryDirectionHorizontal => (SetPixelsFromMemoryDirectionHorizontal)(SetPixelsFromMemoryDirection & 0x3);
public readonly SetPixelsFromMemoryDirectionVertical SetPixelsFromMemoryDirectionVertical => (SetPixelsFromMemoryDirectionVertical)((SetPixelsFromMemoryDirection >> 4) & 0x3);
public uint SetSpareNoop10;
public uint SetMonochromePatternColorFormat;
public SetMonochromePatternColorFormatV SetMonochromePatternColorFormatV => (SetMonochromePatternColorFormatV)(SetMonochromePatternColorFormat & 0x7);
public readonly SetMonochromePatternColorFormatV SetMonochromePatternColorFormatV => (SetMonochromePatternColorFormatV)(SetMonochromePatternColorFormat & 0x7);
public uint SetMonochromePatternFormat;
public SetMonochromePatternFormatV SetMonochromePatternFormatV => (SetMonochromePatternFormatV)(SetMonochromePatternFormat & 0x1);
public readonly SetMonochromePatternFormatV SetMonochromePatternFormatV => (SetMonochromePatternFormatV)(SetMonochromePatternFormat & 0x1);
public uint SetMonochromePatternColor0;
public uint SetMonochromePatternColor1;
public uint SetMonochromePattern0;
@ -662,52 +662,52 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
public uint SetRenderSolidPrimColor2;
public uint SetRenderSolidPrimColor3;
public uint SetMmeMemAddressA;
public int SetMmeMemAddressAUpper => (int)(SetMmeMemAddressA & 0x1FFFFFF);
public readonly int SetMmeMemAddressAUpper => (int)(SetMmeMemAddressA & 0x1FFFFFF);
public uint SetMmeMemAddressB;
public uint SetMmeDataRamAddress;
public uint MmeDmaRead;
public uint MmeDmaReadFifoed;
public uint MmeDmaWrite;
public uint MmeDmaReduction;
public MmeDmaReductionReductionOp MmeDmaReductionReductionOp => (MmeDmaReductionReductionOp)(MmeDmaReduction & 0x7);
public MmeDmaReductionReductionFormat MmeDmaReductionReductionFormat => (MmeDmaReductionReductionFormat)((MmeDmaReduction >> 4) & 0x3);
public MmeDmaReductionReductionSize MmeDmaReductionReductionSize => (MmeDmaReductionReductionSize)((MmeDmaReduction >> 8) & 0x1);
public readonly MmeDmaReductionReductionOp MmeDmaReductionReductionOp => (MmeDmaReductionReductionOp)(MmeDmaReduction & 0x7);
public readonly MmeDmaReductionReductionFormat MmeDmaReductionReductionFormat => (MmeDmaReductionReductionFormat)((MmeDmaReduction >> 4) & 0x3);
public readonly MmeDmaReductionReductionSize MmeDmaReductionReductionSize => (MmeDmaReductionReductionSize)((MmeDmaReduction >> 8) & 0x1);
public uint MmeDmaSysmembar;
public bool MmeDmaSysmembarV => (MmeDmaSysmembar & 0x1) != 0;
public readonly bool MmeDmaSysmembarV => (MmeDmaSysmembar & 0x1) != 0;
public uint MmeDmaSync;
public uint SetMmeDataFifoConfig;
public SetMmeDataFifoConfigFifoSize SetMmeDataFifoConfigFifoSize => (SetMmeDataFifoConfigFifoSize)(SetMmeDataFifoConfig & 0x7);
public readonly SetMmeDataFifoConfigFifoSize SetMmeDataFifoConfigFifoSize => (SetMmeDataFifoConfigFifoSize)(SetMmeDataFifoConfig & 0x7);
public fixed uint Reserved578[2];
public uint RenderSolidPrimMode;
public RenderSolidPrimModeV RenderSolidPrimModeV => (RenderSolidPrimModeV)(RenderSolidPrimMode & 0x7);
public readonly RenderSolidPrimModeV RenderSolidPrimModeV => (RenderSolidPrimModeV)(RenderSolidPrimMode & 0x7);
public uint SetRenderSolidPrimColorFormat;
public SetRenderSolidPrimColorFormatV SetRenderSolidPrimColorFormatV => (SetRenderSolidPrimColorFormatV)(SetRenderSolidPrimColorFormat & 0xFF);
public readonly SetRenderSolidPrimColorFormatV SetRenderSolidPrimColorFormatV => (SetRenderSolidPrimColorFormatV)(SetRenderSolidPrimColorFormat & 0xFF);
public uint SetRenderSolidPrimColor;
public uint SetRenderSolidLineTieBreakBits;
