[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address remaining dotnet format analyzer warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Another rebase, another dotnet format run * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Remove a few unused parameters * Replace MmeShadowScratch with Array256<uint> * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Run dotnet format after rebase * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First pass of dotnet format * Add unsafe dotnet format changes * Fix typos * Add trailing commas * Disable formatting for FormatTable * Address review feedback
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145 changed files with 1445 additions and 1427 deletions
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@ -29,12 +29,12 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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/// </summary>
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/// <typeparam name="T">Type of the data</typeparam>
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/// <param name="data">Data read</param>
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public void Read<T>(ref T data) where T : unmanaged
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public readonly void Read<T>(ref T data) where T : unmanaged
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{
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Span<byte> buffer = MemoryMarshal.Cast<T, byte>(MemoryMarshal.CreateSpan(ref data, 1));
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for (int offset = 0; offset < buffer.Length;)
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{
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offset += _activeStream.Read(buffer.Slice(offset));
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offset += _activeStream.Read(buffer[offset..]);
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}
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}
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@ -44,7 +44,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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/// <typeparam name="T">Type of the data</typeparam>
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/// <param name="data">Data read</param>
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/// <returns>True if the read was successful, false otherwise</returns>
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public bool TryRead<T>(ref T data) where T : unmanaged
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public readonly bool TryRead<T>(ref T data) where T : unmanaged
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{
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// Length is unknown on compressed streams.
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if (_activeStream == _stream)
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@ -66,7 +66,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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/// <typeparam name="T">Type of the data</typeparam>
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/// <param name="data">Data read</param>
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/// <param name="magic">Expected magic value, for validation</param>
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public void ReadWithMagicAndSize<T>(ref T data, uint magic) where T : unmanaged
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public readonly void ReadWithMagicAndSize<T>(ref T data, uint magic) where T : unmanaged
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{
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uint actualMagic = 0;
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int size = 0;
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@ -84,10 +84,10 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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throw new DiskCacheLoadException(DiskCacheLoadResult.FileCorruptedInvalidLength);
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}
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Span<byte> buffer = MemoryMarshal.Cast<T, byte>(MemoryMarshal.CreateSpan(ref data, 1)).Slice(0, size);
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Span<byte> buffer = MemoryMarshal.Cast<T, byte>(MemoryMarshal.CreateSpan(ref data, 1))[..size];
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for (int offset = 0; offset < buffer.Length;)
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{
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offset += _activeStream.Read(buffer.Slice(offset));
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offset += _activeStream.Read(buffer[offset..]);
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}
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}
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@ -96,7 +96,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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/// </summary>
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/// <typeparam name="T">Type of the data</typeparam>
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/// <param name="data">Data to be written</param>
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public void Write<T>(ref T data) where T : unmanaged
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public readonly void Write<T>(ref T data) where T : unmanaged
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{
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Span<byte> buffer = MemoryMarshal.Cast<T, byte>(MemoryMarshal.CreateSpan(ref data, 1));
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_activeStream.Write(buffer);
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@ -108,7 +108,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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/// <typeparam name="T">Type of the data</typeparam>
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/// <param name="data">Data to write</param>
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/// <param name="magic">Magic value to write</param>
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public void WriteWithMagicAndSize<T>(ref T data, uint magic) where T : unmanaged
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public readonly void WriteWithMagicAndSize<T>(ref T data, uint magic) where T : unmanaged
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{
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int size = Unsafe.SizeOf<T>();
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Write(ref magic);
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@ -183,7 +183,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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stream = new DeflateStream(stream, CompressionMode.Decompress, true);
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for (int offset = 0; offset < data.Length;)
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{
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offset += stream.Read(data.Slice(offset));
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offset += stream.Read(data[offset..]);
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}
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stream.Dispose();
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break;
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@ -213,4 +213,4 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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}
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}
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}
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}
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}
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