[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address remaining dotnet format analyzer warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Another rebase, another dotnet format run * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Remove a few unused parameters * Replace MmeShadowScratch with Array256<uint> * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Run dotnet format after rebase * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First pass of dotnet format * Add unsafe dotnet format changes * Fix typos * Add trailing commas * Disable formatting for FormatTable * Address review feedback
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145 changed files with 1445 additions and 1427 deletions
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@ -22,10 +22,10 @@ namespace Ryujinx.Graphics.Gpu.Image
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private const int FlushBalanceMax = 60;
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private const int FlushBalanceMin = -10;
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private TextureGroup _group;
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private readonly TextureGroup _group;
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private int _bindCount;
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private int _firstLevel;
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private int _firstLayer;
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private readonly int _firstLevel;
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private readonly int _firstLayer;
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// Sync state for texture flush.
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@ -463,8 +463,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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_group.HasCopyDependencies = true;
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other._group.HasCopyDependencies = true;
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TextureDependency dependency = new TextureDependency(this);
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TextureDependency otherDependency = new TextureDependency(other);
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TextureDependency dependency = new(this);
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TextureDependency otherDependency = new(other);
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dependency.Other = otherDependency;
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otherDependency.Other = dependency;
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