[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address remaining dotnet format analyzer warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Another rebase, another dotnet format run * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Remove a few unused parameters * Replace MmeShadowScratch with Array256<uint> * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Run dotnet format after rebase * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First pass of dotnet format * Add unsafe dotnet format changes * Fix typos * Add trailing commas * Disable formatting for FormatTable * Address review feedback
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145 changed files with 1445 additions and 1427 deletions
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@ -93,10 +93,10 @@ namespace Ryujinx.Graphics.Gpu.Image
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int stages = isCompute ? 1 : Constants.ShaderStages;
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_textureBindings = new TextureBindingInfo[stages][];
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_imageBindings = new TextureBindingInfo[stages][];
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_imageBindings = new TextureBindingInfo[stages][];
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_textureState = new TextureState[InitialTextureStateSize];
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_imageState = new TextureState[InitialImageStateSize];
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_imageState = new TextureState[InitialImageStateSize];
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for (int stage = 0; stage < stages; stage++)
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{
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@ -418,6 +418,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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}
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#pragma warning disable IDE0051 // Remove unused private member
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/// <summary>
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/// Counts the total number of texture bindings used by all shader stages.
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/// </summary>
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@ -426,16 +427,17 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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int count = 0;
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for (int i = 0; i < _textureBindings.Length; i++)
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foreach (TextureBindingInfo[] textureInfo in _textureBindings)
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{
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if (_textureBindings[i] != null)
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if (textureInfo != null)
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{
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count += _textureBindings[i].Length;
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count += textureInfo.Length;
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}
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}
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return count;
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}
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#pragma warning restore IDE0051
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/// <summary>
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/// Ensures that the texture bindings are visible to the host GPU.
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