public bool SetRenderSolidLineTieBreakBitsXmajXincYinc => (SetRenderSolidLineTieBreakBits & 0x1) != 0;
public bool SetRenderSolidLineTieBreakBitsXmajXdecYinc => (SetRenderSolidLineTieBreakBits & 0x10) != 0;
public bool SetRenderSolidLineTieBreakBitsYmajXincYinc => (SetRenderSolidLineTieBreakBits & 0x100) != 0;
public bool SetRenderSolidLineTieBreakBitsYmajXdecYinc => (SetRenderSolidLineTieBreakBits & 0x1000) != 0;
public readonly bool SetRenderSolidLineTieBreakBitsXmajXincYinc => (SetRenderSolidLineTieBreakBits & 0x1) != 0;
public readonly bool SetRenderSolidLineTieBreakBitsXmajXdecYinc => (SetRenderSolidLineTieBreakBits & 0x10) != 0;
public readonly bool SetRenderSolidLineTieBreakBitsYmajXincYinc => (SetRenderSolidLineTieBreakBits & 0x100) != 0;
public readonly bool SetRenderSolidLineTieBreakBitsYmajXdecYinc => (SetRenderSolidLineTieBreakBits & 0x1000) != 0;
public fixed uint Reserved590[20];
public uint RenderSolidPrimPointXY;
public int RenderSolidPrimPointXYX => (int)(RenderSolidPrimPointXY & 0xFFFF);
public int RenderSolidPrimPointXYY => (int)((RenderSolidPrimPointXY >> 16) & 0xFFFF);
public readonly int RenderSolidPrimPointXYX => (int)(RenderSolidPrimPointXY & 0xFFFF);
public readonly int RenderSolidPrimPointXYY => (int)((RenderSolidPrimPointXY >> 16) & 0xFFFF);
public fixed uint Reserved5E4[7];
public Array64<RenderSolidPrimPoint> RenderSolidPrimPoint;
public uint SetPixelsFromCpuDataType;
public SetPixelsFromCpuDataTypeV SetPixelsFromCpuDataTypeV => (SetPixelsFromCpuDataTypeV)(SetPixelsFromCpuDataType & 0x1);
public readonly SetPixelsFromCpuDataTypeV SetPixelsFromCpuDataTypeV => (SetPixelsFromCpuDataTypeV)(SetPixelsFromCpuDataType & 0x1);
public uint SetPixelsFromCpuColorFormat;
public SetPixelsFromCpuColorFormatV SetPixelsFromCpuColorFormatV => (SetPixelsFromCpuColorFormatV)(SetPixelsFromCpuColorFormat & 0xFF);
public readonly SetPixelsFromCpuColorFormatV SetPixelsFromCpuColorFormatV => (SetPixelsFromCpuColorFormatV)(SetPixelsFromCpuColorFormat & 0xFF);
public uint SetPixelsFromCpuIndexFormat;
public SetPixelsFromCpuIndexFormatV SetPixelsFromCpuIndexFormatV => (SetPixelsFromCpuIndexFormatV)(SetPixelsFromCpuIndexFormat & 0x3);
public readonly SetPixelsFromCpuIndexFormatV SetPixelsFromCpuIndexFormatV => (SetPixelsFromCpuIndexFormatV)(SetPixelsFromCpuIndexFormat & 0x3);
public uint SetPixelsFromCpuMonoFormat;
public SetPixelsFromCpuMonoFormatV SetPixelsFromCpuMonoFormatV => (SetPixelsFromCpuMonoFormatV)(SetPixelsFromCpuMonoFormat & 0x1);
public readonly SetPixelsFromCpuMonoFormatV SetPixelsFromCpuMonoFormatV => (SetPixelsFromCpuMonoFormatV)(SetPixelsFromCpuMonoFormat & 0x1);
public uint SetPixelsFromCpuWrap;
public SetPixelsFromCpuWrapV SetPixelsFromCpuWrapV => (SetPixelsFromCpuWrapV)(SetPixelsFromCpuWrap & 0x3);
public readonly SetPixelsFromCpuWrapV SetPixelsFromCpuWrapV => (SetPixelsFromCpuWrapV)(SetPixelsFromCpuWrap & 0x3);
public uint SetPixelsFromCpuColor0;
public uint SetPixelsFromCpuColor1;
public uint SetPixelsFromCpuMonoOpacity;
public SetPixelsFromCpuMonoOpacityV SetPixelsFromCpuMonoOpacityV => (SetPixelsFromCpuMonoOpacityV)(SetPixelsFromCpuMonoOpacity & 0x1);
public readonly SetPixelsFromCpuMonoOpacityV SetPixelsFromCpuMonoOpacityV => (SetPixelsFromCpuMonoOpacityV)(SetPixelsFromCpuMonoOpacity & 0x1);
public fixed uint Reserved820[6];
public uint SetPixelsFromCpuSrcWidth;
public uint SetPixelsFromCpuSrcHeight;
@ -722,45 +722,45 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
public uint PixelsFromCpuData;
public fixed uint Reserved864[3];
public uint SetBigEndianControl;
