[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address remaining dotnet format analyzer warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Another rebase, another dotnet format run * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Remove a few unused parameters * Replace MmeShadowScratch with Array256<uint> * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Run dotnet format after rebase * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First pass of dotnet format * Add unsafe dotnet format changes * Fix typos * Add trailing commas * Disable formatting for FormatTable * Address review feedback
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145 changed files with 1445 additions and 1427 deletions
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@ -19,7 +19,6 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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private readonly ShaderSpecializationState _newSpecState;
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private readonly int _stageIndex;
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private readonly bool _isVulkan;
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private readonly ResourceCounts _resourceCounts;
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/// <summary>
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/// Creates a new instance of the cached GPU state accessor for shader translation.
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@ -45,7 +44,6 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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_newSpecState = newSpecState;
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_stageIndex = stageIndex;
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_isVulkan = context.Capabilities.Api == TargetApi.Vulkan;
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_resourceCounts = counts;
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}
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/// <inheritdoc/>
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@ -56,7 +54,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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throw new DiskCacheLoadException(DiskCacheLoadResult.InvalidCb1DataLength);
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}
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return MemoryMarshal.Cast<byte, uint>(_cb1Data.Span.Slice(offset))[0];
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return MemoryMarshal.Cast<byte, uint>(_cb1Data.Span[offset..])[0];
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}
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/// <inheritdoc/>
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@ -68,7 +66,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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/// <inheritdoc/>
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public ReadOnlySpan<ulong> GetCode(ulong address, int minimumSize)
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{
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return MemoryMarshal.Cast<byte, ulong>(_data.Span.Slice((int)address));
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return MemoryMarshal.Cast<byte, ulong>(_data.Span[(int)address..]);
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}
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/// <inheritdoc/>
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@ -94,7 +92,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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CompareOp.Greater or CompareOp.GreaterGl => AlphaTestOp.Greater,
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CompareOp.NotEqual or CompareOp.NotEqualGl => AlphaTestOp.NotEqual,
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CompareOp.GreaterOrEqual or CompareOp.GreaterOrEqualGl => AlphaTestOp.GreaterOrEqual,
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_ => AlphaTestOp.Always
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_ => AlphaTestOp.Always,
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};
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}
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