[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address remaining dotnet format analyzer warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Another rebase, another dotnet format run * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Remove a few unused parameters * Replace MmeShadowScratch with Array256<uint> * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Run dotnet format after rebase * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First pass of dotnet format * Add unsafe dotnet format changes * Fix typos * Add trailing commas * Disable formatting for FormatTable * Address review feedback
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145 changed files with 1445 additions and 1427 deletions
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@ -31,7 +31,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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private const int OverlapsBufferInitialCapacity = 10;
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private const int OverlapsBufferMaxCapacity = 10000;
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private const int OverlapsBufferMaxCapacity = 10000;
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private readonly GpuContext _context;
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private readonly PhysicalMemory _physicalMemory;
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@ -224,7 +224,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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for (int i = 0; i < overlapCount; i++)
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{
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var other = _textureOverlaps[i];
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if (texture != other &&
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(texture.IsViewCompatible(other.Info, other.Range, true, other.LayerSize, _context.Capabilities, out _, out _) != TextureViewCompatibility.Incompatible ||
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other.IsViewCompatible(texture.Info, texture.Range, true, texture.LayerSize, _context.Capabilities, out _, out _) != TextureViewCompatibility.Incompatible))
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@ -278,7 +278,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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width = copyTexture.Width;
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}
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TextureInfo info = new TextureInfo(
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TextureInfo info = new(
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copyTexture.Address.Pack() + offset,
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GetMinimumWidthInGob(width, sizeHint.Width, formatInfo.BytesPerPixel, copyTexture.LinearLayout),
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copyTexture.Height,
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@ -371,16 +371,16 @@ namespace Ryujinx.Graphics.Gpu.Image
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// so the width we get here is the aligned width.
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if (isLinear)
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{
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width = colorState.WidthOrStride / formatInfo.BytesPerPixel;
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width = colorState.WidthOrStride / formatInfo.BytesPerPixel;
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stride = colorState.WidthOrStride;
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}
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else
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{
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width = colorState.WidthOrStride;
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width = colorState.WidthOrStride;
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stride = 0;
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}
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TextureInfo info = new TextureInfo(
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TextureInfo info = new(
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colorState.Address.Pack(),
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GetMinimumWidthInGob(width, sizeHint.Width, formatInfo.BytesPerPixel, isLinear),
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colorState.Height,
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@ -449,7 +449,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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FormatInfo formatInfo = dsState.Format.Convert();
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TextureInfo info = new TextureInfo(
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TextureInfo info = new(
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dsState.Address.Pack(),
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GetMinimumWidthInGob(size.Width, sizeHint.Width, formatInfo.BytesPerPixel, false),
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size.Height,
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@ -1136,14 +1136,14 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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}
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int width = info.Width / info.SamplesInX;
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int width = info.Width / info.SamplesInX;
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int height = info.Height / info.SamplesInY;
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int depth = info.GetDepth() * info.GetLayers();
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if (scale != 1f)
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{
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width = (int)MathF.Ceiling(width * scale);
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width = (int)MathF.Ceiling(width * scale);
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height = (int)MathF.Ceiling(height * scale);
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}
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