public bool SetBigEndianControlX32Swap1 => (SetBigEndianControl & 0x1) != 0;
public bool SetBigEndianControlX32Swap4 => (SetBigEndianControl & 0x2) != 0;
public bool SetBigEndianControlX32Swap8 => (SetBigEndianControl & 0x4) != 0;
public bool SetBigEndianControlX32Swap16 => (SetBigEndianControl & 0x8) != 0;
public bool SetBigEndianControlX16Swap1 => (SetBigEndianControl & 0x10) != 0;
public bool SetBigEndianControlX16Swap4 => (SetBigEndianControl & 0x20) != 0;
public bool SetBigEndianControlX16Swap8 => (SetBigEndianControl & 0x40) != 0;
public bool SetBigEndianControlX16Swap16 => (SetBigEndianControl & 0x80) != 0;
public bool SetBigEndianControlX8Swap1 => (SetBigEndianControl & 0x100) != 0;
public bool SetBigEndianControlX8Swap4 => (SetBigEndianControl & 0x200) != 0;
public bool SetBigEndianControlX8Swap8 => (SetBigEndianControl & 0x400) != 0;
public bool SetBigEndianControlX8Swap16 => (SetBigEndianControl & 0x800) != 0;
public bool SetBigEndianControlI1X8Cga6Swap1 => (SetBigEndianControl & 0x1000) != 0;
public bool SetBigEndianControlI1X8Cga6Swap4 => (SetBigEndianControl & 0x2000) != 0;
public bool SetBigEndianControlI1X8Cga6Swap8 => (SetBigEndianControl & 0x4000) != 0;
public bool SetBigEndianControlI1X8Cga6Swap16 => (SetBigEndianControl & 0x8000) != 0;
public bool SetBigEndianControlI1X8LeSwap1 => (SetBigEndianControl & 0x10000) != 0;
public bool SetBigEndianControlI1X8LeSwap4 => (SetBigEndianControl & 0x20000) != 0;
public bool SetBigEndianControlI1X8LeSwap8 => (SetBigEndianControl & 0x40000) != 0;
public bool SetBigEndianControlI1X8LeSwap16 => (SetBigEndianControl & 0x80000) != 0;
public bool SetBigEndianControlI4Swap1 => (SetBigEndianControl & 0x100000) != 0;
public bool SetBigEndianControlI4Swap4 => (SetBigEndianControl & 0x200000) != 0;
public bool SetBigEndianControlI4Swap8 => (SetBigEndianControl & 0x400000) != 0;
public bool SetBigEndianControlI4Swap16 => (SetBigEndianControl & 0x800000) != 0;
public bool SetBigEndianControlI8Swap1 => (SetBigEndianControl & 0x1000000) != 0;
public bool SetBigEndianControlI8Swap4 => (SetBigEndianControl & 0x2000000) != 0;
public bool SetBigEndianControlI8Swap8 => (SetBigEndianControl & 0x4000000) != 0;
public bool SetBigEndianControlI8Swap16 => (SetBigEndianControl & 0x8000000) != 0;
public bool SetBigEndianControlOverride => (SetBigEndianControl & 0x10000000) != 0;
public readonly bool SetBigEndianControlX32Swap1 => (SetBigEndianControl & 0x1) != 0;
public readonly bool SetBigEndianControlX32Swap4 => (SetBigEndianControl & 0x2) != 0;
public readonly bool SetBigEndianControlX32Swap8 => (SetBigEndianControl & 0x4) != 0;
public readonly bool SetBigEndianControlX32Swap16 => (SetBigEndianControl & 0x8) != 0;
public readonly bool SetBigEndianControlX16Swap1 => (SetBigEndianControl & 0x10) != 0;
public readonly bool SetBigEndianControlX16Swap4 => (SetBigEndianControl & 0x20) != 0;
public readonly bool SetBigEndianControlX16Swap8 => (SetBigEndianControl & 0x40) != 0;
public readonly bool SetBigEndianControlX16Swap16 => (SetBigEndianControl & 0x80) != 0;
public readonly bool SetBigEndianControlX8Swap1 => (SetBigEndianControl & 0x100) != 0;
public readonly bool SetBigEndianControlX8Swap4 => (SetBigEndianControl & 0x200) != 0;
public readonly bool SetBigEndianControlX8Swap8 => (SetBigEndianControl & 0x400) != 0;
public readonly bool SetBigEndianControlX8Swap16 => (SetBigEndianControl & 0x800) != 0;
public readonly bool SetBigEndianControlI1X8Cga6Swap1 => (SetBigEndianControl & 0x1000) != 0;
public readonly bool SetBigEndianControlI1X8Cga6Swap4 => (SetBigEndianControl & 0x2000) != 0;
