[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address remaining dotnet format analyzer warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Another rebase, another dotnet format run * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Remove a few unused parameters * Replace MmeShadowScratch with Array256<uint> * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Run dotnet format after rebase * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First pass of dotnet format * Add unsafe dotnet format changes * Fix typos * Add trailing commas * Disable formatting for FormatTable * Address review feedback
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145 changed files with 1445 additions and 1427 deletions
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@ -4,7 +4,6 @@ using Ryujinx.Graphics.Gpu.Engine.Threed;
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using Ryujinx.Graphics.Gpu.Image;
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using Ryujinx.Graphics.Shader;
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using Ryujinx.Graphics.Shader.Translation;
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using System;
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namespace Ryujinx.Graphics.Gpu.Shader
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{
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@ -125,7 +124,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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3 => 2, // Geometry
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1 => 3, // Tessellation control
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2 => 4, // Tessellation evaluation
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_ => 0 // Vertex/Compute
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_ => 0, // Vertex/Compute
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};
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}
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@ -188,6 +187,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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return formatInfo.Format switch
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{
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#pragma warning disable IDE0055 // Disable formatting
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Format.R8Unorm => TextureFormat.R8Unorm,
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Format.R8Snorm => TextureFormat.R8Snorm,
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Format.R8Uint => TextureFormat.R8Uint,
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@ -228,7 +228,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
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Format.R10G10B10A2Unorm => TextureFormat.R10G10B10A2Unorm,
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Format.R10G10B10A2Uint => TextureFormat.R10G10B10A2Uint,
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Format.R11G11B10Float => TextureFormat.R11G11B10Float,
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_ => TextureFormat.Unknown
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_ => TextureFormat.Unknown,
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#pragma warning restore IDE0055
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};
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}
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@ -256,7 +257,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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PrimitiveTopology.Patches => tessellationMode.UnpackPatchType() == TessPatchType.Isolines
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? InputTopology.Lines
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: InputTopology.Triangles,
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_ => InputTopology.Points
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_ => InputTopology.Points,
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};
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}
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}
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