Add shader support for the round mode on the F2F instruction, support mipmaps on ASTC compressed textures

This commit is contained in:
gdk 2019-10-27 17:51:33 -03:00 committed by Thog
parent d3fcab8511
commit 3bcc395253
8 changed files with 39 additions and 18 deletions

View file

@ -171,6 +171,11 @@ namespace Ryujinx.Graphics.Shader.Translation
return context.Add(Instruction.FP | Instruction.Floor, Local(), a);
}
public static Operand FPFusedMultiplyAdd(this EmitterContext context, Operand a, Operand b, Operand c)
{
return context.Add(Instruction.FusedMultiplyAdd, Local(), a, b, c);
}
public static Operand FPLogarithmB2(this EmitterContext context, Operand a)
{
return context.Add(Instruction.FP | Instruction.LogarithmB2, Local(), a);
@ -191,11 +196,6 @@ namespace Ryujinx.Graphics.Shader.Translation
return context.Add(Instruction.FP | Instruction.Multiply, Local(), a, b);
}
public static Operand FPFusedMultiplyAdd(this EmitterContext context, Operand a, Operand b, Operand c)
{
return context.Add(Instruction.FusedMultiplyAdd, Local(), a, b, c);
}
public static Operand FPNegate(this EmitterContext context, Operand a, bool neg)
{
if (neg)
@ -221,6 +221,11 @@ namespace Ryujinx.Graphics.Shader.Translation
return context.Add(Instruction.FP | Instruction.ReciprocalSquareRoot, Local(), a);
}
public static Operand FPRound(this EmitterContext context, Operand a)
{
return context.Add(Instruction.FP | Instruction.Round, Local(), a);
}
public static Operand FPSaturate(this EmitterContext context, Operand a, bool sat)
{
if (sat)