[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)

* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA1069 warnings

* Address or silence dotnet format CA2211 warnings

* Address remaining dotnet format analyzer warnings

* Address review comments

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Another rebase, another dotnet format run

* Run dotnet format style after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Remove a few unused parameters

* Replace MmeShadowScratch with Array256<uint>

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Run dotnet format after rebase

* Address IDE0251 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First pass of dotnet format

* Add unsafe dotnet format changes

* Fix typos

* Add trailing commas

* Disable formatting for FormatTable

* Address review feedback
This commit is contained in:
TSRBerry 2023-07-02 02:47:54 +02:00 committed by GitHub
parent 2457cfc911
commit 3b46bb73f7
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
145 changed files with 1445 additions and 1427 deletions

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@ -31,7 +31,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
EarlyZForce = 1 << 0,
PrimitiveTopology = 1 << 1,
TessellationMode = 1 << 2,
TransformFeedback = 1 << 3
TransformFeedback = 1 << 3,
}
private QueriedStateFlags _queriedState;
@ -71,7 +71,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
{
TextureFormat = 1 << 0,
SamplerType = 1 << 1,
CoordNormalized = 1 << 2
CoordNormalized = 1 << 2,
}
/// <summary>
@ -440,7 +440,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <returns>Texture specialization state</returns>
private Box<TextureSpecializationState> GetOrCreateTextureSpecState(int stageIndex, int handle, int cbufSlot)
{
TextureKey key = new TextureKey(stageIndex, handle, cbufSlot);
TextureKey key = new(stageIndex, handle, cbufSlot);
if (!_textureSpecialization.TryGetValue(key, out Box<TextureSpecializationState> state))
{
@ -459,7 +459,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <returns>Texture specialization state</returns>
private Box<TextureSpecializationState> GetTextureSpecState(int stageIndex, int handle, int cbufSlot)
{
TextureKey key = new TextureKey(stageIndex, handle, cbufSlot);
TextureKey key = new(stageIndex, handle, cbufSlot);
if (_textureSpecialization.TryGetValue(key, out Box<TextureSpecializationState> state))
{
@ -694,7 +694,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <param name="descriptor">Texture descriptor</param>
/// <returns>True if the state matches, false otherwise</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private bool MatchesTexture(Box<TextureSpecializationState> specializationState, in Image.TextureDescriptor descriptor)
private static bool MatchesTexture(Box<TextureSpecializationState> specializationState, in Image.TextureDescriptor descriptor)
{
if (specializationState != null)
{
@ -756,7 +756,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <returns>Shader specialization state</returns>
public static ShaderSpecializationState Read(ref BinarySerializer dataReader)
{
ShaderSpecializationState specState = new ShaderSpecializationState();
ShaderSpecializationState specState = new();
dataReader.Read(ref specState._queriedState);
dataReader.Read(ref specState._compute);
@ -812,7 +812,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
for (int index = 0; index < count; index++)
{
TextureKey textureKey = default;
Box<TextureSpecializationState> textureState = new Box<TextureSpecializationState>();
Box<TextureSpecializationState> textureState = new();
dataReader.ReadWithMagicAndSize(ref textureKey, TexkMagic);
dataReader.ReadWithMagicAndSize(ref textureState.Value, TexsMagic);
@ -886,4 +886,4 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
}
}
}
}