Add shader support for the round mode on the F2F instruction, support mipmaps on ASTC compressed textures

This commit is contained in:
gdk 2019-10-27 17:51:33 -03:00 committed by Thog
parent d3fcab8511
commit 3bcc395253
8 changed files with 39 additions and 18 deletions

View file

@ -29,6 +29,10 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
switch (op.RoundingMode)
{
case RoundingMode.ToNearest:
srcB = context.FPRound(srcB);
break;
case RoundingMode.TowardsNegativeInfinity:
srcB = context.FPFloor(srcB);
break;