[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)

* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA1069 warnings

* Address or silence dotnet format CA2211 warnings

* Address remaining dotnet format analyzer warnings

* Address review comments

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Another rebase, another dotnet format run

* Run dotnet format style after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Remove a few unused parameters

* Replace MmeShadowScratch with Array256<uint>

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Run dotnet format after rebase

* Address IDE0251 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First pass of dotnet format

* Add unsafe dotnet format changes

* Fix typos

* Add trailing commas

* Disable formatting for FormatTable

* Address review feedback
This commit is contained in:
TSRBerry 2023-07-02 02:47:54 +02:00 committed by GitHub
parent 2457cfc911
commit 3b46bb73f7
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GPG key ID: 4AEE18F83AFDEB23
145 changed files with 1445 additions and 1427 deletions

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@ -93,10 +93,10 @@ namespace Ryujinx.Graphics.Gpu.Image
int stages = isCompute ? 1 : Constants.ShaderStages;
_textureBindings = new TextureBindingInfo[stages][];
_imageBindings = new TextureBindingInfo[stages][];
_imageBindings = new TextureBindingInfo[stages][];
_textureState = new TextureState[InitialTextureStateSize];
_imageState = new TextureState[InitialImageStateSize];
_imageState = new TextureState[InitialImageStateSize];
for (int stage = 0; stage < stages; stage++)
{
@ -418,6 +418,7 @@ namespace Ryujinx.Graphics.Gpu.Image
}
}
#pragma warning disable IDE0051 // Remove unused private member
/// <summary>
/// Counts the total number of texture bindings used by all shader stages.
/// </summary>
@ -426,16 +427,17 @@ namespace Ryujinx.Graphics.Gpu.Image
{
int count = 0;
for (int i = 0; i < _textureBindings.Length; i++)
foreach (TextureBindingInfo[] textureInfo in _textureBindings)
{
if (_textureBindings[i] != null)
if (textureInfo != null)
{
count += _textureBindings[i].Length;
count += textureInfo.Length;
}
}
return count;
}
#pragma warning restore IDE0051
/// <summary>
/// Ensures that the texture bindings are visible to the host GPU.