public readonly bool SetBigEndianControlI1X8Cga6Swap8 => (SetBigEndianControl & 0x4000) != 0;
public readonly bool SetBigEndianControlI1X8Cga6Swap16 => (SetBigEndianControl & 0x8000) != 0;
public readonly bool SetBigEndianControlI1X8LeSwap1 => (SetBigEndianControl & 0x10000) != 0;
public readonly bool SetBigEndianControlI1X8LeSwap4 => (SetBigEndianControl & 0x20000) != 0;
public readonly bool SetBigEndianControlI1X8LeSwap8 => (SetBigEndianControl & 0x40000) != 0;
public readonly bool SetBigEndianControlI1X8LeSwap16 => (SetBigEndianControl & 0x80000) != 0;
public readonly bool SetBigEndianControlI4Swap1 => (SetBigEndianControl & 0x100000) != 0;
public readonly bool SetBigEndianControlI4Swap4 => (SetBigEndianControl & 0x200000) != 0;
public readonly bool SetBigEndianControlI4Swap8 => (SetBigEndianControl & 0x400000) != 0;
public readonly bool SetBigEndianControlI4Swap16 => (SetBigEndianControl & 0x800000) != 0;
public readonly bool SetBigEndianControlI8Swap1 => (SetBigEndianControl & 0x1000000) != 0;
public readonly bool SetBigEndianControlI8Swap4 => (SetBigEndianControl & 0x2000000) != 0;
public readonly bool SetBigEndianControlI8Swap8 => (SetBigEndianControl & 0x4000000) != 0;
public readonly bool SetBigEndianControlI8Swap16 => (SetBigEndianControl & 0x8000000) != 0;
public readonly bool SetBigEndianControlOverride => (SetBigEndianControl & 0x10000000) != 0;
public fixed uint Reserved874[3];
public uint SetPixelsFromMemoryBlockShape;
public SetPixelsFromMemoryBlockShapeV SetPixelsFromMemoryBlockShapeV => (SetPixelsFromMemoryBlockShapeV)(SetPixelsFromMemoryBlockShape & 0x7);
public readonly SetPixelsFromMemoryBlockShapeV SetPixelsFromMemoryBlockShapeV => (SetPixelsFromMemoryBlockShapeV)(SetPixelsFromMemoryBlockShape & 0x7);
public uint SetPixelsFromMemoryCorralSize;
public int SetPixelsFromMemoryCorralSizeV => (int)(SetPixelsFromMemoryCorralSize & 0x3FF);
public readonly int SetPixelsFromMemoryCorralSizeV => (int)(SetPixelsFromMemoryCorralSize & 0x3FF);
public uint SetPixelsFromMemorySafeOverlap;
public bool SetPixelsFromMemorySafeOverlapV => (SetPixelsFromMemorySafeOverlap & 0x1) != 0;
public readonly bool SetPixelsFromMemorySafeOverlapV => (SetPixelsFromMemorySafeOverlap & 0x1) != 0;
public uint SetPixelsFromMemorySampleMode;
public SetPixelsFromMemorySampleModeOrigin SetPixelsFromMemorySampleModeOrigin => (SetPixelsFromMemorySampleModeOrigin)(SetPixelsFromMemorySampleMode & 0x1);
public SetPixelsFromMemorySampleModeFilter SetPixelsFromMemorySampleModeFilter => (SetPixelsFromMemorySampleModeFilter)((SetPixelsFromMemorySampleMode >> 4) & 0x1);
public readonly SetPixelsFromMemorySampleModeOrigin SetPixelsFromMemorySampleModeOrigin => (SetPixelsFromMemorySampleModeOrigin)(SetPixelsFromMemorySampleMode & 0x1);
public readonly SetPixelsFromMemorySampleModeFilter SetPixelsFromMemorySampleModeFilter => (SetPixelsFromMemorySampleModeFilter)((SetPixelsFromMemorySampleMode >> 4) & 0x1);
public fixed uint Reserved890[8];
public uint SetPixelsFromMemoryDstX0;
public uint SetPixelsFromMemoryDstY0;
@ -808,9 +808,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
public uint SetFalcon31;
public fixed uint Reserved960[291];
public uint MmeDmaWriteMethodBarrier;
public bool MmeDmaWriteMethodBarrierV => (MmeDmaWriteMethodBarrier & 0x1) != 0;
public readonly bool MmeDmaWriteMethodBarrierV => (MmeDmaWriteMethodBarrier & 0x1) != 0;
public fixed uint ReservedDF0[2436];
public MmeShadowScratch SetMmeShadowScratch;
public Array256<uint> SetMmeShadowScratch;
#pragma warning restore CS0649
}
}