[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address remaining dotnet format analyzer warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Another rebase, another dotnet format run * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Remove a few unused parameters * Replace MmeShadowScratch with Array256<uint> * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Run dotnet format after rebase * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First pass of dotnet format * Add unsafe dotnet format changes * Fix typos * Add trailing commas * Disable formatting for FormatTable * Address review feedback
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2457cfc911
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145 changed files with 1445 additions and 1427 deletions
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@ -134,45 +134,45 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="swizzleB">Swizzle for the blue color channel</param>
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/// <param name="swizzleA">Swizzle for the alpha color channel</param>
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public TextureInfo(
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ulong gpuAddress,
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int width,
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int height,
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int depthOrLayers,
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int levels,
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int samplesInX,
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int samplesInY,
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int stride,
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bool isLinear,
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int gobBlocksInY,
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int gobBlocksInZ,
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int gobBlocksInTileX,
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Target target,
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FormatInfo formatInfo,
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ulong gpuAddress,
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int width,
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int height,
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int depthOrLayers,
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int levels,
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int samplesInX,
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int samplesInY,
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int stride,
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bool isLinear,
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int gobBlocksInY,
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int gobBlocksInZ,
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int gobBlocksInTileX,
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Target target,
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FormatInfo formatInfo,
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DepthStencilMode depthStencilMode = DepthStencilMode.Depth,
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SwizzleComponent swizzleR = SwizzleComponent.Red,
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SwizzleComponent swizzleG = SwizzleComponent.Green,
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SwizzleComponent swizzleB = SwizzleComponent.Blue,
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SwizzleComponent swizzleA = SwizzleComponent.Alpha)
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SwizzleComponent swizzleR = SwizzleComponent.Red,
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SwizzleComponent swizzleG = SwizzleComponent.Green,
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SwizzleComponent swizzleB = SwizzleComponent.Blue,
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SwizzleComponent swizzleA = SwizzleComponent.Alpha)
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{
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GpuAddress = gpuAddress;
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Width = width;
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Height = height;
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DepthOrLayers = depthOrLayers;
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Levels = levels;
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SamplesInX = samplesInX;
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SamplesInY = samplesInY;
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Stride = stride;
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IsLinear = isLinear;
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GobBlocksInY = gobBlocksInY;
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GobBlocksInZ = gobBlocksInZ;
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GpuAddress = gpuAddress;
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Width = width;
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Height = height;
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DepthOrLayers = depthOrLayers;
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Levels = levels;
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SamplesInX = samplesInX;
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SamplesInY = samplesInY;
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Stride = stride;
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IsLinear = isLinear;
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GobBlocksInY = gobBlocksInY;
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GobBlocksInZ = gobBlocksInZ;
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GobBlocksInTileX = gobBlocksInTileX;
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Target = target;
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FormatInfo = formatInfo;
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Target = target;
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FormatInfo = formatInfo;
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DepthStencilMode = depthStencilMode;
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SwizzleR = swizzleR;
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SwizzleG = swizzleG;
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SwizzleB = swizzleB;
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SwizzleA = swizzleA;
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SwizzleR = swizzleR;
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SwizzleG = swizzleG;
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SwizzleB = swizzleB;
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SwizzleA = swizzleA;
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}
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/// <summary>
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@ -318,17 +318,17 @@ namespace Ryujinx.Graphics.Gpu.Image
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// - If the parent format is not compressed, and the view is, the view
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// size is calculated as described on the first point, but the width and height
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// of the view must be also multiplied by the block width and height.
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int width = Math.Max(1, parent.Info.Width >> firstLevel);
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int width = Math.Max(1, parent.Info.Width >> firstLevel);
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int height = Math.Max(1, parent.Info.Height >> firstLevel);
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if (parent.Info.FormatInfo.IsCompressed && !FormatInfo.IsCompressed)
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{
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width = BitUtils.DivRoundUp(width, parent.Info.FormatInfo.BlockWidth);
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width = BitUtils.DivRoundUp(width, parent.Info.FormatInfo.BlockWidth);
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height = BitUtils.DivRoundUp(height, parent.Info.FormatInfo.BlockHeight);
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}
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else if (!parent.Info.FormatInfo.IsCompressed && FormatInfo.IsCompressed)
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{
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width *= FormatInfo.BlockWidth;
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width *= FormatInfo.BlockWidth;
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height *= FormatInfo.BlockHeight;
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}
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@ -408,4 +408,4 @@ namespace Ryujinx.Graphics.Gpu.Image
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SwizzleA);
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}
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}
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}
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}
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